Uzume the Petal Dancer

La Bello··4 votes·1,060 views

P(8-step Petal Dance) Each time Uzume attacks a new target she deals a small amount of bonus damage based on their current health and heals for a small amount .this heal is increased against champions.

Q(Playful Step)-flips over the last enemy she hit within 1.5s dealing damage as she passes over them. Applies on-hit effects including "Nadeshiko" and can critically strike. Uzume ALWAYS lands directly behind her target.

W(Lotus Waltz) -performs an evasive spin dance for 1 second unable to be hit during the action. Uzume Heals for each projectile,ability or attack dodged during the duration. (can be used while moving) (Projectiles that explode on hit such as Super Mega Death Rocket while simply pass through her instead of impacting her)

E(Nadeshiko)-Uzume Next 3 attacks deal increased damage . 1> 1.5 >2.0X damage. The Final strike also reduces Uzume cooldowns and Roots the target .

R ( Chrysanthemum) -Uzume performs her elegance dance diving from target to nearby target (enemy, ally or creature), knocking them back a short distance, slowing and damaging enemies (applies 8-step petal Dance). While Uzume is airborne, you may reactivate to leap to a different target. Five jumps maximum. The final jump deals increased damage based on the number of jumps before. If Uzume hops at least twice, she’ll get a burst of move speed upon landing.

Sex:Female or androgynous male Age: 18-26 Weapon: Kris or Chinese Sword Archetype fulfilled: Ionian Traditional Dancer Defining Colors: Pink, Green and Purple

Personality and Lore: A friendly, respectful, and eccentric individual. Uzume sees "dancing" as the ultimate expression. She finds that there is a certain power to music and dance that can reinvigorate even the most weary and enervated.She quests the world bringing with her the miracle of dance and music looking to encounter fantastic,powerful and whimsical individuals. On the Battlefield she seeks protect her home country Ionia and prove that there there is nothing better in life but to dance,laugh and express oneself... even if its in battle.

http://orig11.deviantart.net/8b1b/f/2011/291/8/5/xianghua_render_01_by_trdaz-d4d7y7j.png

https://s-media-cache-ak0.pinimg.com/originals/b9/78/49/b97849017689837ea1c243b33d6ba8eb.png

7 Comments

Tsunderella1 votes

So... Xianghua?

La Bello1 votes

well not exactly but just a character who uses interpretive-expressive dancing as a means to combat their foes. I picked the oriental style because dancing is usually traditional and Ionia is all about Traditions. If you wanted however you could completely change up her thematics maybe making her a Mayan themed tribal warrior/dancer from the Kumungu Jungles or something.

https://youtu.be/p-nmfwQdkeM?t=21

Terozu1 votes

Passive is MF's Q is second part of Kled Q W Sounds pretty cool. I like it. E Why not four hits :b R sounds pretty cool, but how do you target? Targeted? Skill shot? Nearest enemy, and champs are prioritized?

JamesTheMage171 votes

Sounds cool but the passive is basically Jarvans Q is like the boar girl from SMITE, whatever her name is... R is like Ozo from Vainglorys W

La Bello1 votes

I wanted the passive to feel more like MissFortune so she is rewarded for switching focus between multiple enemies rather than 1 allowing her to be vastly stronger in skirmishes with multiple targets

I wanted the R to be more like Harlequins from Dawn of War where they jump from target to target disrupting everybody.

https://youtu.be/tjlhaizo-HY

Q flips over the target so she can fluidly bypass the tanky frontliners like Maokai and I was really more inspired by the new Warwick Q mechanics.

LunaGalaxy141 votes

I like how her abilities flow really well, almost like a dancer which you intended. +1, I have nothing else to say.

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