[Passive Rework Concept] Viktor, the Machine Harold
Passive - Heart of the Machine: Viktor starts the game with a Prototype Hexcore in his Trinket slot. Buying a Trinket will augment the Hexcore to gain the effect of the chosen Trinket. Viktor can also spend gold to upgrade the Prototype Hexcore, gaining an Evolution point and bonus ability power with each upgrade to the Hexcore. The Hexcore can be upgraded 3 times. The Hexcore can be upgraded an additional time if Viktor kills an enemy Skarner.
- Glorious Evolution: Whenever Viktor spends an Evolution Point, he can target an allied minion, or an allied champion with his next basic attack. If Viktor has Smite as a summoner spell, Smite will temporarily be replaced by Submit after spending an Evolution point. Targeting an allied champion will Augment them with adaptive force while they are near Viktor. If an allied Augmented champion dies near Viktor they will become a pet to Viktor, until they respawn. Targeting minions will Augment them and turn them into permanent pets to Viktor, they gain adaptive force and will resurrect after several seconds when they are killed, or instantly at the fountain. Casting Submit on a non-epic jungle monster will cause them to become Augmented, causing them to become a temporary pet to Viktor when they are killed by Viktor. Rekilling an already Augmented jungle camp will resummon the pet. If Viktor has a pet, Smite can be recasted to control them directly.
Q - Unchanged
- Glorious Evolution: Viktor's pets gain bonus attack range with their next basic attack after Viktor casts his Augmented Siphon Power.
W - Unchanged
- Glorious Evolution: Viktor's pets leap to targets stunned by Augmented Gravity Field.
E - Unchanged
- Glorious Evolution: Viktor's fires additional Death Rays from his pets, at the target location which deal 50% damage, after Viktor casts his Augmented Death Ray.
R - Unchanged
- Glorious Evolution: Viktor's pets's basic attacks deal bonus magic damage which bounces to 5 targets.