Pike - The Pariah
Be sure to check out my other concepts: Acheron - The Fairy King Vivian - The Everlasting Horror Amonrath - The Unbound Blade Taric (Kit revamp) Uriel Hayth - The White Knight
OVERVIEW With that out of the way, I'll get right to it. Pike is an AD Yordle Hypercarry. Quite a while back, a friend of mine pitched the idea of a 'Yordle Barbarian', and the more I thought about it, the more I liked the idea. To that end, I created Pike, to fill a roll that, at the time, was left empty among the Yordles.
BASE STATS Health - 630-1797.9 (+68.7) Health RGN. - 7.1-14.7 (+0.4) Stamina - 100-300 (+11.78) Stamina RGN. 10-25.13 (+0.89) Range - 125 Attack dmg. - 59-120.2 (+3.4) Attack spd. - 0.673 (+0%-45.3%) Armor - 22.6-42.4 (+1.1) Magic res. - 30-45.66 (+0.87) Mov. speed - 335-350 (+0.88)
http://i.imgur.com/RhnPbj1.gif
LORE (Rather long) I've lived in the swamp my entire life. At first, it was terrifying, hearing beasts that I'm not sure were even alive, roaming in the distance. Every morning at sunrise, my mother would leave to forage for food, while my father and I trained. He taught me much, and I'm glad he did.
One night, something attacked our home. My father chased it into the forest... Though, I wish that was the last we saw of him. When the morning came, my mother went to find him, leaving me safe at home. She, also, did not return.
It took me nearly the entire day to muster the courage to search for my parents. I was such a coward back then. Unfortunately, as the day neared its end, I found my parents. Monsters stirred in the fens around us, and in a panic, I grabbed my mothers' shawl. I thought that, at the very least, I would have something to remember her by.
I hid for another night, barricaded in our home. The beasts roamed closer than they ever had before. Every moan and growl I heard shook me to my core. But before long, it made me angry. I couldn't help but grit my teeth. Morning came again, and I couldn't help but shake with rage.
I made my way back to my parents, wishing them a peaceful goodbye. I swore to my father that I would become strong, like him. I swore that I would survive. With that out of the way, I took what was left of my fathers' armor, hoping to put it to good use.
My sadness turned, once again, to anger, as I buried my parents. When I finally got back home, images flashed through my head. I vividly remembered the training my father put me through. I spent the day trying to continue my training, and master what my father taught me.
I would spend months training like this, or foraging for food, or worse, hiding from the monsters that took my parents from me. Eventually, I grew large enough to wear my fathers' armor. I wish he could have seen that.
One day, though, while foraging, I wandered a little too far, and found what used to be a caravan, covered in gold and blue symbols. Something shiny caught my eye, still in a broken crate. Tearing through the rotten wood, I found an incredibly large weapon. I tried to pick it up, and failed miserably. But I wouldn't give up. I dragged it away from the caravan, and tried again to lift it. The stronger my grip became, the less it seemed to weigh- atleast while I was wearing my fathers' gauntlet.
For the next few months, I trained with my new weapon. Before long, it became less of a tool, and more... a part of me. I felt confident, and strong.
One night, I stood outside my home, waiting for those damned beasts. I could hear them stirring in the distance. They knew. Dozens of them shambled out from the brush, and not too far behind, something shook the ground as it approached. I stood ready as they filled the clearing, and then it appeared... A horrible beast, seemingly made of wood and flesh, covered in moss.
I remember screaming, and charging the beast, but... Everything else is a blur. Everything until waking up that morning, alone, and barely able to stand. I was dizzy, and tried to get back on my feet, when I heard a rustling behind me. Hunched over, and out of breath, I turned, and pointed my weapon at whatever made the noise. I saw three men in strange dresses, poking around my home.
I yelled at them, wanting them to leave. They backed away, telling me they were 'passing through'. As if there was more than the swamp. I couldn't help but ask, and before long, we got to talking. The more I heard of the world beyond my swamp, the more I wanted to see it.
As the mages got ready to leave, I stopped them. I asked to join them, and they agreed. We travelled together for a long time, and they taught me much, including how to speak like this. Eventually, we reached a giant building, filled with strange, hooded mages. They brought me to the Institute of War.
"They look like me, they sound like me, but we are not the same. They are Yordles, I am Pike." ~Pike
TL;DR LORE Pike is a swamp-dwelling hermit-orphan, that was discovered by associates of the League, and brought to the Institute of War, eventually becoming a Champion.
http://imgur.com/kcrJ5US
ABILITIES
Brute Force Whenever Pike is attacked by a large minion, monster or champion, he gains stacks of Frustration equal to 3.0-0.5%¹ of the damage taken. If Pike suffers through stuns, snares, fears or charms, he gains a flat 25 stacks of Frustration.
