[Support for Jungler !!] Medenia Champion concept
http://i.ytimg.com/vi/6Zd1y993_bc/maxresdefault.jpg
Medenia is a support for jungler. Her job is to help jungler doing their job. Her purpose is to open as many jungler pool as possible. But the most important reason of her existence is to break the meta, the meta of duo bot.
Lore
need ideas
Rival

Medenia - Assist of Jungler
Max HP : Low HP regen/5 : Medium **Max Mana **: Medium Mana regen/5 : Medium **Armor **: Low Magic resistance : Medium Base AD : Low AD/level : Low **Attack speed **: Very Low Move speed : Medium
Attack range : melee
Primary Role : Support Secondary Role : Mage
Passive: Call of Nature
Medenia is the best friends of nature. Medenia will summon a Treant that will assist her. If Treant is killed, Medenia will summon it again after 60/40/20 seconds. Decreased at level 7 and 13.
You can control Treant by pressing alt button
First Skill: Forest Rush
Medenia commands treant to dash forward. Treant can't pass through terrain, however, if it collides with terrain, it will create a very loud sound that will damage and stun enemy in a cone area behind the wall.
Second Skill: Brute Force
First Cast : Medenia commands Treant to channel for up to 3 seconds. The Longer Treant channels, the farther the maximum range of this skill.
Second Cast : Treant smashes the ground, creating a shock wave that moves forward. This shock wave deals damages and apply CC to enemy it passes through. The damage and CC are vary based on how long Treant channeled.
Less than 1 sec : Dealing small damage and slowing enemy
Between 1 sec and 2 sec : Dealing small damage and knocking up enemy slightly
More than 3 sec : Dealing small damage and knocking up enemy slightly. In addition, when the shock wave reach its maximum range, it will explode, dealing extra damage and knocking up the enemy for a longer duration
Third SKill: Nature's Spirit
Passive : each time a large monster killed near Medenia, it will drop a soul. Medenia can pick this, granting her a small number of exp and gold. In addition Medenia gains 10 Nature Essence* for each soul she collects
First Cast : Medenia able to draw freely. Drawing consumes Nature Essence, if medenia has no Nature Essence, Medenia can't draw anymore.
Second Cast : Medenia creates magical bushes on the area that Medenia drew. This magical bushes works like normal bush. However, if Treant is in the magical bush, Treant will gain a movement speed boost.
Ultimate: Burst of Energy
Medenia channels for up to 12 seconds. When channeling, Medenia able to shot 2/3/4 Nature Barrages. The Nature Barrage will always float in the air for 1.5 seconds before hitting the targeted area. When Nature Barrage hits its destination, it will heal every ally on the area.
Medenia still can control Treant, or casting other skill while channeling. However, moving will break the channel early.
Game Play
As you have read, all Medenia does is around controlling Treant. Treant is a terrifying monster, it has innate tankiness. And It also deals decent damage by auto attacking. Treant also has long dration stun that you have to use properly. At the same time, you also have to control Medenia. Medenia is super squishy. Usually people will ignore Treant and go straight to you. This is bad because Medenia has no escape skill, you see, she's immobile. You have to posiiton Medenia really really safe.
Although Medenia is just like a burden (why not make Treant a champ itself?), you can make use of Medenia as a ward. While your Treant and jungler clearing camp, you can put Medenia in a bush, she will imitate ward. And in teamfight, you will want to use Medenia to protect your carries, since she will be on backline with her carries, making activating mikael or locket easier.
Medenia is also very useful for juggling. Her base damage is good so it will deal decent damage in early game. However you should keep an eye on the monster's patience, you don't want ruin the jungle.
