[champion concept] Asim, Embodiment of the sand

Fertsa·12/4/2014, 9:34:00 PM·1 votes·762 views

Asim, Embodiment of the sand

Main roles: Tank, Fighter

Stats: stat | growth | @lvl20 HP: 600 | (+80) | 1960 HpR: 10 | (+0.7) | 21.9 Mana: No resource AD: 50 | (+4) | 118 AS: 1.00 | (+2.8%) | 1.476 Armor: 40 | (+5) | 125 MR: 60 | (+0) | 60 Melee range: 100 Move speed: 335

Abilities: Passive: Sands of time Every minute, Asim's sand becomes more compact, granting him a spell shield for 50(+10% bonus health) damage.

Q: Built from sand
passive: Basic attacks cover asim's targets in sand, reducing attack speed by 2/4/6/8/10% for 3 seconds, stacking up to 2 times. active: Asim explodes, dealing 50/100/150/200/250(+2% bonus health) magic damage to all enemy units within 500 units. Then Asim becomes incapable of action and untargetable until his sand reforms him after 1 second. CD: 25/24/23/21/20 seconds

W: Unending Assault passive: 5/10/15/15/15% increased movement speed towards marked enemies. 10/20/30/50/100% bonus AS when attacking marked enemy. active: Asim marks a target enemy within 650 units for 10 seconds. Asim can re-cast unending assault after 3 seconds to leap to the marked champion and deal 50(+200% bonus AD) physical damage, and expiring the mark to stun that champion for 1 seconds. CD: 25 seconds at all ranks

E: Grand storm Toggle: Asim whips up a sandstorm, dealing 5(+3% bonus health) magic damage every second to enemy units within 500 units, and dealing 1/3 the amount to himself every 1/2/3/3.5/3.75 seconds. Passive: While grand storm is inactive, receiving a critical hit causes Asim's sand to scatter, dealing 100% of the damage he would have taken, before being reduced by armor and abilities, as magic damage to all enemies within 800 units.

R: Legacy of shurima Passive: Increases spell vamp by 1% of bonus health Active: All ally champions and minions near Asim, excluding Asim, gain a shield equal to 30% of his max health for 10/20/30 seconds. While the shield persists the units gain 10/20/25% of Asim's bonus Armor and Magic resist and 70% of his bonus movement speed. CD: 120/110/100

Appearence: Asim is an enchanted bunch of sand, He has the appearence of a person, but more blocky. about ass tall as most humans in the league. Has a scorpion tail.

Attacks with his fists, Crits by spinning and whipping with his tail.

Skins: Galactic - all shurima people have galactic - made of stars. Mecha - replaces sand in animations with fire

This is my first time at this so help me out if you can.

5 Comments

Ø Flex12/4/2014, 9:37:40 PM1 votes

Attacker gets stunned for .1 seconds every attack... are you on crack?

Pollyanna Wright12/14/2014, 6:34:20 AM1 votes

Passive: Legit spellshield or blocks damage from everything? Does damage prevent it like Malphs?

Q: Ministuns the enemy can't prevent aren't fun. I'd probably turn it into an active like effect like basic attacks cover enemies in sand.

W: That assaults gonna end with that CD. Making somebody have to leave combat to get rid of a mark isn't fun, it's monotonous.

E: Passive effect is interesting, toggle not so much.

R: Yeah that's too much defense for allies. Too much for even just a single target. Should get changed into a more sandy theme skill imo.

Major problem is that alot of this doesn't work with Riot design policies. It's more like Dota's imo.