Concept for New Champion: Horacio, the Haunted Puppet

Mister Modesty··9 votes·2,136 views

Foreword

First, I want to thank you for taking time out of your day to investigate this concept. I will do my best to make sure that time isn't gone to waste. Horacio is a concept I made a while back. I'm 'reviving' the concept because I feel like it was definitely one of the best concepts I've come up with, and I want to do a better job introducing him to everyone.

Champion Inspiration

I wanted to make a champion that scares people. Recent horror films inspired me to come up with a haunted puppet concept. This champion is meant to steal the title of "Satan" from Teemo. Making something more evil than Teemo is a challenge. Ironically, and not very ironic all together, this concept takes ideas from Teemo and Amumu. It might be easy to see where I grabbed ideas once I explain Horacio's kit. It was also pointed out that Fiddlesticks is very similar, and there are many similarities.

Champion Visual

Horacio is a marionette with a long nose, and round staring eyes. He often appears with blood mysteriously dripping from his crooked grin. If you have seen Soul Eater, the Moon is a really good visual basis for this champ. Really round eyes, large creepy grin, etc. As far as clothing, I'm not sure. Marionettes were typically dressed like people of their time, and I'm not up-to-date on the history of fashion in Runeterra. But, Horacio will be wearing the clothes of centuries past.

Lore

There was once a woodsmen who lived at the edge of the forest, his name was Horacio. Horacio was known to the whole village for his wonderful wood crafts. Every night he stayed up late carving logs into new toys for the village children, and brought new toys to the village everyday for the children to see. Oh- Horacio could make anything, and his toys never ceased to amaze people. From toy gliders to yo-yos, Horacio must have invented every kind of wooden toy there was.

But Horacio was a lonely man since childbirth had taken his wife and baby. He used to stay up late, making toys for the baby-to-be, and never really stopped. Some say it keeps his mind off the pain, while other suggested he lost his mind entirely- yet regardless of the rumors, everyone loved Horacio.

So it was no wonder the village began to worry when Horacio hadn't come by with any new creations for a while. After forming a small party, the villagers decided it was time to visit the lonely woodsmen once again. They marched off towards the woods, until the shade of the forest had engulfed them. It was all too quiet except for the slow scraping coming from within. With a fearful curiosity the villagers began poking their heads through various windows to get a look. Horacio was huddled over something in the middle of the one-room cot. A single dimly-lit lantern stood at his knee. Curiosity slaked, the villagers slowly crept away from the home and returned to the village. Whatever he was doing- it was best he be left undisturbed.

The very next day Horacio came to the village bearing a boyish smile and carrying a wooden box. Forgetting about all the mystery of the previous nights, the villagers gathered around for Horacio's new display. People began poking guesses at what was in the box, and Horacio just grinned widely in amusement until the crowd became quiet. Everyone stared trans-fixedly at the wooden box. Horacio slowly opened the box, unveiling what was inside to an anticipating audience. But what he drew from the box came as a shock. It was a puppet- or a doll, with strings of silver tied to its feet and hands. The crowd began to buzz in confusion. But Horacio picked up a wooden handle in each hand, and began making the doll dance merrily. The crowd began to cheer and applaud. The children began making requests for the puppet: spins, and jumps, and funny gestures. It was Horacio's greatest creation of all.

That night Horacio sat by the fire, playing with the puppet he had created. He sat the toy on his lap. "Nothing will happen to you, Son", he said as hell fell asleep. Hours later, a heavy knock came to the door. Horacio stirred, and the knock came again. He stared at the door for a moment. "Who's there?", he demanded. The knock came again, throwing the door open with a chill wind behind it. Horacio's light went out, and he could only see a figure standing in the doorway. "Who is it?", he demanded again. But there was no answer. Horacio stumbled for his ax, and gripped it tight. The figure approached, and picked up the doll.

"I bet you wish you had a real son. I can make this boy come to life, ...if you like."

Horacio was never seen again. When the villagers came to investigate, they found the bloody corpse of an elderly woman from the village. The doll Horacio crafted sat over the bloody mess, blood dripping from its guilty grin. The villagers believed Horacio had murdered the woman before running off into the woods. But months of searching found nothing. Horacio's valuable were pawned off, all except for the puppet. It wasn't the same cheerful, dancing and playing puppet they were introduced to. The smile seemed more menacing and cruel, and the eyes stared as if they had life.