Experimental Numbers
Treant
Max hp : 300 to 4500 Armor : 35 to 120 MR : 0 to 120 AD : 50 to 250 Attack speed : 0.6 to 0.8 Attack range : 150 movement speed : 330 to 400
The value increased based on Medenia's level
First Skill
Cooldown : 18/16/14/12/10 second Damage : 40/80/120/160/200 + (20% of Medenia's AP) Stun duration : 1 seconds Mana : 40/45/50/55/60 Dash range : 800
Second Skill
Cooldown : 22/20/18/16/14 seconds Maximum Range : 200 to 1800 (based on channeling time) Damage : 20/40/60/80/100 + (10% of Medenia's AP) physical damage. Explosion Damage : 50/70/90/110/130 (+10% of Medenia's AP) physical damage. Slow : 20% for 0.25 sec **Knock Up ** : 0.25 sec. **Explosion Knock Up ** : 0.5 sec Mana : 40/50/60/70/80
Third Skill
Cooldown : 10 seconds Bush Area : 100/20/30/40/50 unit square per soul Movement Speed Boost : 10/20/30/40/50 % Mana : 40
Fourth Skill
Cooldown : 120/100/80 Heal : 150 + (10% of Medenia's AP) Number of Barrage : 2/3/4 Mana : 50/75/100
Game flow
Early Game Early game. Just as jungler. Medenia will jungling around the map. Her life should be easy because no one want to counter jungle. But you will want to see your bot lane because he is solo. He has to be very very good or play very very safe. After some gold and exp you may want to help your solo bot lane a little and then continue to roam with your beloved jungler.
Mid Game Mid game is where teamfight starting to start. You are at your best potential here. Good utility for initiating and sticking. You have to be everywhere. When teamfight crack you should be there to aid them. And don't forget to help your solo bot lane. If you did good ganks to his lane, then you don't have to worry about him because he can help himself.
Late game Baron should be considered here. Keep your eyes on dragon and baron. Teamfight in dragon/baron could be the best condition you can get. Your Q is probably the best to wreck 5 people in the pit. Your W will also destroy the teamfight if you can hit many people at once. And your R is very good to keep your front liners alive
Medenia is good with
Yes anivia jungle. With Medenia, something like Anivia Jungle will be possible. Her wall is just the best thing Medenia can get. Forest Rush will stun hard if you can land this combo. To make things worse, Anivia has a built in stun that can be combo ed with Medenia's
Rengar in the bush is annoying enough? What if Medenia can make a bush? With Medenia helping him ganking, this will be a great chance to snowball. But you have do that correctly, because rengar is hard to comeback when behind.
The same as anivia
The same as trundle.
Possible Counter
Actually, there's no counterpick for Medenia (CMIIW). Medenia is unique. She is the only jungler support. Counterpicking is possible when there's another support jungler that has a kit with ability to exploit Medenia's weakness. However, again, there's no support jungler excluding Medenia
But.. you can counter her, with strategy. By choosing Medenia, the enemy bot lane is all alone. Use this opportunity. Don't let him farms minions. Or kill him. Give much pressure in the bot lane. Medenia is also has a built in weakness. Her Q's aura. If you kill a neutral monster that buffed by her Q, you will gain bonus exp. Counter jungling is risky, but if you can do that, it's a great advantage
And in teamfight. Every assassin is a counter to Medenia. Medenia is squishy, has no defensive skill. Has no mobility. This can be exploited. She is an easy target for kill
Quote
Champ Selection "They tried to bury me, not knowing I was a seed"
Moving "As silent as the leafs" "Leaving the green trails" "Money is not as green" "Can you feel it?"
Out of combat for more than 8 second Sound: The wind blow (soft 1)
Will_add_another
Yes anivia jungle. With Medenia, something like Anivia Jungle will be possible. Her wall is just the best thing Medenia can get. Forest Rush will stun hard if you can land this combo. To make things worse, Anivia has a built in stun that can be combo ed with Medenia's
Rengar in the bush is annoying enough? What if Medenia can make a bush? With Medenia helping him ganking, this will be a great chance to snowball. But you have do that correctly, because rengar is hard to comeback when behind.
The same as anivia
The same as trundle.