[Champion Concept] Martin, The Last Chance

shadowsaotome·8/24/2014, 12:58:44 AM·2 votes·997 views

So this is my second crack at creating a champion concept, hopefully it'll turn out much better.

Introduction

This champion was inspired by Jayce and Heimerdinger, and came to me when thinking about what sort of future was in store insofar as Runeterra. Martin has traveled back in time to warn the denizens of Piltover of a dire threat, but the process of coming back has damaged his memory. He has an very deep-seated fear of anything related to the Void, although he does not remember why. Fragments of the threat come forward at times, but for now he settles for participating in the League to help the Piltover of the present resolve its current issues.

Martin is meant to be a marksman, although it would be feasible to take him mid-lane as well. His main weapon is the Mark 17 Hytter (pronounced 'hitter'), or M17-H, a firearm from his time that can adapt itself to whatever combat needs Martin requires. The M17-H in its default form doesn't look much different than Caitlyn's rifle, except that it is metallic blue and appears to be one solid piece of metal. This weapon is what most of his abilities revolve around. Martin wears very plain clothes: dark blue shirt, brown slacks, and boots. His hair is medium cut and dark brown, with an odd vibrant blue streak through the middle. His eyes are also red, similar to Jinx, although he shares no relation to her. He would have special interactions with Caitlyn, Vi, Jayce, Jinx, Heimerdinger, Ezreal, Vel'Koz, and Kog'Maw, possibly a few others.

Lore

The future is never certain, but for one man, it is a living hell. The City of Progress is little more than ruins and bones, a graveyard of the dreams that once thrived there. Nothing remains on the surface that would give any indication that Piltover was once the center of research in Valoran; however, underground, a certain yordle scientist and one human teenager work towards giving this bleak world a chance. Martin, the Last Chance, has been training with the advanced weapon M17-H for three years in preparation; Heimerdinger, incredibly old and frail, has been constructing a device to send Martin back in time to prevent the catastrophe that befell Piltover.

On the day that Martin was supposed to be sent back, the underground installation is attacked by a slew of monsters, and Heimerdinger is forced to send the teenager without finishing his preparation. This results in Martin not only ending up at a different destination, but with his memory extensively damaged in the process. The confused teenager awakens in modern-day Piltover, unsure of how he arrived or why he was there at all. His sudden appearance caused quite a commotion, and he was taken into custody by the sheriff, Caitlyn.

After explaining the very little he did remember, Martin was allowed to keep his weapon and was released from prison. He remembered that he had been sent from the future with a warning, but of what and for whom he could not say. His combat abilities were impressive, and he recognized several notable members of Piltover, as well as the city itself. Although his lack of memory regarding his purpose haunts him, he has agreed to help fight crime in Piltover, hoping that something he encounters there will trigger his memory and his purpose.

Martin, the Last Chance

Primary Role: Marksman Secondary Role: Mage

Stats Health: 515 (+70 per level) Mana: 300 (+30 per level) Attack Damage: 65 (+3 per level) Attack Speed: 0.65 (+2.5% per level) Movement Speed: 335 Health Regen: 2.5 (+0.5 per level) Armor: 16 (+3 per level) Magic Resist: 30

Abilities

Passive: Spark of the Future

Whenever Martin destroys an enemy champion or tower, he gains increased damage (10%) against his next target for two seconds. This effect cannot stack more than twice.

Q: M17-H Pulse

Cost: 45/55/65/75/85 mana Range: 550 Cooldown: 14/12/10/8/6 seconds Martin fires a blast from the M17-H that ,after striking its initial target, travels forward and explodes, dealing additional damage to surrounding targets. Strikes a target, passing through and then exploding, dealing damage to surrounding targets. Initial blast does 30/50/70/90/110 + (0.5AD) damage. After a 0.5 second delay, the pulse moves forward and explodes; explosion has a range of 200/250/300/350/400 and deals 60/75/90/105/120 + (0.2AP) damage.

W: M17-H Overcharge

Cost: 60/65/70/75/80 mana Range: 600 Cooldown: 16/15/14/13/12 seconds Martin charges up a massive blast of energy in the M17-H, then releases it. The force of the blast knocks him backward, and targets struck by the blast are momentarily disoriented. Takes 0.5 seconds to charge, then releases a blast that does 50/55/60/65/70 + (0.2 AD)+(0.8 AP) AoE damage and propels Martin in the opposite direction of the blast. Enemy units caught in the blast are stunned for 0.5/0.75/1/1.25/1.5 seconds.

E: Technopathy

Cost: N/A Range: Self Cooldown: N/A Martin has a unique link to the technology that he uses, and it responds to his will. Whenever he uses his other abilities, he gains a stack of Technopathy. Every five stacks, he gains a permanent increase to his AD (1) and AP (0.5) to a maximum of 30 each.

R: M17-H Overclock Protocol

Cost: 100/150/200mana Range: 700/800/900 Cooldown: 150/125/100 seconds

Martin activates the final feature of the M17-H, launching a massive blast that locks on to the nearest enemy champion, dealing massive damage. Any enemy units in the way are knocked aside, and any units caught in the resulting explosion are slowed by the damage caused to the surrounding terrain.

The blast deals 350/500/650 + (1.2 AD) + (1.0 AP) damage to the primary target, and 50% of that damage to surrounding units within 500 range. The force of the blast damages the surrounding terrain, slowing all hostile units within 700 range by 50%. The damaged terrain lasts six seconds.

Taunts -Technology and attitude, the perfect combination. -I've got a bullet with your name on it. (Caitlyn)- You still use that antique? Get an upgrade! (Vi)- Can't solve my problems with punching, babe. (Heimerdinger)- So that's what you look like young. (Jayce)- Never thought I'd meet a legend face to face. (Jinx)- Who knew crazy would look that good? (Ezreal)- Not much skill from where I'm standing. (Vel'Koz)- What is this feeling...it's like staring at death. (Kassadin)- No one listened to the warnings, but I'll make them!

Jokes -Trying to remember...was it eighty-eight miles per hour? -What was it...fire, aim, load? (Weapon malfunctions)

Ok, that's it. There's a lot of room for improvement so please let me know what y'all think and any constructive criticism is welcome! Long days and pleasant nights folks.

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