[Champion Concept] Jetac, The Shepard

shadowsaotome·1/24/2016, 6:32:37 PM·2 votes·604 views

Jetac, The Shepard

Roles Primary: Support Secondary: Mage Resource Mana

Stats Health: 550 (+75 per level) Health Regen: 2.8 (+0.8 per level) Mana: 350 (+65 per level) Mana Regen: 3.1 (+0.6 per level) Attack Damage: 45 (+3 per level) Attack Speed: 0.65 (+2.25% per level) Armor: 25 (+4 per level) Magic Resist: 30 Movement Speed: 335 Attack Range: 525

Preliminary Information Gender: Male Race: Human Weapon: Enchanted Staff Armor: Simple clothes Birthplace: Demacia Allegiances: Those in need of guidance Occupation: Priest Residence: Travels between Zaun and Piltover, no permanent residence

Lore Jetac was not born into the nobility, but to lowly farmers, and has a much different view of Demacia than its fabled heroes. He resented the strict laws for much of his youth, but his parents taught him the value of hard work, and the sense of accomplishment a good day's labor could bring. Being able to look at the land and know that with his own hands, he had changed it for the better, gave Jetac a sense of peace. As he developed into a young man, Jetac yearned to see the world outside of Demacia, and with little more than the clothes on his back, he set out to do just that.

He traveled far from his homeland, and found himself on the island nation of Ionia; here he learned of the School of Transcendentalism, a place dedicated to raising people to the greatest spiritual heights, and Jetac wanted to learn whatever he could from it. He did not know much about the world outside of farming and raising animals, but his personal values and humility aided him much in his studies. Decades went by, and suddenly Jetac found himself an older man, learned in the ways of mysticism and spiritualism; he decided to put his knowledge to good use, against the advice of his teachers. Soraka even advised against leaving the School, but she respected his free will. Jetac made his way to Zaun, where the streets were filled with the young who had no one to show them the way.

Jetac quickly established a reputation among both Zaun and Piltover youth as a stuffy old man, but one who could also be trusted. His mission in life is now to ensure that the children of these regions have a chance to grow, learn, and establish their own place in the world, free from the constant threats of hunger, disease, and death. Jetac does what he can to protect and guide the youth, like a shepard watching over a flock of sheep.

Abilities Passive: Sheparding The Lost Jetac binds himself to target allied champion, guiding and protecting them from harm. Whenever the bound champion falls below 15/35/50% health, he/she gains additional armor, magic resistance, and health regen for a short time. (Cooldown: 180 seconds) -Health requirement for the bonuses changes by level (1/11/18) -Bound champion gains armor equal to Jetac's bonus armor -Bound champion gains magic resistance equal to Jetac's bonus magic resistance -Bound champion gains an extra +100% health regen -Bonuses last for four seconds -Once the bonuses expire, they cannot be applied again until the cooldown expires. -After the cooldown expires, Jetac can bind himself to a different allied champion.

Q- Humility Cost: 60/65/70/75/80 mana Cooldown: 12/10/8/6/4 Range: 800 Duration: 3 seconds Jetac creates a mystical pool that weakens his adversaries, reminding them of their humble beginnings. Enemy units within the pool are slowed by 35%, and if they are still within the pool after it expires, they are marked with a Humility debuff, which lowers their armor and magic resistance by 15/20/25/30/35%. This mark lasts four seconds. -The pool is 500 units in diameter.

W- Mystical Spring Cost- 45/50/55/60/65 Cooldown: 5 seconds Range: 700 Duration: 3/4/5/6/7 seconds Jetac summons a spring of enchanted water at the target area, knocking up enemy units in the target area for 0.5 seconds and dealing 50/80/110/140/170+(0.5 AP) magic damage. The spring continues to spout water, giving allied units within the water's area increased health and mana regeneration (+50% health and mana regeneration, plus an additional 1.0AR and 1.0MR). The water covers a diameter of 600 units. -The additional numbers on the health and mana regeneration buff are Jetac's bonus armor and magic resistance. For example, if Jetac had 50 bonus armor and 35 bonus magic resistance, the formula would look like so: +50% HP/5 MP/5, +85 HP/5 MP/5

E- Strength of the Guardian/Protecting the Flock Cost: 50/60/70/80/90 mana (40/45/50/55/60 activation cost) Cooldown: 8/7/6/5/4 seconds Range: 500 Duration: 6 seconds Jetac creates a shield of energy (100/125/150/175/200+ 0.8AP) around his target that mitigates incoming damage and prevents it from being obstructed (immune to displacement effects and slows). If Jetac activates the shield again before it expires, he divides its energy among up to four friendly units, each of them receiving a shield at half-strength and without any additional effects. The original target does not receive another shield.

R- Shepard's Sacrifice Cost: 100/100/100 Cooldown: 160/120/80 seconds Duration: 2/3/4 seconds Jetac is willing to lay down his life for those under his protection, guarding them from harm coming their way. After choosing a target allied champion within a 2000 unit area of Jetac, any damage that ally would take is instead shifted onto Jetac. Jetac is immobilized while this ability is active, and gains a brief increase to his armor and magic resistance (+50%). This bonus only applies to damage that is siphoned from the ally targeted by this ability. A champion bound to Jetac cannot be targeted by this ability.

This is my first support champion, any and all feedback is appreciated!

EDIT: Clarified his passive and made some changes to his R. EDIT: Changed the duration of R.

6 Comments

swaggysaggy1/24/2016, 6:39:45 PM1 votes

The passive seems really strong. If he builds full tank the adc could become extremely beefy. Combine that with a lulu and the adc would be unkillable. The ult I think should be changed. The ability to stop a team from dying is too strong. That way he can't just build full tank save his team from dying.