[Champion Concept] Kawen, The Infinity Lord of Truth (mobility+utility)

regonas·10/13/2015, 4:17:44 PM·1 votes·776 views
tinypic photo

Link for short info about infinity lords: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1EoevnAH-themed-concepts-infinity-lords-wanna-join-me

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Basic Info

He is Demi-god and he personify the divine order of Truth, so nobody is able to lie in his presence. All illusions and deceptions are revealed by him. He search for something who could allow hit to travel back in time to the time before first rune war, so he could fuse with ancient gods and become Almighty Truth of Runeterra. Not like other beings in this world, he can not be killed. While his mortal body can be destroyed, his immortal soul will reincarnate, so he can never be stopped, he can only be delayed. He also represents the balance of truth, so his body always represents all which is evil and all which is good (duality of opposite things). Because of that, everyone in his presence, no matter evil or good, can not keep any secrets. In addition, if someone looked too long into his eyes, then he/she will never be able to tell a lie.

Enemies: Ekko Zilean

Friends: other infinity lords

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COMBAT

Attack range: 300 (ranged attacks)

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Passive: Gaze of Truth: every 4th basic attack deal 30/35/40 (+20% of attack damage) bonus physical damage and cause you to teleport to your target.

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Behead the Liars [q] Deal 100/140/180/220/260 (+75% of attack damage) to nearby enemies around you. In addition, if enemy is showing you his back, then this ability will deal critical strike to him/her. Cooldown: 10/9/8/7/6 sec Mana cost: 45/50/55/60/65 Range: 265 Casting time: 0,1 sec

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Tell Me Your Lies [w] Compel enemies in front of you (in a cone) to reveal their secrets reducing their movement speed by 30/35/40/45/50% and their magic damage done by 32/34/36/38/40% for 2 sec. Cooldown: 12/11/10/9/8 sec Mana cost: 60 Range: 450 End width: 400 Casting time: 0,35 sec

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I See You [e] Passive: increase your movement speed by 10/13/16/19/22% whenever your movement speed gets reduced.

Active: grant vision in big area around you for 1,5 sec. In addition, every enemy champion within range of this ability will be revealed on the map for next 5 sec. Cooldown: 20/18/16/14/12 sec Mana cost: 80 Range: 1000/1100/1200/1300/1400

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Almighty Truth [r] Transform into ultimate form for 4/5/6 sec. While this form lasts, you can use basic attacks while moving and you suffer 25/30/35% less damage while moving. In addition, your every 2nd basic attack will proc your Gaze of Truth passive while transformed. Cooldown: 150/125/100 sec Mana cost: 100

~~ ~~ Build examples:

  1. item 3006 item 3153 item 3087 item 3085 item 3072 item 3031
  2. item 3006 item 3153 item 3071 item 3022 item 3742 item 3800
  3. item 3172 item 3142 item 3153 item 3071 item 3742 item 3035
  4. item 3009 item 1039 item 3142 item 3153 item 3022 item 3742
  5. item 3006 item 3004 item 3110 item 3078 item 3742 item 3026

2 Comments

Beyond Hell10/13/2015, 5:47:48 PM1 votes

A few things:

  1. Why did you recommend dead mans plate on him if he is considered range, dead mans plate is melee only. also the rage passive on BC would be halved.
  2. his AA range is really weird, its too long to be a bruiser, too short to be an AA carry, plus making him ranged weakens a lot of his power/potential (he cant use Deadmans plate, black cleaver's passive is halved, and he cant make good use of devourer)
  3. i dont like his e, the passive on it makes no sense (does it increase his movement speed, or reduce the effectiveness of slows), and the radius scaling on it is negligible (as reference Quinn s W's vision radius is 2100), the cooldowns are way too low, even with 80 mana with a muramana and cdr you could spam vision every 7 seconds + reveal enemies for 5.
  4. Next his w, the slow is fine, but my issues are it doesn't deal any damage and it only reduces Magic damage making it only good against ap casters.
  5. the q's range is really low, but i guess if you warp to the target it can work. but once he uses this he is basically stuck in the middle of the enemy team and is probably going to die.
  6. his passive wouldnt work well. heres why, 4 AAs is a lot and it would be darn near impossible for him to proc it, he would need to build a lot of AS but his ranges are so weird he would always be too close. and since he is classified as range he doesn't have a lot of access to item slows and he couldnt use devourer. he faces a lose lose situation, if he builds as a brusier/tank he would be fairly useless with his limited cc and damage and it would be hard for him to utilize his passive. if he builds AD/AS he would probably be too squishy and would not benefit from melee items that other as low range champs generally benefit and it becomes a risk to even proc the passive cause you could easily be put out of position.
  7. i dont know about his ult. its interesting and unique, the cooldown is really long and the time he has is way too short. its probably a little weak, the reduced damage/ uninhibited AA/ and buff on his passive are good, but i dont think he has enough time to make good use it.

the concept is interesting, but the numbers on him are really weird and ultimately make him a bad champion. its like you took the strengths of two different types of carries (AA assassins and ranged adcs) and spliced them together ignoring what makes each type strong. plus most of his abilities are really random and dont seem to coordinate with each other.