Years went by, and people kept mysteriously dying. And everywhere there was a gruesome murder, the woodsmen's doll could be found watching the bystanders with blood dripping from its crooked smile.

Combat/Abilities

Basic Attack: Horacio 'lazily' swings his 'handles' at enemy. (A weak throw) Role Check: Bot: Horacio lacks the physical damage output to be a serious Bot lane champ. 1/5- Do not attempt. Top: Horacio has good sustain, but sustain might not mean much against large opponents 1v1. 2/5- I don't recommend it. Support: Horacio has some nice crowd control in his kit, and his passive is best utilized the more often he's around an ally. 3/5 Support is a safe role to play. Jungle: Horacio would do well in the jungle, allowing his weak early game to be spent taking easy farm. 4/5 Jungle is a healthy role to play. Mid: Horacio works well as a Mid-lane champ. With good wave-clear, high AP burst, and good sustain, Horacio is perfect for the job. 5/5 possibly his best role.

Items to Consider item 3151 item 3075

Passive- Living Relic Cooldown: 60 seconds

  • If Horacio becomes immobile and doesn't take damage for 1.5 seconds, he activates "Living Relic". Moving or acting will de-activate "Living Reilc".
  • (passive): While "Living Relic" is active, Horacio gains 100% base mana regen. Enemies within a 500 unit radius take 1 + 1.5% of Horacio's Ability Power in magic damage each second.
  • ("active"): Allies may activate Horacio while "Living Relic" is active to pick him up for up to 3 seconds. Doing so grants +10% Movement Speed and brings up a skill-shot cursor, and the ally must throw Horacio before any other actions can be made.
  • If Horacio is thrown, the ally deals 5% of Horacio's Armor + 5% of ally Ability Power in magic damage in a small AOE and causes fear for 1 second to enemies hit.
  • If Horacio moves before he is thrown, the ability is cancelled and placed on 50% cooldown.
  • "Living Relic" is deactivated upon being thrown.
  • Cooldown is for "active" only. (skillshot looks like Kalista's Ultimate)

note: weighing the pros and cons of being able to just snatch up an ally was tedious. Then I thought- hey.. Tahm Kench does it. Yup, I went there. Kench and Horacio would be very fond of each other....)

Q- Puppet Strings Cooldown: 12 seconds Mana Cost: 35/45/55/65/75

  • Horacio throws his strings in a straight line dealing 20/30/40/50/60 magic damage to all units hit, and returning health based on % damage dealt. Puppet strings will attach to the first enemy champion or large monster struck. Then Horacio tugs his strings back, dealing an additional 15/20/25/30/35 damage to target and all targets in between and returning Health.
  • Puppet Strings damages minions, and passes through them.
  • Puppet Strings damages monsters and champions, and attaches to them.
  • If Puppet Strings attaches, Horacio has 2 seconds to yank them back to damage the target as well as enemies between him and the target.
  • All damage from Puppet Strings has Spell Vamp
  • +5% Ability Power added to all damage
  • (Visual) Horacio throws his 'handles'. If the handle do not latch, they simply retreat back to Horacio. If the handles latch to an enemy, a small snare animation will show. Re-activating after the latch will show a small break animation before the strings are yanked back.

note: the strings don't attach to minions so that Horacio has potential wave clear for lanes.

W- Horrify Cooldown: 18 seconds Mana Cost: 55/60/65/70/75

  • Horacio activates 'Living Relic' and scans the area with his creepy eyes. Enemies caught in his radar take 5% of Horacio's Ability Power in magic damage and have fear for 1.0/1.25/1.5/1.75/2.0 seconds. Alternatively, if the radar stops on an enemy, the enemy is stunned for the same duration and takes 10% of Horacio's Ability Power in magic damage. This ability can be activated during 'Living Relic'.
  • Ability is a skillshot, and proceeds counter-clockwise until cancelled.
  • Crowd control effects cancel this ability.
  • Horacio sits down and spins his head 360 degrees, a 'laser' indicating his glance.
  • If the 'laser' touches an enemy, the enemy has fear for a short time as well as taking damage.
  • Horacio can re-activate to stop scanning, or let the 360 degrees run its course.
  • If Horacio stops scanning, and the 'laser' is on an enemy, the enemy is stunned for a short duration instead of having fear, and takes bonus damage.
  • Units can take cover behind other units from this ability. (Horacio isn't staring holes into your body)
  • (Visual Perspective) Horacio scans the room, which is creepy. Then his eyes stop at you, which is terrifying.
  • (Visual) Basically, a laser-like animation that acts like a clockhand, or a radar.
  • (Audio) Horacio laughs as enemy becomes stunned. This laugh sounds like the clown head from Happy Gilmore.

note: my favorite ability in the kit. this ability actually kick-started this kit concept.

