Possible Viktor Rework Idea
Passive: Viktor starts with a hextech core that gives ability power per level, each of his abilities have three different upgrades you can buy, but you can only buy one upgrade per ability. Passive upgrades -Bonus Mana per level (good for...not running out of mana) -Bonus Cooldown Reduction Per Level (good for in lane harass) -Bonus Movement Speed Per Level (good for objective control or simply kiting around)
Q: Viktor sends out a sapping machine in a point and click ability, dealing damage and returning back to Viktor, shielding him and augmenting his damage of his next AA based off damage done (works like current Q) Q upgrades -Heal instead of shield when used against champions (good for lane sustain) -Steal a small percent of mana when used against champions (good for in lane harass) -Steal a percent of movement speed when used against champions. (good for chasing or kiting)
W: Viktor throws out a gravity well, it grounds all enemies who standing inside of it and slows them if they try moving away from the middle. Along with this it slowly pulls any enemy standing still toward the middle of the well. The well would generally be larger with every time you level it W upgrades -Does a percent health DOT to all enemies near the middle of the well. (good against tanks) -All enemies running away from the middle of the well when the well is first deployed are automatically pulled to the middle of the well (good against mobile champions) -When the well's duration ends, it stuns all enemies standing inside of it (good for zoning)
E: Viktor shoots a laser just like his current laser E upgrades -The laser will leave a line on the ground will shortly explode dealing the damage again (good against squishies) -The laser applies "Progress" for a few seconds, allowing Viktor to deal bonus damage to all enemies hit for a few seconds. (Good if you are playing around comboing) -The Laser applies a percentage of it's damage as true damage (good against tanks)
R: Works like the current MYMU R R upgrades -Double Radius, for half of the speed (good for damaging an entire team/zoning) -Double Damage, for half of the radius (good for bursting a single target) -Double Speed, for half of the damage (good for applying on hit effects)