Sirens Bain(Item concept)
http://img.photobucket.com/albums/v180/jarjin/DF/13th13thScythe_zps03060953.png
or
http://ep.yimg.com/ay/yhst-23750166916833/cold-steel-dragonfly-katana-25.jpg
(for the the artwork)
This is a melee only item. Its affects only work on melee champions just like
only works for adc's.
To introduce the item I want to say a few things. Let us talk about melee champions. Firstly lets talk about how every other type of champion gets a field advantage in fights. Ranged opponents have the easier poke and have the same damage level that melee champions do and that goes double for mages and ap champions in general. So this item is to combat that a few steps.
Next lets talk about cc. Who does it really affect the most? Stuns, roots, etc., who do they affect? The mage or range champions still able to launch auto attacks from their place? This item is to give melee champions a fighting chance.
States:
75 AD
Unique passive ability: Every three champions kills gain 5% tenacity up to 30%. Unique Passive ability: Every 25 units killed(stacks) item gains shadows grasp.
Unique active ability: Shadows grasp: Shoots out a skill-shot wave which if it hits an opponent has them snared by shadow hands. Does not silence opponent or anything to prevent them from fighting, only traps them for 2 seconds.
Let me know what you think.