Increase death lotus damage slightly

MrSlowDie·3/14/2015, 7:39:15 AM·84 votes·4,508 views

but make it deals less damage at the start of channel, and ramp up the longer she channel

now we will hear less death lotus QQ. because when someone whine about it, everybody will just say "lol she deals trash damage in the first few seconds, you deserve lose if you can't CC her by the time"

70 Comments

Divewing3/14/2015, 12:57:32 PM64 votes

"Increase death lotus damage slightly" grabs pitchfork and torch "but make it deals less damage at the start of channel, and ramp up the longer she channel" GG baited

Dreadlocks3/14/2015, 3:38:07 PM23 votes

How about we make it so her W cant proc her Q? Akali

10100101013/14/2015, 7:40:15 AM11 votes

that would completly destroy her.

ABlueQuaker3/14/2015, 8:02:44 AM8 votes

Not a bad idea provided the damage is equal to it's current state after no longer than 1-1.5 seconds of channelling considering how vulnerable to interruption it is.

Irelia Bot3/14/2015, 8:21:16 AM4 votes

So... make it so that it does 80% of the damage that it currently does but each blade of damage a player takes increases the damage from the next blade of damage by 10%.

Madman3573/14/2015, 5:15:34 PM3 votes

You want to give an ability that does 350/550/750 (+375% bonus Attack Damage) (+250% Ability Power), one of if not the best scaling abilities in the game, that also applies Grievous Wounds, more damage? Even with the ramp up that seems pretty stupid. Now if you wanted to change its current incarnation to have a ramp up that's fine with me but the fact that her ult is susceptible being stopped with CC doesn't warrant MORE damage when its already over the top.

I mean you figure Malzahar, whose ult doesn't get the benefit of being an AoE with grievous wounds, has less base damage and less scaling with the same susceptibility to CC as Kat. Does he get buffs too or something?

SgtCrispy3/14/2015, 9:59:17 PM3 votes

I was about to lose it after reading the title but that's a good suggestion.

BakedLotion3/14/2015, 10:11:49 PM3 votes

Her burst is so stupid now its not even funny. She only needs like .05 secs of her ult to kill you with only a small amount of an advantage

Alorasence3/14/2015, 10:48:56 PM3 votes

Why don't we just nerf her Q cooldown....

Honestly, her ultimate isn't as oppressive as people think it is.

But she is winning lanes that she shouldn't be winning.

The issue is that she should be punished for being blind picked and she isn't right now. With mana regen being so low, Diana and Talon being weaker than they were, athenes giving so little mr, and her essentially being immune to jungle pressure, she has lost most of her laning phase weakness that used to make her balanced.

Nerf her q cd, and her laning phase will drop. Which is what she is supposed to be bad at.

A Miss Fortune3/15/2015, 2:15:23 AM2 votes

Or you could just nerf it because it alone wins games, despite it being extremely easy to use and if the person who uses it gets fed then you stand 0 chance.

IwfiKe3qjM3/14/2015, 4:43:22 PM2 votes

EDIT: Change with some number to make it break even at intended point

so maybe total damage is like quadratic formula rather than linear formula based how long channeled... maybe a good idea to add some counterplay with CC... (less damage at the beginning but if she finished channeling it has more damage)

Live value: Magic damage per dagger: 35/55/75 (+37.5% bonus AD) (+25% AP) Max damage per enemy: 350/550/750 (+375% bonus AD) (+250% AP)

maybe to: Magic damage per dagger: 30/49/68 (+30% bonus AD) (+18% AP) Increased damage per subsequent daggers: 2/3/4 (+3% AP) Max damage per enemy: 390/625/860 (+300% bonus AD) (+315% AP)

Since dagger comes per 0.25 seconds enemies have average time at between 0.5 to 1 second needed to react maybe until 4th or 5th dagger comparison to live must be lower:

1st dagger live: 35/55/75 (+37.5% bonus AD) (+25% AP) 1st dagger: 30/49/68 (+30% bonus AD) (+18% AP)

2nd dagger live: 70/110/150 (+75% bonus AD) (+50% AP) 2nd dagger: 62/101/140 (+60% bonus AD) (+39% AP)

3rd dagger live: 105/165/225 (+112.5% bonus AD) (+75% AP) 3rd dagger: 96/156/216 (+90% bonus AD) (+63% AP)

4th dagger live: 140/220/300 (+150% bonus AD) (+100% AP) 4th dagger: 132/214/296 (+120% bonus AD) (+90% AP)

but if they let her finish until final (10th) dagger...

5th dagger: 175/275/375 (+187.5% bonus AD) (+125% AP) 5th dagger: 170/275/380 (+150% bonus AD) (+120% AP)

6th live: 210/330/450 (+225% bonus AD) (+150% AP) 6th: 210/339/468 (+180% bonus AD) (+153% AP)

7th live: 245/385/525 (+262.5% bonus AD) (+175% AP) 7th: 252/406/560 (+210% bonus AD) (+189% AP)

8th live: 280/440/600 (+300% bonus AD) (+200% AP) 8th: 296/476/656 (+240% bonus AD) (+228% AP)

9th live: 315/495/675 (+337.5% bonus AD) (+225% AP) 9th: 342/549/756 (+270% bonus AD) (+270% AP)

SelflessTeammate3/14/2015, 8:03:29 PM2 votes

Just reading that made my head spin, even though I guessed by the upvotes that you were going to add extra context. People have to stop doing this all the time, I get dizzy.

I honestly have difficulty upvoting a thread with a title that says that, regardless of what follows. Whoa, okay. puts down seabreeze, rubs eyes I'm fine, just give me a minute.

Beowulfss3/14/2015, 8:50:25 PM2 votes

Or remove it from games under diamond, so people actually know how to stop it and position correctly.