[Support for Jungler !!] Medenia Champion concept

MrSlowDie·1/25/2015, 1:09:03 AM·3 votes·2,161 views

http://i.ytimg.com/vi/6Zd1y993_bc/maxresdefault.jpg


Medenia is a support for jungler. Her job is to help jungler doing their job. Her purpose is to open as many jungler pool as possible. But the most important reason of her existence is to break the meta, the meta of duo bot.


Lore

need ideas

Rival Zyra


Medenia - Assist of Jungler

Max HP : Low HP regen/5 : Medium **Max Mana **: Medium Mana regen/5 : Medium **Armor **: Low Magic resistance : Medium Base AD : Low AD/level : Low **Attack speed **: Very Low Move speed : Medium

Attack range : melee

Primary Role : Support Secondary Role : Mage


Passive: Call of Nature

Medenia is the best friends of nature. Medenia will summon a Treant that will assist her. If Treant is killed, Medenia will summon it again after 60/40/20 seconds. Decreased at level 7 and 13.

You can control Treant by pressing alt button


First Skill: Forest Rush

Medenia commands treant to dash forward. Treant can't pass through terrain, however, if it collides with terrain, it will create a very loud sound that will damage and stun enemy in a cone area behind the wall.


Second Skill: Brute Force

First Cast : Medenia commands Treant to channel for up to 3 seconds. The Longer Treant channels, the farther the maximum range of this skill.

Second Cast : Treant smashes the ground, creating a shock wave that moves forward. This shock wave deals damages and apply CC to enemy it passes through. The damage and CC are vary based on how long Treant channeled.

Less than 1 sec : Dealing small damage and slowing enemy

Between 1 sec and 2 sec : Dealing small damage and knocking up enemy slightly

More than 3 sec : Dealing small damage and knocking up enemy slightly. In addition, when the shock wave reach its maximum range, it will explode, dealing extra damage and knocking up the enemy for a longer duration

Third SKill: Nature's Spirit

Passive : each time a large monster killed near Medenia, it will drop a soul. Medenia can pick this, granting her a small number of exp and gold. In addition Medenia gains 10 Nature Essence* for each soul she collects

First Cast : Medenia able to draw freely. Drawing consumes Nature Essence, if medenia has no Nature Essence, Medenia can't draw anymore.

Second Cast : Medenia creates magical bushes on the area that Medenia drew. This magical bushes works like normal bush. However, if Treant is in the magical bush, Treant will gain a movement speed boost.

Ultimate: Burst of Energy

Medenia channels for up to 12 seconds. When channeling, Medenia able to shot 2/3/4 Nature Barrages. The Nature Barrage will always float in the air for 1.5 seconds before hitting the targeted area. When Nature Barrage hits its destination, it will heal every ally on the area.

Medenia still can control Treant, or casting other skill while channeling. However, moving will break the channel early.



Game Play

As you have read, all Medenia does is around controlling Treant. Treant is a terrifying monster, it has innate tankiness. And It also deals decent damage by auto attacking. Treant also has long dration stun that you have to use properly. At the same time, you also have to control Medenia. Medenia is super squishy. Usually people will ignore Treant and go straight to you. This is bad because Medenia has no escape skill, you see, she's immobile. You have to posiiton Medenia really really safe.

Although Medenia is just like a burden (why not make Treant a champ itself?), you can make use of Medenia as a ward. While your Treant and jungler clearing camp, you can put Medenia in a bush, she will imitate ward. And in teamfight, you will want to use Medenia to protect your carries, since she will be on backline with her carries, making activating mikael or locket easier.

Medenia is also very useful for juggling. Her base damage is good so it will deal decent damage in early game. However you should keep an eye on the monster's patience, you don't want ruin the jungle.


Experimental Numbers

Treant

Max hp : 300 to 4500 Armor : 35 to 120 MR : 0 to 120 AD : 50 to 250 Attack speed : 0.6 to 0.8 Attack range : 150 movement speed : 330 to 400

The value increased based on Medenia's level

First Skill

Cooldown : 18/16/14/12/10 second Damage : 40/80/120/160/200 + (20% of Medenia's AP) Stun duration : 1 seconds Mana : 40/45/50/55/60 Dash range : 800

Second Skill

Cooldown : 22/20/18/16/14 seconds Maximum Range : 200 to 1800 (based on channeling time) Damage : 20/40/60/80/100 + (10% of Medenia's AP) physical damage. Explosion Damage : 50/70/90/110/130 (+10% of Medenia's AP) physical damage. Slow : 20% for 0.25 sec **Knock Up ** : 0.25 sec. **Explosion Knock Up ** : 0.5 sec Mana : 40/50/60/70/80

Third Skill

Cooldown : 10 seconds Bush Area : 100/20/30/40/50 unit square per soul Movement Speed Boost : 10/20/30/40/50 % Mana : 40

Fourth Skill

Cooldown : 120/100/80 Heal : 150 + (10% of Medenia's AP) Number of Barrage : 2/3/4 Mana : 50/75/100


Game flow

Early Game Early game. Just as jungler. Medenia will jungling around the map. Her life should be easy because no one want to counter jungle. But you will want to see your bot lane because he is solo. He has to be very very good or play very very safe. After some gold and exp you may want to help your solo bot lane a little and then continue to roam with your beloved jungler.

