Kassadin rework concept
Base stats
Health: 580 Health growth: 75 Health regen:8 Health regen growth:0.4 Mana:300 Mana growth 60 Mana regen:3 Mana regen growth:1 Attack damage:60 Attack damage growth:3.80 Attack speed: 0.68 Attack speed growth: +4% Armor: 24 Armor growth: 3 Magic resist: 32 Magic resist growth: 3.5 Attack range: 175 (melee) Movement speed: 345
Some early game nerfs/buffs cleaner numbers etc.
Passive: Kassadin is able to hover over units, additionally his auto attacks deal an additional 2/4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36 + 0.02/0.04/0.06/0.08/0.10/0.12/0.14/0.16/0.18/0.20/0.22/0.24/0.26/0.28/0.30/0.31/0.32/0.33% AP Magic Damage, gradually increasing as he levels up.
Q, Void Slash:
60/65/70/75/80 mana ,
Cooldown: 16/15/14/13/12,
Range 225
Passive: Kassadin gains 10/15/20/25/30% increased attack speed. Additionally every second auto attack reduces the cooldown of Void Slash by 0.5 seconds
Active: Kassadin charges his Nether Blade to slow enemies hit for 25/33/42/50/65% for 0.7/0.9/1.2/1.6/2.0 seconds and additionally Kassadin deals an additional 5/10/15/20/25 + 0.2 total Ad magic damage on his next attack.
W: Void Explosion,
Mana Cost: 60/70/80/90/100.
Cooldown: 22/18/14/10/8.
Range: 550.
Aoe radius: 200.
Kassadin creates a Void pool in a targetted location, this pool lasts for 1.5 seconds and deals 30/40/50/60/70 +0.2 AP over the duration as a Dot, at the end of the timer the pool explodes to deal an additional 50/60/75/90/130 +0.5 Ap as magic damage.
E: Riftwalk,
50/60/70/80/90/100 mana + 60 Nether Dimensional Essence, max 100
Required Units travelled per stack: 250/235/225/205/185.
range: 250 base increasing by 100 for every 10 stacks over 60.
Total potential range: 650
Passive: Kassadin gains 1 Nether Dimensional Essence everytime he moves. The required amount of units travelled for each stack decreases with rank.
Active: Kassadin teleports to a targetted area to deal 20/40/60/80/100 + 0.35AP
R: Unspeakable Power,
100/100/100: mana
Cooldown: 130/115/95
Duration: 2/4/8 seconds
Passive: Kassadin permenantly gains 3/6/9% of his total AP
Active: Kassadin temporarily increases his attack damage by 30/60/90
So let me know what you guys think of this kit, is it toxic, balanced, balanced with a few tweaks, trash, or not trash with a few tweaks?
Inspiration: I've always loved Kassadins play style, but to me he always felt like he could be a mobile melee ap assassin.