Piltover needs a maid!

Chembaron Yamada·10/13/2017, 2:34:22 AM·3 votes·1,221 views

Hello summoners,

I think many of you are already familiar with the trope of the "super strong maid, who just wants to serve her master". It is pretty common in games/series and I would love to see Riot's take of that archetype!


Just to show some examples from other games and series, so you guys see what I am talking about:

https://feheroes.gamepedia.com/media/feheroes.gamepedia.com/thumb/3/38/Full_Portrait_Felicia.png/300px-Full_Portrait_Felicia.png?version=1657809dff8b8dc69219dfb487ffaedf Felicia from Fire Emblem Fates

https://orig00.deviantart.net/27ec/f/2017/061/a/0/kirumi_tojo___render_by_evgesha_krasavchik-db0xc4n.png Kirumi Tojo (The Ultimate Maid) from Danganronpa V3

https://pre00.deviantart.net/90b1/th/pre/i/2016/328/8/9/rem_re_zero___render___by_zenantia-dapbpmh.png Rem from Re:Zero


The obvious role choice for such a champion would be support, but I think that it would work pretty well for a jungler, too.

The only interest of the champion would be to serve her master, she doesn't care if she has to commit murder and other crimes to do so. That could give interesting opportunities for interactions with Caitlyn, Vi and Camille. Imagine her house being involved in highly organised crimes in Piltover and this maid, as the best fighter of the house, is the secret weapon. She is the only one able to fight Camille on equal level and that would give a great rivaly.

The dynamic would be interesting, since Camille wants to serve her house as well, but she is thinking herself what is best and tries to do greater good for the city. Meanwhile the maid just has the ambition to completely devote her life to her master, even if that dooms everyone else in the city.

She could use hextech devices, maybe special weapons she is able to hide in her uniform. And in my opinion, it would fill a personality we don't have: submissive. Most champions are independent, maybe even dominating in their personality (just look at Eve's rework).

But these are just examples, I would like to read what the community has to say about this idea! Do you have any concepts in your head for visuals, kit or lore? Share them here! I look forward to see what you guys think would be the perfect maid in the universe of League of Legends!

3 Comments

FloRaider4210/13/2017, 4:23:40 PM2 votes

Considering her thematic I would imagine a kit among those lines:

P: Eternal Servitude

When a nearby ally would take fatal damage Maidy (Placeholder name) instead transfers all damage that champion recieves in the next X seconds to herself. This effect has a CD and rather low range

When Maidys HP are 0, but there are still living allies nearby she can continue to fight until her mana reaches 0 or the allies leave her range. While this effect is active her mana gradually depletes and her abilities cost is highly increased.

Q: Due Punishment

Maidy is taunted by the target unit and gains increased MS and a spellshield for X seconds (taunt can be shorter than buff). The first attack towards the target deals increased damage and knocks the target towards the nearest vacuum (E), pillar (R) or tower. Enemies that recently have damaged Maidys allies take increased damage and are knocked back further. Procing the spellhield refreshes the MS buff.

W: Swift Service

Maidy propels herself forward a short distance and roots herself. While rooted, nearby allies can click on Maidy to use her as a jumping platform. This allows one champion to jump X units into the direction of Maidys initial dash. Casting this ability again cancels the root and gives Maidy a short MS boost.

E: Take out the Trash

P: Maidy gains X AR/MR per skill level.

Maidy throws a vacuum that continually drags enemy units towards the center. Once a unit has reached the center of the Area the vacuum explodes and deals damage to all units. The unit that activates the effect by entering the center is rooted for X seconds.

R: Heads on Silver Platter

P: If Maidy would gain a Kill, instead the last ally that dealt damage gets the kill.

Maidy summons a pillar for X seconds after a short delay, that automatically connects a chain to enemy champion in it's range. The chain is a maximum of X units long and can't be broken. Enemy units in the area around this pillar have their AR/MR reduced and Allies gain Spellvamp and LS.