Argus, The All Seeing
Primary: Support, Mage
Lore: Still working on it.
Abilities: Passive: (All Seeing Eye): Argus is able to see sight wards and invisible champions within an 800 range
Q: (Blinding Light): Argus uses his staff of light to blind champions in an 70 degree in front of him for (0.75/1.00/1.75/2.25/3.00) seconds
Magic Damage: 40/50/60/85/125 (+25%AP) Range: 850 Cooldown: 25/20/15/10/8 Mana: Cost 85/80/75/70/65
W: Passive (Light of Hope): For every unit that is killed, you and nearby champions are healed by (15/25/35/45/55) health.
E: Burning Flare: A burst of light hits a zone on a lane which slows down the champion if they are hit by (25%/50%/%75) for 0.75 seconds
Magic Damage: 65/90/125/150/225 (+45%AP) Range: 1000 Cooldown: 15/13/11/9/7 Mana: Cost 90/70/50/40/20
R: Judging Light
Argus hits the targeted champion with a beam of light dealing damage to how much health he is missing.
Magic Damage: 200/240/300(+25/50/75 Target's Missing health)
Range: 450 Cooldown: 145/115/65