[champion concept] Asim, Embodiment of the sand

Fertsa··1 votes·762 views

Asim, Embodiment of the sand

Main roles: Tank, Fighter

Stats: stat | growth | @lvl20 HP: 600 | (+80) | 1960 HpR: 10 | (+0.7) | 21.9 Mana: No resource AD: 50 | (+4) | 118 AS: 1.00 | (+2.8%) | 1.476 Armor: 40 | (+5) | 125 MR: 60 | (+0) | 60 Melee range: 100 Move speed: 335

Abilities: Passive: Sands of time Every minute, Asim's sand becomes more compact, granting him a spell shield for 50(+10% bonus health) damage.

Q: Built from sand
passive: Basic attacks cover asim's targets in sand, reducing attack speed by 2/4/6/8/10% for 3 seconds, stacking up to 2 times. active: Asim explodes, dealing 50/100/150/200/250(+2% bonus health) magic damage to all enemy units within 500 units. Then Asim becomes incapable of action and untargetable until his sand reforms him after 1 second. CD: 25/24/23/21/20 seconds

W: Unending Assault passive: 5/10/15/15/15% increased movement speed towards marked enemies. 10/20/30/50/100% bonus AS when attacking marked enemy. active: Asim marks a target enemy within 650 units for 10 seconds. Asim can re-cast unending assault after 3 seconds to leap to the marked champion and deal 50(+200% bonus AD) physical damage, and expiring the mark to stun that champion for 1 seconds. CD: 25 seconds at all ranks

E: Grand storm Toggle: Asim whips up a sandstorm, dealing 5(+3% bonus health) magic damage every second to enemy units within 500 units, and dealing 1/3 the amount to himself every 1/2/3/3.5/3.75 seconds. Passive: While grand storm is inactive, receiving a critical hit causes Asim's sand to scatter, dealing 100% of the damage he would have taken, before being reduced by armor and abilities, as magic damage to all enemies within 800 units.

R: Legacy of shurima Passive: Increases spell vamp by 1% of bonus health Active: All ally champions and minions near Asim, excluding Asim, gain a shield equal to 30% of his max health for 10/20/30 seconds. While the shield persists the units gain 10/20/25% of Asim's bonus Armor and Magic resist and 70% of his bonus movement speed. CD: 120/110/100

Appearence: Asim is an enchanted bunch of sand, He has the appearence of a person, but more blocky. about ass tall as most humans in the league. Has a scorpion tail.

Attacks with his fists, Crits by spinning and whipping with his tail.

Skins: Galactic - all shurima people have galactic - made of stars. Mecha - replaces sand in animations with fire

This is my first time at this so help me out if you can.

5 Comments

Ø Flex1 votes

Attacker gets stunned for .1 seconds every attack... are you on crack?

Fertsa1 votes

Crack does terrible things to the human body. crack is no joke, i believe you could have worded better.

Ø Flex1 votes

Terrible things like plant that passive into your thought process.

Pollyanna Wright1 votes

Passive: Legit spellshield or blocks damage from everything? Does damage prevent it like Malphs?

Q: Ministuns the enemy can't prevent aren't fun. I'd probably turn it into an active like effect like basic attacks cover enemies in sand.

W: That assaults gonna end with that CD. Making somebody have to leave combat to get rid of a mark isn't fun, it's monotonous.

E: Passive effect is interesting, toggle not so much.

R: Yeah that's too much defense for allies. Too much for even just a single target. Should get changed into a more sandy theme skill imo.

Major problem is that alot of this doesn't work with Riot design policies. It's more like Dota's imo.

Fertsa1 votes

the passive only blocks magic damage.

And i have taken the rest of your input and will start some editing. cuz reasons.

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