New Champion Idea: Chyria the Lifemage
Lore: Something about Ionia
Base stat: Mage-y
Abilities:
Passive (Energy Thief): Hitting a champion below 50% health with an ability marks them for 5 seconds. While the mark is active, 100% of all damage you deal to them is gained back as mana.
Q (Life Transfusion): Cooldown: 15/14/13/12/11/10 seconds (cooldown starts after second cast) Mana: 120 total First Cast: Chyria fires a bolt of energy in a straight line, dealing 40/50/60/80/100 (60% of AP) magic damage. If this ability hits a champion Chyria can cast it a second time. (costs 50 mana)
Second cast: Chyria can either target an allied champion and heal them for 60/70/80/100/120 (60% of AP) magic damage or target an enemy and fire a seeking bolt that deals 80/90/100/120/140 (40% of AP) magic damage and stuns the target. (costs 70 mana)
W (Energy Interference): Cooldown: 20/18/16/14/12 Mana: 100 Chyria fires out disrupting energy in a cone in front of her dealing 10/20/30/40/50 (100% of AP) damage and lowering their resistances by 10/20/30/40/50%. Enemies are also slowed by 50/60/70/80/90%
E (Protective Energy): Cooldown: 5 seconds between charges (30 second recharge time) can hold up to 4 charges Mana: 25 per cast First cast: dashes to a target enemy and dealing 25/50/75/100/125 (50% of AP) magic damage to nearby enemies. 150% of the damage dealt by this ability builds up as Protective Energy. Hitting a champion with this ability 3 times allows you to cast it again on an ally, dashing to them and shielding them for all of the Protective Energy built up. The shield lasts 6/8/10/12/14 seconds +(2 per 100 AP)
R (Soul Drain): Cooldown: 200/160/140 Mana: 200
First cast: Target an enemy champion and deal 15/30/50% of their current health as magic damage over 5 seconds. (30 per 100 AP)% of this damage is converted to true damage Second cast: Shield all nearby champions for the total damage dealt by this ability after resistances + (10 per 100 AP)%. Shields last for 10 seconds.