Protective Spirit Paper Kit (A support that turns incorporeal around their ADC)

Flailmorpho·7/7/2016, 5:56:31 AM·5 votes·813 views

The (yet to be named) protective spirit is a melee mage support that connects to an ally to assist them.

Passive - Spirit's Retreat: When a nearby allied champion dies, gain a small speed boost and become immune to all damage or CC for a few seconds, but be unable to cast spells or attack.

Q - Defender's Siphon: Shoot out a skillshot that slightly damage and deals a medium strength slow to the first enemy hit. Along with this, hitting champions heals you (and whoever you connect to) for a flat amount scaling with your AP

W - Protector's Bond: Passive - All of your auto attacks deal bonus magic damage scaling with your AP Active - Bond to an ally (recast to unbind and become physical again) with your spirit floating around an enemy and a circle of blue-green flame around their feet. Your auto attack range is doubled and can cast spells from your ally. You also take 50% of the damage your Allied ADC takes (before damage reduction is taken into account). Your health bar and mana pool connects on top of your ally's health bar and mana pool. Possibly shown slightly smaller so it doesn't obscure too much

E - Ghostly Speed: Give an ally a movement speed boost based off a percentage of your own movement speed for a few seconds. If you do not have a champion under your cursor it will automatically target your connected ally. You cannot self cast.

R - Haunted Land: In a circle around yourself, send out an expanding ghostly wall that damages enemies (based on your AP) when it passes over them (the circle finishes expanding at about the size of Trundle's frozen domain). All enemies inside of the circle are grounded and take bonus magic damage from all autoattacks from your connected ally (based on your AP). The spell goes away after a few seconds.

What are some tweaks or different spells you would put on them. Not really looking for "This champion would be overpowered because X reason" stuff as things can easily be balanced after testing.

5 Comments

Arakadia7/7/2016, 6:24:59 PM2 votes

R just feels like more AoE damage, but awsome concept. I suggest you make the passive different because in teamfights when allies die you become useless for a little bit.

Eternal 7 7/11/2016, 12:29:31 AM1 votes

:^D awesome , our champion ideas are somewhat the same , XD i made one myself about a sup thats a protector for the carry ,

[slayer-pantheon-thumbs] but , awesome i like it