E- Morbidity Cooldown: 15 seconds Mana Cost: 10/15/20/25/30 x Hit

  • (passive): All damage dealt by Horacio gains a bonus 1/2/3/4/5 damage as magic damage.
  • (active toggle): Horacio's basic attacks cost mana, deal magic damage instead of physical damage and apply 5/10/15/20/25% Spell Vamp.
  • Horacio's basic attacks will scale off AP while 'Morbidity' is active.
  • 'Morbidity' is deactivated if Horacio has insufficient mana upon attacking.
  • 'Morbidity' is deactivated any time 'Living Relic' becomes active.
  • (Visual) While 'Morbidity' is active, Horacio's "handles" glow and float in the air. Instead of being thrown physically, they strike down like snakes.
  • (Audio) Activating 'Morbidity' has a very rustic, 'bouncing' note played from a heavy gong or bell. (sorry people who are musically inclined and know the proper lingo- I hope my description was at least decent)

note: this ability is meant to give Horacio some poke, given his incredibly low Attack Damage.

Ultimate- Mad Marionette Edited Cooldown: 85 seconds Health Cost: 100% -1 (all but 1 Health)

  • (active): Horacio diminishes life life force to the bare minimum, preparing a nasty plot. For 5 seconds, Horacio becomes invulnerable to all damage except damage from enemy champions. If Horacio comes under attack from an enemy champion, the enemy is transformed into a motionless doll for 5 seconds, while Horacio activates "Living relic" and becomes invulnerable to all damage for the same duration. During this 5 seconds, Horacio commands a spectral copy of the cursed enemy and may devour it.
  • The spectral facsimile takes 10/15/20 +5% of Horacio's Ability Power in damage each second, which applies 25/50/75% spell vamp for Horacio.
  • Specter also loses pi% of its maximum Health each second.
  • 30/40/50% of damage taken by Specter is returned to the enemy champion.
  • Horacio can command the specter to attack or move.
  • The specter has 50% of the original's stats and 100% of its Maximum Health (including equipment).
  • Specter may activate Horacio, doing so depletes the Specter's remaining Health and returns 20/40/60% of that damage to Horacio in Health (spell vamp does not apply to this effect). -The cursed enemy is cured if the Specter is devoured, but still receives the damage.

Secret Lore:

"I bet you wish you had a real son. I can make this boy come to life, ...if you like." Lightning flashed and the room lit up revealing the familiar face of an elderly woman from the village. Horacio relaxed a little, recognizing the elderly woman. Horacio: "What are you doing here?" (He re-lights his lantern) Elderly Woman: "I know you miss your wife so dearly. I know how you wanted a family." (Horacio looks to the ground, emotionless) Elderly Woman: "Horacio." (He looks up and meets her gaze) "Through my years I have learned many things. I know of forbidden arts." Horacio: "You're.. a sorceress? Get out" I want nothing to do with your treachery, witch! Begone!" Elderly Woman: (In a cooing tone) "Horacio, have I ever meant you any harm? I was her midwife, Horacio. I'm here for you." (Horacio turns his head away sharply, then sighs heavily) Horacio: "What do we need to do?" (The elderly woman gently approaches Horacio) Elderly Woman: "You just need to reach for the puppet. Reach for him, Horacio. Reach out for your son." (There was a gruesome rush of red, Horacio's body collapsed as his soul stretched out for the puppet. Once the spectral hand of Horacio grabbed the puppet, the red flooded into the specter and drained it into the doll) (Horacio sputtered his last breath and the elderly woman approached the puppet) Elderly Woman: "How are we feeling, Dear?" (Horacio observed himself and became enraged beyond measure. He lunged at the woman, and began tearing her apart)

So- there it is. I hope everyone likes him. I mean- the concept. I hope we can all love to hate him, and hate to love him- but love and hate him regardless. Please leave any suggestions, or concerns in the comments below. I'm really looking forward to your feedback.

