[Champion Concept] Zorel, the Evolutionary

showcase25·5/4/2016, 8:28:27 PM·9 votes·1,759 views

#Zorel, the Evolutionary


##Splash Art http://img03.deviantart.net/378f/i/2013/062/d/f/mech_archer_by_thiago_almeida-d5ww5vl.jpg

######Photo Credits: thiago-almeida.deviantart.com



##Theme Music https://youtu.be/wXTAZynM6Dw

#Overview

##Pronunciation zore • re • el

##Roles Primary: Marksman Secondary: Assassin

##Attack Form Range

##Resource Mana

##Generic Playstyle Long Range Targeted Unit Isolation & Poke

##Profile |      | | |- | Attack Power  | ■■■■■■■■□□ | | Defense Power  | ■■■□□□□□□□ | | Ability Power  | ■■□□□□□□□□ | | Difficulty  | ■■■■■■■■■□ | |  | |

##Statistics |   |Base  | Growth Per level | |- | Health  | 520 | +83 | | Health Regeneration  | 6.86 | +0.78 | | Mana  | 365 | +78 | | Mana Regeneration  | 7. 1| +0.7 | | Attack Damage  | 49.50 | +3.4 | | Attack Speed  | 0.65 | +3.5% | | Armor  | 21.2 | +3.6 | | Magic Resist  | 30.0 | 0 | | Movement Speed  | 335 | | | Range  | 575 | |

#Basic Information

Gender Male

Race Human-Cyborg

Birthplace Zaun

Allegiances The Evolution

Occupation Former: Archer & Taxidermist Current: Evolution Movement Evangelist / Enforcer

Residence Zaun

Weapons Ionized Arrow with Magnetic Repulsion Bow

Armor Full Overlapping Metal Plates Flexible Metal Mesh at Joints

#Lore

Zorel was a shop owner for a taxidermy shop in Zaun. He was a decent businessman, but a terrible hunter to gather the animals for the normal business requests. However, special request are what kept the business afloat as they always sold for a greater amount.

As he grew older, his huntsman-ship and more specifically, his marksmanship degraded due to the nervous system disease he was born with causing him to shake whenever he attempted to steady his arms. At this point in his life, he was unable to successfully hunt and keep the business afloat.

Reaching out to a prior customer, Viktor, he requested some technology that he could make and assist him with fighting this disease. Viktor was able to speak with Zorel, convincIng him that the issues he had are due to him holding on to his inferior human assets. Zorel understood that disease, and the mental anguish that come along with it, would be a thing of the past with robotic augmentation. After a through understanding of the procedure, Zorel opted to allow Viktor to operate and install cybernetic arms to replace his disease ridden arms. Thus granting Zorel improved hunting skills.

But these disease, known to be called as "Shaking Death" from the locals, have now traveled and effected his legs, causing his legs to tremble as he went out on his adventures. Thinking immediately of Viktor and the gift his operation has grant him, Zorel scheduled another operation.

Now equipped with further advancements, where Zorel could not step before, he could now engage his jets in order to float above the terrain in question. His augmentations have now placed him as a local celebrity, based not on his skills as a taxidermist, but his ability to hunt and shot the most dangerous game both in and around the city of Zaun.


Two months later, his celebrity status has become bland, and the sales of his shop begain to level off. Zorel scheduled a meeting of gratitude with Viktor for what he has done. Viktor, always promoting the advancement of the Evolution to Zorel, wanted to join this movement in order to spread its benefits as he was a first hand beneficiary. Viktor only asked for Zorel to undergo one last operation.

In his excitement, Zorel was under operation once again, this time fusing a metallic shell to his head and torso to give him further durability and advanced targeting systems. The operation was a success and Zorel was quick to lead city wide campaign for all non-augmented humans to allow themselves to gain the benefits of cyborization.

Those who wished to join will be meet with information, support, and further guidance. Those who oppose... they will be treated like the rest of his 'special request' of taxidermy.

#Abilities

##PASSIVE: Advanced Systems Advanced Targeting System On Cast Conic Area of Effect Mark Conic Degrees: 30° | 60° Range: 650 Casting Time: None Interrupts Movement: No

After casting an ability, Zorel will immediately cast a dual conic scan in the direction he is facing. Enemy units in the narrower conic area, will be marked with Target Acquired for 4.0 seconds. Enemy units in the outer conic area are marked with Target Sighted for 4.0 seconds.

Advanced Firing System Auto Attack Modifier vs Marked Unit

Zorel’s auto attacks against units marked with Target Acquired will have an additional 20% / 30% / 40% Armor Penetration (at levels 1 / 6 / 11) and will remove the mark. Zorel’s next auto attack against enemy units marked with Target Sighted will have half the armor penetration benefits of Target Acquired marked units.

  • Enemy units can have these marks be reapplied without any delay.


##Q: Automated Separation Linear Collision Skillshot | On Spell Area of Effect / Debuff Range: 800 Knock Back Radius: 400 Cooldowns: 14 / 13 / 12 / 11 / 10 Cost: 65 / 70 / 75 / 80 / 85 Projectile Speed: 2400 Casting Time: 1.0 Second Interrupts Movement: Yes

Zorel fires a fast moving shot that collides with the first enemy unit or terrain, dealing 70 / 110 / 160 / 210 / 250 (+65% AD) in physical damage if this strikes an enemy unit. 1.0 second after hitting a enemy or terrain, the arrow will emit a small shockwave that will knock back all enemy units in a small area around it and then slow all effected units for 20% / 25% / 30% / 35% / 40% for 1.25 seconds.

