[SUG] Subclass Divers Items
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Ohmwrecker (reworked again)
- Cost: 3000 (700 combine cost)
- Recipe:
+ 
- Stats: 50 Armor, 50 Attack Damage, 10% Cooldown Reduction
- UNIQUE PASSIVE – POINT RUNNER: Builds up to 20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
- UNIQUE ACTIVE: Gain +20% movement speed and the ohm buff for 6 seconds. 120 seconds cooldown.
- Ohm buff: Turns nearby enemy towers untargetable (zhonya style) for 3 seconds. This effect cannot be used against the same tower more than once every 8 seconds.
Context: This change would make Ohmwrecker into a real divers item. With a perfect ballance between offensive & defensive stats and great utility for your team. It will no longer be a solid option for support. But that's where the item was struggling before anyway. The new active is actually a hugh buff for the item. Not only it effects enemy towers. This effect now aplies to friendly turrets as well than in the correct situations could safe you your turret like defending nexus turrets. Still the item is still heavy offensive focussed like it should be. Diving inside the base will never been easyer. The turret now only becomes untargetable when you get in range so it will be a lot easyer to utilize it.
#Time Totem (temporally name)
- Cost: ???
- Recipe: ???
- Stats: ???
- UNIQUE ACTIVE: Places a Totem on your current location. After 6 seconds (if not destroyed) you blink back to the totems location. This effect cannot be cancelled nor be interrupted.
- On activation all units within 1200 range hear a triggering sound. The user will have a tp like animation. The totem is revealed to all units through the fog of war.
Context: This look like a possible OP item when utilized in the correct situations. You have to look like the item in a similar way how they released dashes for immobile mage. Items like that can work with good clarity and limitations build arround it. An item like this generates counterplay by how much information they provide the enemy with. This item would basicly give an alternative for
in the divers their build. It's basicly more a gamble item with how much restrictions it gives. I would like see see this item for champions like
that would love to dive his target under their turret but often is to restricted early to pull this off. I was thinking that the item could give some attack speed steriodes but than guess we have to make it melee only. Overal I think it could become an verry intressting way to make this item work.
Thoughts?