42 Comments

Atinizer3 votes

Okay, first off HOLY HELL THAT PASSIVE IS BRILLIANT! It's structured very well however I think allies should be able to cast spells instead of just being rooted in place because then if they forget or panic throw you then you're both dead without anything you can do.

For his Q I think it would be neat if it had a similar thing to flay where it knocks them back but with this I would think just a tiny tug would do in order to somewhat help with his lack of mobility in his kit other than of course being thrown in his passive.

For his W I honestly can't find anything wrong with it, an interesting concept that works well with his kit.

E....okay I have a HUGE problem with that passive function if it stacks with something like death-fire touch or sunfire's cape pushes his damage over time into the realms of Teemo mushrooms on cocaine. Do you see how this could be too strong if he uses Death fire touch, ignite, Sunfire's cape, and then his Ult? Because assuming that the damage on the passive scales 10% AP then 20 bonus damage is going to add up really quickly. Get item 3152 and you're 45% spell vamp (47% with Vampirism) also healing a whole ton off of your ult which I will go into now.

For his ult I have a big problem with it, it's Skaner ult but for a longer duration and more damage. Not exactly unique, not exactly interesting to me either (other than the taunt and dance part but even then Sona does that too.) This and Wota's is 90% spell vamp for eaisly 400 damage which combined with my previous points makes the ability as a whole rather powerful to the point of possibly being unreasonable.

Overall I really like his kit until I get into the last two abilities which could be either completely broken or incredibly weak if you lower the numbers too much which is why I think the E should be changed to something a tad more fitting to his theme (I'm not at all reminded of a marionette with that skill) while the ult I think just needs a bit more tuning to be unique. I do not mean to attack you and I do think this is a brilliant idea as a whole but I think it could use a few changes.

Mister Modesty2 votes

Thanks for the feedback! As far as number ratios- I just kind of put something 'tangible' to create an idea what gets better as the ability is leveled up. I honestly don't know good ratios.

The Q originally was a snare, with no re-activation. I figured it was too much CC, he could have kept someone on lockdown for way too long. So I went with the skillshot. The Spell Vamp could definitely use some re-scaling, but the numbers are just there for an idea. I'd need to look into other champions' abilities to get a good idea on what numbers work.

The W- I'm glad you like it- it's the first ability I came up with for the kit. I was thinking- how can I make this guy creepy? And a doll just moving its eyes to stare at you sounds creepy to me.

I didn't think the E would be problematic. Deathfire isn't an item anymore, it's a mastery now. I think the biggest 'break' in it is mana cost per attack. Most toggle abilities continually consume mana over time. But I thought a higher mana cost might balance that. As far as damage output, I don't think he'd be able to land enough consecutive attacks- the spell vamp might be much, again: I just threw in some scaling to represent how the ability levels up.

The Ultimate- I realized it touched on Skarner's ultimate. But, I wanted to keep the whole 'puppet' theme going. Skarner's Ultimate seemed like a good mechanic to run with. I just didn't know how to approach some of the changes. I thought about a 'polymorph'- seeing that only Lulu has one..where the enemy is turned into a puppet once he lands the ability. What do you think could be done to make it more unique?

Atinizer2 votes

Wait, is it a skill-shot on the ult or a point-click? Because I thought it was a point-click. I actually like the polymorph idea a lot better because you could have a puppet form of each champion and it would feel really cool to use. An idea I had was instead of doing damage over time what if you could sling them in a direction using the strings? Dancing them back and forth to hit their team or something.

Mister Modesty1 votes

It's a point click. The only thing I really said to point it out was "target enemy" I should probably specify. And thanks. Now that someone else is pushing for it- the puppet idea is starting to sound better. I actually really like that idea- him using the enemy as a weapon.. The target enemy takes the most damage from the attack, while the enemies struck by that enemy take damage too. I'm going to edit the Ultimate. I really like that idea! And it solves the issue of how to damage using polymorph. Brilliant!

Atinizer1 votes

So say 3/4/5 slings? Or 2/4/6 would be good considering this is also huge displacement as well as damage (this of course being with the 2 second time limit) the downside of course being that he's slowed by a rather large amount so he can't just sling shot the enemy right into his team.

