[Champions Request] Flipsy and Somday (two champions who would work together very well)

regonas·10/7/2015, 2:47:44 AM·3 votes·979 views

Sorry for delay, i am busy with my nuclear engineering courses. Links to requests:

  1. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/f224Xtkz-what-kind-of-champion-concept-would-you-like-to-see?comment=0005
  2. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/f224Xtkz-what-kind-of-champion-concept-would-you-like-to-see?comment=0007

Somday

http://i59.tinypic.com/bgwsbm.jpg

Attack range: 150

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Passive: Mighty Overrage: enemies suffering from any of your disables gets their armor reduced by 20%.

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Eye to Eye [q] Grab your targeted enemy pulling yourself to him/her and root him/her in place for 1 sec. In addition, when root effects ends, then he/she will suffer 65/100/135/170/205 (+70% of bonus attack damage) physical damage. Cooldown: 14/13/12/11/10 sec Mana cost: 40 Range: 240

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Going Up, Going Down [w] Cause your next basic attack to knock hit enemy into air for 0,75 sec. When enemy falls back to the ground, then he/she will suffer 50/80/110/140/170 (+85% of bonus attack damage) physical damage and will be stunned for 0,25/ 0,4/ 0,55/ 0,7/ 0,85 sec. Cooldown: 12 sec Mana cost: 55

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Smashdown [e] Jump over your targeted enemy and then smash him/her to the ground doing 100/145/190/235/280 (+125% of bonus attack damage) physical damage to him/her. Enemy is suppressed for duration of this ability. Cooldown: 20/19/18/17/16 sec Mana cost: 50/55/60/65/70 Range: 240 Total maximum range traveled: 240+150=390 Duration of ability: 1,2 sec

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Leogun [r] Passive: gain bonus attack damage equal to 2/3/4% of your bonus health.

Active: reduce remaining cooldowns of all other abilities by 4 sec and you gain 20/30/40 bonus attack damage for 5 sec. Cooldown: 180/170/160 sec Mana cost: 180

~~ ~~ What kind of champ he is As a support he is something like Alistar. He have nearly no mobility, but got a lot of disables and his passive helps all physical damage dealing ADCs. However, he is easy to kite and can support only through disables. He don't have any heals, buffs or shield, so hard-poke is a bad thing for him. As a top champion he suffers same problems as a support- he is easy to kite and have no sustain. However, he could be pretty good versus some other melee champions like: Nasus Darius Garen Tryndamere if played well.


Flipsy

http://i57.tinypic.com/2eogxzc.png

Attack range: 565

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Passive: Better Aim: you deal 5/7/10% more physical damage with your basic attacks to enemies who are suffering from any kind of disabling effect.

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Knee Shot [q] Shoot an arrow in a line dealing 50/90/130/170/210 (+80% of attack damage) physic damage to first enemy hit and reduce his/her movement speed by 70% for 1 sec. Hitting a disabled enemy will proc slowing effect only when all disable effects ends. Cooldown: 6 sec Mana cost: 55 Range: 840

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Move Now [w] Using on other ally champion: increase his/her movement speed by 30/34/38/42/46% for 1,5 sec.

Using on yourself: increase your movement speed by 20/23/26/29/32% for 2,5 sec. Cooldown: 22/20/18/16/14 sec Mana cost: 30 Range: 510

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Energy Manipulation: Healing [e] On other ally: heal him/her for 80/130/180/230/280 (+40% of attack damage) health.

On yourself: heal yourself for 50/80/110/140/170 (+25% of attack damage) health and gain 15/20/25/30/35% bonus attack speed for 2 sec. Cooldown: 12 sec Mana cost: 70 Range: 350

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Dance With the Lions [r] Remove all disable, slowing and damage over time effects from yourself and heal yourself for 100/125/150 (+30% of attack damage) health per any such effect removed. In addition, for next 5 sec you can use your basic attacks while moving. Cooldown: 120/105/90 sec Mana cost: 115

~~ ~~ What kind of champ he is He is like adc support for your support. He doesn't have that crazy much damage on himself (compared to Vayne ), but he have great sticking and assisting power. Because of his healing and movement speed buff he is a good choice with a melee supports who lacks engages on their own. He would be more like a team focused champion, because alone he lacks any kind of CC. However, with a good team he would be one of the best adc.

~~ ~~ https://www.youtube.com/watch?v=e5QEAI_O2IA

7 Comments

Fowus10/7/2015, 2:48:15 AM1 votes

hey I have that yugioh card :)

BLVCKSHEEP10/9/2015, 7:26:19 PM1 votes

They seem to based on champions already made for example "the bow" varus, ash, kindred, etc. The mace or hammer is totally "Trundle". Remember the concept of the idea is too improve coordination between two people. So the abilities should have a profound boost on the two siblings versus a different champ. I suggest the champions be younger...most of the in-game champs are older. Think of mischief champions you could even make the siblings related to an actual already made champion.

BLVCKSHEEP10/9/2015, 7:36:16 PM1 votes

You could always relate the two champions to someone already made. For example: Shaco- you could make the siblings related to him. But one would be able deal damage, whereas the other would take damage. Or siblings of Bard, Teemo, or Rengar. Of course considering how each champion already is you have to develop the siblings. Also, "The siblings" is the champion spotlight title. I can help you with the development of the champions details. But as far as the art, I cant draw anything. I have the ideas.