At 100 stacks, Pike will gain the Seething with Rage buff, and ignore the next hard crowd control inflicted upon him, and any others of the same kind for the next 1.0/1.5/2.0 Second(s). Pike cannot gain Frustration stacks again for 30 seconds. Critical strikes increase the duration of this buff by 0.5 seconds.
In addition, Pike's abilities cost Stamina. While moving, Pike's Stamina regeneration rate is reduced by 33%. While in combat, Pike's regeneration rate is reduce by 66%.
¹ 3.0(100 Damage)-0.5(1700 Damage)
http://imgur.com/6PGRc0R
Q - Sundering Scourge Pike swings his cleaver with great force, causing him to spin, dealing 40/60/90/120/150(60% Bonus AD) Physical Damage, and putting each unit struck in a Daze for 1/1.25/1.5/1.75/2 Second(s). Dazed units' move orders are misinterpreted, causing them to move the same distance as ordered, in a random direction.
Pike can re-activate Sundering Scourge, causing him to leap into the air, and slam his cleaver on a single Dazed enemy, causing them to bleed for 10/15/20/25/30 Physical Damage twice every second, for 2 seconds.
While Wading Into Battle, the first cast of Sundering Scourge will deflect missiles within its range back at the caster¹ ².
COST - 70/65/60/55/50(0 During Wade Into Battle) COOL - 14/13/12/11/10 AoE - 250 ¹ This effect has a maximum range of 500, and automatically throws the missile back as a skillshot, regardless of whether or not it was targeted. ² The missile is carried along Pikes' blade as he spins, until being released in the direction of the caster/attacker.
http://imgur.com/trcJa0H
W - INDOMITABLE Pike heaves his sword infront of him, attempting to block incoming attacks for 2/2/3/3/4 seconds. Melee attacks against Pike are reduced by 30/40/45/50/55/60%, while incoming ranged attacks are reduced by 35/45/50/65/70%. However, the blocked damage is converted to momentum, pushing Pike back¹.
Ranged attacks that deal 500/700/900(+25 damage per 600 Bonus HP) damage are not blocked, and will force Pike out of his defensive stance².
Indomitable can be de-activated. While active, Sundering Strike and Cleaving Strike cannot be used.
COST - 40/50/60(+10 per every attack after the first that is blocked)(0 During Wade Into Battle) COOL - 23/21/19/17/15 (Knockback)SPEED - 400
¹ Blocked attacks ranging from 0-300 push Pike backwards, upto a distance of 25, while attacks above 900 push Pike upto a distance of 150. Attacks are only blocked if Pike is facing them. ² Breaking attacks push Pike upto a distance of 250. ³ Pike cannot move while blocking, but CAN turn, if rather slowly.
http://imgur.com/EWj7GCm
E - CLEAVING STRIKE Pike leaps into the air, spinning as he reaches the highest point of his jump. If Pike strikes an enemy unit, he deals 35/55/75/90/120(+60% Bonus AD) Physical Damage. Each consecutive enemy struck takes 11% less damage(30% minimum). This ability can critically strike(125% damage)
While leaping, Cleaving Strike can be used again, causing Pike to spin faster. If Pike then strikes an enemy unit, he deals 45/60/80/100/140(+75% Bonus AD) Physical Damage to the first enemy hit, and bounces off of them¹. Upon landing, Pike is rooted for 0.5 seconds, as he regains his composure.
Pike gains 10 Stamina for every unit killed by Cleaving Strike. Killing large minions, monsters and Champions provides 20 Stamina.
Killing a champion reduces the cooldown of Cleaving Strike by 3.
COST - 40/50/70(+10 upon second cast)(0 During Wade Into Battle) COOL - 20/18/16/14/12 RANGE - 525 (Leap)SPEED - 300-450/500(Second Cast & Bounce)
¹ Pike rebounds back towards his original position, upto a maximum distance of 500, and minimum of 50. Pike's bounce distance is determined by how far he travelled before striking an enemy unit.
R - WADE INTO BATTLE Pike focuses his aggressive nature, letting out a loud berserker howl for 1 second. During this scream, Pike is rooted in place, and continuously forces enemy units back¹. If Pike finishes his scream, his Stamina is drained, and replaced with an empty Fury bar. In addition, Pike also gains 1(+1 Per 2,000 Bonus HP) extra Health Bar(s), that can withstand 3(+1 Per 150 Bonus AD) hits.
Pike gains 5 Fury every time he is struck, and 5 fury whenever he kills a unit. For every 25 Fury, Pike gains +3% Movement Speed. If Pike reaches full Fury², he gains 10/20/30 Bonus Attack Damage for the remainder of Wade Into Battle, aswell as +20% Movement Speed, decaying over 2 seconds.
COST - 0(ALL Stamina) COOL - 140/130/120 ¹KNOCKBACK RANGE - 100 ¹AREA - 250
² Pike's Fury is drained, and cannot be recharged. His abilities remain free to cast for the duration. Additionally, minions, small monsters and towers ignore Pikes' bonus healthbars, which function like the healthbars of Wards.