I was kinda hoping I could get some feed-back on one of my champions considering he has one down-vote and no comments it would really help to get some feedback: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/NhPU6Asp-champion-concept-advay-the-war-torn-knight-second-attempt

Mister Modesty1 votes

{quoted}

So say 3/4/5 slings? Or 2/4/6 would be good considering this is also huge displacement as well as damage (this of course being with the 2 second time limit) the downside of course being that he's slowed by a rather large amount so he can't just sling shot the enemy right into his team.

I removed the move speed reduction when I edited the ability. The move speed reduction was to balance the old mechanic (Skarner ult basically). And I'm not sure what you mean by "3/4/5 slings"

Atinizer1 votes

What I meant by that was that is how many times he can sling the enemy around in total. The / mark indicates the different levels.

Mister Modesty1 votes

Ahhhh I just made the scaling work with damage and the silence. More than one sling might be too much regarding CC- the time it takes for each throw adds up- and even 5 seconds is a long time when it comes to CC.

IgnobleTempest2 votes

I like the concept, but it kinda sounds similar to Fiddlesticks , but enough to make him different.

Mister Modesty2 votes

Yeah fidd is a "doll" of sorts too, isn't he? He just kind of appeared and it scared the shit out of everyone lol. I definitely see the similarities. But there's a lot of differences- mainly mechanics. I think Fidd and Horacio would make a great team.

IgnobleTempest1 votes

There are differences in mechanics. i have to disagree with you though on fidds and horac. That would be cancer.

Mister Modesty1 votes

A great team to play as*

Macer2002 votes

LoL I would hate to play against. If you add all these up: Fiddle Fear, Horacio Fear, The fear of Teemo, The fear of playing ranked for the first time....

Perma fear?

Mister Modesty1 votes

It's a pretty neat concept though, right? I tried making it so he has clear strengths and weaknesses. He's definitely a champ you can't leave alone too long.

runrunTJ2 votes

This. Why can't champion concepts be like this ;~;

Mister Modesty2 votes

Well it's downvoted to 0. I guess people just don't like it.

runrunTJ1 votes

upvoted to 1*

Atinizer2 votes

upvoted to 1* 2* ^_^ I like this idea and I've given my feed-back in a different comment.

Mister Modesty1 votes

thanks :)

Bobo1132 votes

As a creator of custom champions myself, I rarely see creations that are so well thought out. The layout os appealing, the design is planned with impeccable attention to detail, and even though you claim to not know good power/value ratios, the numbers still add up to make an excellent champion on paper.

Haters can say all they want, but It's not up to the concept to decide a lot of the number values, but rather through rigorous playtesting within the actual game build - which is a process which we do not have access to. Even given such constraints, we do the best with what we are given, and you have done this to an astounding extent - shipping a character that is both fair, and sounds like a lot of fun to play. Your work delivers exceptionally well on many levels - both in kit design, as well as thematically.

This creation is amazing, and you should feel amazing. I would even offer to make you artwork if I wasn't so damn busy. I'm glad I read this!

Mister Modesty1 votes

Thanks so much :') Yeah, I really don't think I'm good with ratios- but like you said- that's a matter of testing.

I'm glad you like him!

Tryzzor2 votes

Its a really good concept! I love when people make these different champions. The only thing I want to brief on is that the living marionette is fairly similar to fiddlesticks, who is in fact an animated scarecrow. But other then that its a really well thought out concept. It would be awesome to see a champion like this. Best of luck!

Mister Modesty1 votes

Thank you! And yes, I realize Fidd is an "animated doll" too. Scarecrows are just large dolls lol.

Eat Rammus Soup2 votes

Awesome!

CrazyBear19872 votes

Cute concept, very interesting themes here.

Very unique passive, would love to see something like this implemented

not much i can say, was actually hoping for a ghost type champions that had puppet jitsu from naruto XD

but a pinocio horror themed character would still be interesting.

Good luck with you idea! keep it up

[slayer-pantheon-thumbs]

Mister Modesty1 votes

A ghost skin would be really cool!

Bard R Friday1 votes

Really bad idea. For one, his abilities have terrible ap ratios besides his ult, like 5% for each one. Horrify would never work out, as he has to stand still and spin around until he hits an enemy. This makes it impossible to use in lane as it just immobilizes him and is easy to dodge. It might be good in team fights, except only one unit can be hit in a line. It's also an area of effect 2 second fear which is way too strong. His ultimate is extremely overpowered, 125% ap ratio 5 second disable which also lets you move them. This is a guaranteed kill on anyone you use it on. His e doesn't fit into his kit at all, him seeming to be an ap burst mage, he shouldn't have a toggled auto attack enhance. In summary, increase his ap ratios, replace his w and ult with something else, and maybe make his e into a one auto attack enhance like Viktor's q. I'm seeing a theme in all your champions where they have terrible damage but overpowered crowd control.