  • The unit directly struck by the projectile will not incur and knock back or slow effect.


##W: Hovering Assault Self Targeted Buff Cooldowns: 20 / 19 / 18 / 17 / 16 Cost: 70 / 80 / 90 / 100 / 110 Casting Time: 1.0 seconds Interrupts Movement: No

After a short initiation, Zorel engages the hovering jets on his boots, removing all slow effects on himself then beings to float above the battlefield for 2.5 / 3.0 / 3.5 / 4.0 / 4.5 seconds. While doing so, he ignores unit collision and auto attacks or cast abilities no longer interrupt his movement.

  • Although Zorel is floating above the battlefield visually, he is not considered airborne.

  • Zorel’s auto attack range radius will be shown only to him while Hovering Assault is active.

  • All auto attacks and ability cast that are within range does not change or interrupt the last movement command given by the player while Hovering Assault is active.

  • Therefore he will continuously auto attack his last target while moving to his selected area

  • Additionally, casting spells not change the last auto attack target

  • Selected a target outside of Zorel’s auto attack range will begin to move Zorel towards that target,



##E: Arching Barrage Ground Targeted Unit / Area of Effect Barrage Barrage Amount: 3 Barrage Reset Time: 4.0 seconds Static Cooldown Between Shots: None Range: 550 Radius 300 Cooldown: 10 seconds Cost: 50 / 55 / 60 / 65 / 70 Casting Time: .2 seconds Interrupts Movement: Yes

Zorel fires a high arching ground targeted shot with the projectile analyzing the destination as it travels.

If more than one enemy unit is in the area, it deals 20 / 40 / 60 / 80 / 100 (+50% AD) in physical damage per shot when it lands. If there is only one enemy unit in the targeted area, the base damage is increased by 50%.

⌈ Maximum Total Damage (Multiple Targets): 60 / 120 / 180 / 240 / 300 (+150% AD) in physical damage ⌋

⌈ Maximum Total Damage (Single Target): 90 / 180 / 270 / 360 / 450 (+150% AD) in physical damage ⌋

  • Being that there is no cooldown inbetween barrage shots, a player may quickly spam the ability to shot all single barrage shots to create a pseudo-burst effect with all shots landing in rapid succession.
  • Granted the rapid casting will still go through the casting animation of .2 seconds per shot, totaling .6 for the full barrage.


##R: Exterminus Shot Charged Linear Skillshot | Auto Unit Targeted via Mark Range: 1200 - 1600 Conic Degrees: 50° Conic Range: 700 Projectile Width: 175 Projectile Speed: 1400 Cooldowns: 110 / 100 / 90 Cost: 100 Casting Time: .25 - 4.0 seconds Interrupts Movement: No

Zorel charges while moving at 20% reduced movement speed, gaining range as he charges over 2.0 seconds, and able to hold the charge at maximum for 2.0 seconds before withdrawing the shot. Withdrawing the shot puts Exterminus Shot on a 10.0 / 7.5 / 5.0 second cooldown.

As Exterminus Shot is fired, the front of the arrow emits a conic enemy spotting radar, ignoring minions for a medium distance in front of its path while it travels.

The first enemy champion or neutral monster scanned within its conic area will now be targeted and the shot will follow that unit, only damaging that enemy unit, dealing 225 / 450 / 675 (+125% / 150% / 175% of Bonus AD) while cumulatively increasing the projectile speed of the shot by 100 / 150 / 200 every .5 seconds.

  • If Zorel has Hovering Barrage active while charging Exterminus Shot, the reduced movement speed debuff is ignored.

#Build Suggestions

##Summoner Spells summoner 1 summoner 4

##Starter item 1055item 2003item 3361

##Essential item 3142item 3812 item 3153

##Offensive item 3147item 3094item 3072

##Defensive item 3139item 3071item 3156

#Trivia

  • Zorel believes arrows are better than bullets because bullets can scare away what he is hunting for a missed shot. With archery he normally got a second follow up shot.

  • Zorel will never have to carry around quivers any more. The ionized arrows he shoots are created from his releasing concentrated rod like ionized energy from his collector in his hand.

#Patch Notes

  • None Yet

13 Comments

fallenangel9035/6/2016, 12:33:13 AM2 votes

In my opinion this is a great concept but he looks too much like a project Varus skin, plus we already have 2 bow champions( Varus Ashe ) in league. Try fleshing out something we lack too see you have a lot of creativity.

FHMarshy5/4/2016, 9:00:40 PM1 votes

This looks amazing! Keep up the good work!

ExecutorDill5/4/2016, 10:14:45 PM1 votes

Really nice fleshed out concept, good job bro. Can you check out mines and give me some feedback on them? :)

Moguoi, The Lonely Phantom Eel, The Cryptic Vendetta

pasta zugotini5/5/2016, 5:58:03 PM1 votes

really cool concept an I liked the lore.

wouldn't trinity force make sense with his E? kind of like you delay irelia's ult

five oh tree 5/5/2016, 4:43:15 AM

On his E, if the damage is increased by 50% when there's only one target, shouldn't the AD ratio increase as well? Or was it intended to just be a stronger base damage? Other than that, fantastic concept.