[Champion Concept] Gorfold - The Half-giant

regonas··7 votes·1,313 views
tinypic photo

#KIT

......................................... ........................................................................................................................ Passive Giant's powers: Might Negative passive: reduce bonus attacks speed gained from any sources by 50%.

Passive: increase your bonus attack damage by 15% and your total armor by 20%. ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Whip and Hammer Negative passive (start at rank 0): your critical basic attacks deals only 110/115/120/125/130/135% of your normal damage.

Active: extend your whip in front of you, pulling first enemy hit to yourself. If you pull an enemy champion, then hit him/her with your hammer, dealing 80/100/120/140/160 (+80% +110% of AD) physical damage to him/her and stun him/her for 1 sec.

Casting time: 0.25 sec Range: 700 Cooldown: 16/15/14/13/12 sec Mana cost: 40/44/48/52/56 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Mighty Shock-wave Negative passive (start at rank 0): reduce your armor penetration by 50/45/40/35/30/25%.

Active: slam your hammer into the ground, releasing a shock-wave. Enemies hit by this shock-wave suffers 60/90/120/150/180 (+70% +110% of AD) physical damage and are knocked back.

Casting time: 0.75 sec Range: 400 Width: 350 Knock back distance: 250 Cooldown: 12 sec Mana cost: 50/55/60/65/70 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Shattering Shout Negative passive (start at rank 0): reduce your ability power by 35/30/25/20/15/10% .

Active: release a mighty shout, dealing 50/65/80/95/110 (+80% +100% of AP) magic damage to all nearby enemies and inflict fear into them for 0.75 sec.

Radius: 350 Cooldown: 20 sec Mana cost: 80 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Giant's power: Thunder's Lord Negative passive: while active parts is on cooldown, you lose all cooldown reduction you gained from any source.

Active: transform into avatar of true giant's power for 8 sec. While in this form, your all negative passives become disabled. In addition, your basic attacks deals 20/30/40 (+10% of AP) magic damage to your target and up to 2 additional enemies nearby, in form of chain-lightning (can't bounce back to the same target).

Range of chain-lightnings: 300 Cooldown: 60/55/50 sec Mana cost: 95 ........................................................................................................................ .........................................

6 Comments

Darkmoon Yorshka3 votes

Can I ask why he has so much negativity in his kit with little compensation? His kit is a rip from Volibear. If I had any desire for this kit I would just play Voli instead. Yes his negativity gets removed for 8 seconds, but if this is the case, why have them at all? He is gonna get destroyed levels 1-5 and whenever his ult is on cooldown. If you want these negative qualities, how about he gets some more compensation and when he uses his ult, why not have the negative passives get reversed instead of removed. Take off the chain lightning, that's Volibear's R. I've seen other concepts of yours, you're more creative than that.

Edit: Why the Ivy sword from Soul Calibur? Lol

regonas5 votes

[{quoted}](name=Shiny Cloyster,realm=NA,application-id=A8FQeEA8,discussion-id=GPEdEoPL,comment-id=0000,timestamp=2016-04-08T22:36:38.614+0000)

Can I ask why he has so much negativity in his kit with little compensation? His kit is a rip from Volibear. If I had any desire for this kit I would just play Voli instead. Yes his negativity gets removed for 8 seconds, but if this is the case, why have them at all? He is gonna get destroyed levels 1-5 and whenever his ult is on cooldown. If you want these negative qualities, how about he gets some more compensation and when he uses his ult, why not have the negative passives get reversed instead of removed. Take off the chain lightning, that's Volibear's R. I've seen other concepts of yours, you're more creative than that.

Edit: Why the Ivy sword from Soul Calibur? Lol

Well, if you have to ask: if there is no weak points, then kit will get too strong for any type of champion. This champion's weak point is negative passives. Compensation, in the other hand, is bonus AD, bonus armor and R disabling negative passives. I think this theme (being strong, but restricted) could be very fun. Also, if R is a little bit similar to Volibear's, that doesn't make him Volibear. Volibear is health based AP tank. This guy is AD bruiser:

  1. Volibear's passive hives short massive regeneration. Gorfold's passive hives bonus AD and armor;
  2. Volibear's Q is movement speed boost+fling+bonus damage to basic attack. Gorfold's Q is pull with a stun;
  3. Volibear's W is health based execution. Gorfold's W is a knock back;
  4. Volibear's E is AOE slow, which also fears minions and monsters. Gorfold's E is AOE fear.
  5. Volibear's R is 75 / 115 / 155 (+ 30% AP), 12 sec lasting, 4 targets hitting ability. Gorfold's R deals way less damage, last not as long, hit less targets, but removes negative passives. How i am ripping Volibear? Only because R are similar?

Again, champions should have strengths and weaknesses. This one have obvious weaknesses. Also, i don't think he would get destroyed that easily. For example: Level 2 with item 1036 and +8 AD (and about 56.3 base AD) he would have around 77 AD. Then, Q damage is 164.7 and W damage is 144.7, so with one combo you could be dealing 309.4 damage.

You only saw weaknesses and thought that he would be bad, because he have obvious "flaws", but look deeper. He is actually pretty strong, that is why he have weaknesses.

About chain-lightning. Why can't other champions have it? I wanted to add lightning ability to his kit (being user or earth and lightning magic, because he is half-giant), but i don't believe that only Volibear can have it. Chain-lightnings aren't Volibear's trade mark.

About that sword... Yeah, i wanted to give him something like a whip, but those weren't available, so extendable sword it is.

FloRaider422 votes

I dislike those negative passives as they feel really restrictive and don't really add anything, since even though your ultimate removes them you are better of building other stats.

regonas5 votes

{quoted}

I dislike those negative passives as they feel really restrictive and don't really add anything, since even though your ultimate removes them you are better of building other stats.

As i answered to other person, champions are all about their strengths and weaknesses. This one have obvious ones. They add a new type of strategy for building a champion, and a new type of champion. Also, they are limiting for a reason.

FloRaider421 votes

The problem I have is that it restricts build path to armor and AD, since it gives insane boosts there (Level 3 Malphite W + Master Yi E) and doesn't balance it out. If you build full AD and AR you only have benefits and if you build anything else it punishes you for doing so. I think that making his kit convert stats would be a better idea (kinda like Jhin for that matter), since it allows you to build other stats and explore other playstyles.

regonas5 votes

{quoted}

The problem I have is that it restricts build path to armor and AD, since it gives insane boosts there (Level 3 Malphite W + Master Yi E) and doesn't balance it out. If you build full AD and AR you only have benefits and if you build anything else it punishes you for doing so. I think that making his kit convert stats would be a better idea (kinda like Jhin for that matter), since it allows you to build other stats and explore other playstyles.

We,, there is tons of items he could built: item 3742 item 3812 item 3110 item 3022 item 3034 item 3026 item 3146 item 3025 item 3031 item 3156 item 3139 item 3033 item 3143 item 3074 item 3800 item 3065 item 3053 item 3068 item 3071 item 3072 item 3075 item 3748 item 3083 item 3078 item 3027 item 3116 and so on.

Yes, it does make you built in certain way, but many more other champions can be built only one way. I don't see a problem in there. Also, stat conversion is Jhin's thing. Also, don't forget that R removes negative passives for the duration. He is strong even with negative passives, even stronger without them: W knock back -> Q pull and stun -> E fear, while also dealing pretty high damage. Yes, negative passives limits which items are effective on him and which are just plainly bad. I, personally, don't think that it is bad.

More from Concepts & Creations

More by regonas