Mister Modesty2 votes

Why are you taking it so personally? For one thing, the ratios are really just for flavor. IF this champion was even considered, you could rest assured Riot would fix the numbers to make it more balanced.

As for his W- it doesn't make him a sitting duck. He can re-activate the ability at any time to stop it. Otherwise, the spell stops after a 360 degree rotation. And I never mentioned how fast the ability is cast- so I really don't know where you get the idea he's a sitting duck. The skill only hits the first enemy that comes in contact, true. But, if you want to target more enemies, why not just re-position yourself before casting?

As for his E- Again, no idea where you get your conclusion. Horacio is meant to be something like Teemo and Amumu- and Fidd as it's been pointed out to me. A cursed marionette- I think 'haunted strings' fits the concept decently. As for the actual ability, strings that strike an enemy down is exactly what this murderous puppet is about. After he's rendered you helpless, the strings strike like cobras. Again, any ratios are simply for flavor/ for a basic idea.

His Ultimate- again on ratios.. but I'm actually thinking of something to better diversify this skill.

In summary, don't come here with absolutely no logical grounding and suggest I scrap my entire concept. Go change that Draven icon- it only raises a flag that you're a troll. And please remove yourself from Boards with that negativity. It's neither needed or wanted.

Bobo1132 votes

lol I wanna see you make a better champion. . . Best of luck with that - it's not easy to top something like this - especially for someone who lacks creative vision or wherewithal to make even a single champion of their own, and then claim to know what they're talking about in this regard.

Creations like this one are few and far between, and are often cluttered by troll comments like yours - creating a proverbial rose amidst the thorns, so-to-speak. In a place about openness, feedback, and expanding your craft with the help of friends and strangers alike, it's a shame to have someone like yourself ruining the charm of these boards. Frankly, you give the creative forums a bad name.

Bard R Friday1 votes

{quoted}

lol I wanna see you make a better champion. . . Best of luck with that - it's not easy to top something like this - especially for someone who lacks creative vision or wherewithal to make even a single champion of their own, and then claim to know what they're talking about in this regard.

Creations like this one are few and far between, and are often cluttered by troll comments like yours - creating a proverbial rose amidst the thorns, so-to-speak. In a place about openness, feedback, and expanding your craft with the help of friends and strangers alike, it's a shame to have someone like yourself ruining the charm of these boards. Frankly, you give the creative forums a bad name.

I'm not allowed to have an opinion, but you are.

Bobo1131 votes

It's not about opinions, it's a matter of respect, and clearly, you have none. Critique can be given 1 of 2 ways: it can be in a manor where you provide a thorough critique as a friendly gesture - in the hopes that the creator can potentially improve on their craft with a sense of confidence, and then there's the way you did it.

Bard R Friday1 votes

{quoted}

It's not about opinions, it's a matter of respect, and clearly, you have none. Critique can be given 1 of 2 ways: it can be in a manor where you provide a thorough critique as a friendly gesture - in the hopes that the creator can potentially improve on their craft with a sense of confidence, and then there's the way you did it.

It doesn't matter how respectful it was, it's still good feedback, and you can't just ignore my opinion.

Bobo1131 votes

Sure he can. He's doing it as you speak.

Bard R Friday1 votes

My opinion doesn't matter because I have a Draven icon, you heard it here first. The fact is that having a 5 second pull is just unbalanced.

Mister Modesty1 votes

Your opinion doesn't matter to me when you come off with that attitude. The fact Draven is your icon only solidifies the conclusion that you're a troll. It's the way you talk that is the problem. Even this statement is obnoxiously egotistical. "You heard it here first" (or in other words) I'm a troll and someone brought the Trollbane. If you have criticism, I'll accept it. But not when it comes in the form of condescending nonsense.

Mister Modesty1 votes

Really great feedback so far!! Thanks everyone!

Mister Modesty1 votes

I like the support this concept is getting. Let's see if it can get Riot's attention. (I can only hope)

Mister Modesty1 votes

bump summoner 4

Glamorous Rammus1 votes

Great concept!

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