Please stop the CC.
> We’re reducing the amount of reliable damage that Tanks bring to the game and instead amplifying their defensive and crowd control capabilities -- SolCrushed
> Keeping in line with our overall Tank update goals, we’d like to shift some his reliable damage into **additional forms of CC (**we already felt that his two passives provide unique forms of defenses) ---Shrieve
Must I be the first person to say it? The amount of CC in this game is ridiculous. There is no clear counter to CC, other than
No ability exists that allows one to escape CC. At this point the amount of CC prevents battles from being more strategical. Many lower level battles turn into a victory for whomever has greater CC. I'm not saying get rid of CC, but create a clear delineation between champions that can CC, and champions that deal damage. Don't combine them. I like the idea of tanks with CC, but can you please remove CC from units with the capability to deal large amounts of damage. (Cough cough 
) Instead shift it too units that deal very little damage
so they can become viable supports again.
In my opinion this will make champion picks more interesting, as well as moving CC back to low-damage supports.
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