Mid Game Mid game is where teamfight starting to start. You are at your best potential here. Good utility for initiating and sticking. You have to be everywhere. When teamfight crack you should be there to aid them. And don't forget to help your solo bot lane. If you did good ganks to his lane, then you don't have to worry about him because he can help himself.

Late game Baron should be considered here. Keep your eyes on dragon and baron. Teamfight in dragon/baron could be the best condition you can get. Your Q is probably the best to wreck 5 people in the pit. Your W will also destroy the teamfight if you can hit many people at once. And your R is very good to keep your front liners alive


Medenia is good with

Anivia Yes anivia jungle. With Medenia, something like Anivia Jungle will be possible. Her wall is just the best thing Medenia can get. Forest Rush will stun hard if you can land this combo. To make things worse, Anivia has a built in stun that can be combo ed with Medenia's

Rengar Rengar in the bush is annoying enough? What if Medenia can make a bush? With Medenia helping him ganking, this will be a great chance to snowball. But you have do that correctly, because rengar is hard to comeback when behind.

Trundle The same as anivia

JarvanIV The same as trundle.


Possible Counter

Actually, there's no counterpick for Medenia (CMIIW). Medenia is unique. She is the only jungler support. Counterpicking is possible when there's another support jungler that has a kit with ability to exploit Medenia's weakness. However, again, there's no support jungler excluding Medenia

But.. you can counter her, with strategy. By choosing Medenia, the enemy bot lane is all alone. Use this opportunity. Don't let him farms minions. Or kill him. Give much pressure in the bot lane. Medenia is also has a built in weakness. Her Q's aura. If you kill a neutral monster that buffed by her Q, you will gain bonus exp. Counter jungling is risky, but if you can do that, it's a great advantage

And in teamfight. Every assassin is a counter to Medenia. Medenia is squishy, has no defensive skill. Has no mobility. This can be exploited. She is an easy target for kill


Quote

Champ Selection "They tried to bury me, not knowing I was a seed"

Moving "As silent as the leafs" "Leaving the green trails" "Money is not as green" "Can you feel it?"

Out of combat for more than 8 second Sound: The wind blow (soft 1)

Will_add_another


18 Comments

TrubbleCleff1/25/2015, 1:32:17 AM1 votes

love the clone bush and the idea of the gank mechanic. the plant thing has been done. You can fix the feel of this with good lore. keep fine tuning I want to follow and see what u come up with.

Aquaman7111/25/2015, 2:06:40 AM1 votes

See, the problem with this idea is that, besides some early level leashing, junglers don't need a support.

-An extra bush will be obvious to spot for anyone who has played the game for more then a week, so enemies would never enter it and instantly target it because odds are that an ally is hiding in it.

-Her W is fine, but there's no reason it can't be applied to a bot lane support.

-Her E is pretty useless for a jungler once they pass level six, and is even more useless for ADCs.

-Her R is generic. It just does damage in an AOE and heals allies. First off, a support should never do huge damage with their ultimate. Secondly, healing and damage is a bit OP.

Also, one of the major issues with this concept is that bottom lane will get steamrolled because it would be 2 vs. 1. You'd have to go down there to help out anyway, because unless the ADC is a Diamond 1 smurf, they will get demolished purely because the enemy team has an advantage in sheer numbers.

Sorry if I seem super critical, but I am who I am. And I'm sorry to say it, but a support for a jungler just isn't necessary.

Yet again, I apologize if I seem rude,

MrSlowDie1/25/2015, 11:30:55 AM1 votes

I add some more specific status there. and thanks for suggestions !!

Terff1/26/2015, 3:34:20 PM1 votes

Sweet idea to have 2 champs in the jg

MrSlowDie3/4/2015, 10:46:32 PM1 votes

Sorry for lack of update!! I have done some change on medenia

Passive Now grant more counterplay. This also meant we can push the gold/exp bonus to become even bigger

Q No changes, because I like it

W I changed it. The old W meant to be a ganking utility and mobility for jungler. But after bard came, I thought her W is just an inferior of bard's corridor. So I changed it to become more unique.

E Now not so useless late game

R Overhaul. But now has more unique thing with it

I also have made another champ concept http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/i0E5gjqU-mania-maiden-of-demise still want to change some of her kit though, maybe I'll do it after done with medenia's lore and quote

MrSlowDie3/6/2015, 8:48:19 AM1 votes

I changed the ult again. still the same concept though summoner 31

MrSlowDie3/6/2015, 10:36:16 AM1 votes

err I changed her ult (again) lol. I wasn't and I am not confident with her ult. Her ult concept gives pretty good idea to explore, but I think I haven't reach its maximum potential of uniqueness

P,Q,W less likely to get changed

ult maybe will get changed (again)

E most likely will get changed

MrSlowDie10/25/2015, 8:47:08 PM1 votes

I made some big changes here. How do you guys think?

MrSlowDie10/26/2015, 5:37:02 PM1 votes

bump

MrSlowDie10/27/2015, 6:49:56 PM1 votes

Now Medenia brings more utility than damage. No attackspeed on Q, I turned it into lifesteal and movement speed steal. R damages also reduced, but I give it some nice shield. Her W mana also buffed a little

MrSlowDie10/30/2015, 6:29:29 PM1 votes

I added her lore and some quotes. Still, I am so confused with her taunts though, what should I make --__--

MrSlowDie9/25/2016, 12:45:34 AM1 votes

this project is discontinued since riot has made ivern. I consider this project a success.