Nocturne Rework.

CJ10002000·3/26/2019, 8:00:48 PM·2 votes·1,822 views

Nocturne is a champion that has not aged well in league of legends from a gameplay standpoint but is loved from a lore perspective so here is my idea of a true shadow assassin.

Passive:

Shadow step: if nocturne is unseen in the fog of war and he can see an enemy, he can then right click on them (500 units), bringing him right behind them and putting a stack of paranoia.

Paranoia: shadow step gives one stack and every AA also adds a stack. Once you reach 3 stacks your next AA will break them causing your opponent to be feared.

Q:

Exactly the same but maybe more move speed from the trail that is left behind.

W:

Active: Nocturne blocks the next incoming spell and grants a stack of paranoia to the opponent that had the spell blocked.

Passive: Every 5th AA Nocturne spins cleaving all enemies within 150 units and adding a stack of paranoia to them.

E: Shadow

Active: Nocturne becomes the shadow of an ally champion (500 units) for 5/6/7/8/9 seconds and during this time can active his passive (500 units).

R:

Exactly the same but when you press R the first time it adds a stack of Paranoia instantly. A second stack of Paranoia is added to the champion that is targeted by the ult.

This rework is meant to make him more of a assassin jgl that has to use vision and the fog to his advantage as if he is on vision he can be close to useless without his passive.

2 Comments

HadouKennyGsus3/28/2019, 3:51:03 AM1 votes

Great! i like the idea with his new passive. and his E. it'll disturb some of his current mechanics, like fearing through zhonyas and what not, but i think it's fine to remove that anyways. At least the play-style of having him be right next to you as he is working on his fear is still present

I think there is a potential for a different R considering his new passive. It just make it seems like he has two dashes that works similarly. I say keep the part in his ultimate where he reduces vision, but just simply give nocturne bonus MS and extra damage on his next attack while the effect is in play.

FrickMeAss8/16/2019, 7:18:17 AM1 votes

huh! in my perspective

passive: same but activates every 3 attacks, making nocturne a far better minion killer

Q: same, moves faster and makes nocturne Camouflaged. this makes him a more competitive champ

w: passively increases attack and movement speed, activating this makes illusions to enemies opposite to where nocturne actually is. if his illusion gets hit, real nocturne can heal for the same amount of damage

e: nocturne implants nightmares in his targets' minds, dealing magic damage and causing them to be stunned and shortsighted at the end of the duration if they do not escape. nocturne has massively increased movement speed and attack damage if he succeeds to kill the enemy in time before the stun and shortsighted duration ends

r: nocturne makes every enemy shortsighted and sends a shadow of himself (which is an intermediate level CPU) to a target, dealing damage on impact, basic attacking and stunning it during the duration of the spell while letting nocturne have sight of it. nocturne can recast before the shadow dissipates to switch places with the shadow.

hope this works out cuz its gonna make noct a SUPER good champ