[Champion Concept] Kevin Mc. Stabby

regonas·11/24/2015, 12:48:28 PM·3 votes·1,425 views
Doctor Evil

Type: bruiser/support Role: fighter

Attack range: 145


Passive: Work Accidents: increase your attack speed by 5%, life steal by 4% and movement speed by 3% per each unique damage over time effect on you.

Passive: Friendly Doctor: passively build charges. When you have any charges, then another friendly champions can click on you to get healed for 4/5/6% of your max health. Range: 240 Number of charges: 4 Recharge time of one charge: 40/35/30/25/20/15 sec


Q "Autism" Shot Launch a syringe into targeted direction. If it hits a friendly champion, then heal him/her for 60/100/140/180/220 (+3% of your max health) and remove all slowing effects from him/her. Also, affected friendly champion become immune to all slowing effects for 1 sec. Cooldown: 14/13/12/11/10 sec Health cost: 20/25/30/35/40 over 6 sec as a damage over time effect Range: 750


W Candy Give a candy to a friendly minion or a friendly champion (can't be used on yourself) healing him/her for 30/50/70/90/110 (+30% of AP) (+1.5% of your max health) instantly and for same amount over 6 sec. In addition, affected friendly champion takes 20% less damage from critical strikes and 10% less damage from all sources while he/she is suffering from any hard crowd control effect. Cooldown: 10 sec Health cost: 30/40/50/60/70 over 10 sec as a damage over time effect Range: 400


E Doctor Knows the Best Passive: heal yourself for 20/25/30/35/40% of healing you do on other friendly champions.

Active: cause your next basic attack to stab you target dealing 100/135/170/205/240 (+35% of AP) (+7% of your max health) bonus magic damage and stun your target for 1.5 sec. Stun duration is increased by 50% if you are at or bellow 25% of your max health. Cooldown: 16/14/12/10/8 sec Health cost: 50 over 5 sec as a damage over time effect


R The Surgery Passive: reduce damage taken from damage over time effects by 99% and true damage taken by 50% while under effect of this active ability or while at or bellow 15% of your max health.

Active: jump on enemy champion for 3 sec. Affected any champion gets his/her movement speed reduced by 65%, will be silenced, will be unable to use any movement alteration effect (for example Thresh's lantern) and take 100/130/160 (+20% of AP) (+5% of your max health) physical damage each sec. Cooldown: 50 sec Health cost: 100/140/180 over 14 sec as a damage over time effect Range: 400


Build examples:

  1. item 3158 item 2303 item 3143 item 3504 item 3065 item 3222
  2. item 3158 item 2303 item 3027 item 3022 item 3742 item 3089
  3. item 3006 item 3071 item 3022 item 3748 item 3812 item 3065

25 Comments

Twiggles11/25/2015, 12:19:42 AM3 votes

No. No explanation is even needed here. Just... No.

Fowus11/30/2015, 3:12:15 AM2 votes

change Q name

jinbaru11/24/2015, 10:51:53 PM1 votes

the passive needs work (not alot of champs have dots naturally). the e is broken if you build him as an ap tank (think chogath or zac) thats gonna do tons of dmg and it has a stun so one or the other is gonna have to give.

Shmoovus11/24/2015, 11:49:36 PM1 votes

Umm... I'm a little uncomfortable with your naming of the Q to say the least. When addressing societal issues, a quotation mark isn't going to cut it. Having a scientific mind myself, I would suggest renaming it to avoid ruffling feathers.

As for the kit, I agree entirely with Jinbaru.

Also, presume that two of this champion were on the same team. They could team up and effectively be unstoppable and immortal abusing the abilities. Their passives could heal each other, their Q's could buff each other, their W's could heal each other, and with some CDR, they could pretty much wear out any champ.

Kuzja111/25/2015, 1:16:23 AM1 votes

This guys looks like he's from a Courage the Cowardly Dog episode

Shmoovus11/25/2015, 4:55:37 PM1 votes

I'm no longer sure if this champ is real, a poe, or a troll.

If you are wondering what a poe is, look up Poe's law. It won't kill you to do some research into linguistics.