[NEW CHAMP] Maa, the God of Sight (revised)
I have updated my Maa champion concept to give a fleeting but explanatory background as well as adjust some of his abilities.
Concept: League has not dealt with a champion that really deals mostly with affecting vision and perception. A few champs (Nocturn, Graves, etc) modify vision somewhat, and a few others have some specific vision-based skills (Twisted Fate comes to mind), but I thought it might be interesting to have a champion that really deals almost exclusively with vision. Much like mobility is power, vision is power. I think that a champion designed around this could be used to set up some great engages and be very effective -- but hopefully not TOO effective!
Lore: Most of the old gods still sleep, but one saw the re-emergence of the empire of the sands. That god, the giver of sight, has silently waited for his chance to rise above his brothers. In ancient times, Maa was taken completely for granted by others, god and mortal alike. Now, though, he will show his true power and gain followers worthy of the gift he has given to the world.
Stats: Health: 380 + 80/lvl Health Regen: 5 + 0.6/lvl Mana: 230 + 45/lvl Mana Regen: 7 + 0.6/lvl Armor: 19 + 3.3/lvl Magic Res: 30 Movement: 330 Attack Damage: 47 + 2.7 Attack Speed: .6 + 1.36%/lvl Range: 625 + 25% All-Seeing Bonus (2.5/lvl)
Passive: All-Seeing Maa sees all and, being a benevolent diety, grants his followers increased sight as well.
- Maa's sight radius is increased by 10 units per level and his allies by half that beginning at level 1. This is only active while Maa is alive.
- Maa's attack and abilities increase in area and range based on his All-Seeing bonus
Q: Forfeit Sight To demonstrate his power to the ungrateful, Maa forfeits the gift of sight for target champion. He violently rips it away and takes it for himself for a brief time.
Range: 700 + (20/40/60/80/100% All-Seeing bonus) units Cooldown: 20/17.5/15/12.5/10 Cost: 40/50/60/70/80 Mana Damage: 60/100/140/180/220 (+90% AP) magic damage
- Target champion is blinded and loses all vision for (1/1.5/2/2.5/3) seconds
- Maa can see anything that champion would normally been able to see including concealed/hidden units in the target's line-of-sight, but nothing that would be blocked by walls. This bonus vision is lost the instant the target's blindness is removed.
W: Consecrate Ground Maa marks an area of ground as sacred to him. After 1 second, any enemies still in the area suffer Maa's wrath.
Activation Delay: 1 second Range: 600 Area: 220 + (20/40/60/80/100% All-Seeing bonus) units Cooldown: 10 Cost: 60/70/80/90/100 mana Damage: 80/120/160/200/240 (+70% AP) magic damage
- All affected units are blinded for 1/1.25/1.5/1.75/2 seconds
E: Sight Beyond Sight There is more to the Maa than meets the eye -- for him, vision extends beyond what the eyes can see!
Passive: Maa retains vision of any unit that leaves his direct sight for (0.5/1/1.5/2/2.5) seconds. This includes units entering stealth, running behind terrain, or leaving his sight radius. This does not affect units which Maa sees due to his allies' vision.
Active: Area: Self/Global Cooldown: 50/45/40/35/30 Cost: 100 mana
- Maa instantly gains direct sight of the location of every champion and monster on the map, including stealthed units. This vision does not include minions or inanimate objects. The passive effect works on the vision granted by the active. Note that Maa only receives vision of the location. It does not reveal concealed/stealthed units if Maa would not be able to see them.
R: Overwhelming Vision Incensed at the continuing blasphemy of his enemies, Maa decides to teach a group of them a lesson in humility. He fires a beam from the heavens that grants all of his enemies that it touches complete vision of the entire universe -- they can see all that is, all that was, all that could have been. It is more than any mortal or immortal could possibly grasp, and the effect of such an onslaught of sensory overload is devastating.
Range: 600 + 100% All-Seeing Bonus Area: 220 + 100% All-Seeing Bonus Cooldown: 120/105/90 Cost: 100 mana Damage: (200/300/400)+0.5AP every half-second in the white globe
- A bright, solid-white column covers the area of effect for 1 second. While the column persists, all enemies within it or entering into it are suppressed and lose all vision except for the solid white column. Allies can also see the column, but it is transparent instead of solid.
- After the globe disappears, any enemies that were affected by it remain blinded for (1/1.5/2) more seconds as their vision slowly returns to normal over the same duration.