The last character you played as in a game other than League is now a champion

Ionian Vulpix·5/23/2017, 2:16:02 AM·6 votes·850 views

Give them a kit.

I was playing Rivals of Aether, so... Absa, The Storm Architect http://imgur.com/SGxe1vu

500 ranged autos, Mage designed around controlling a lot of space

Passive: Storm's Blessing Every spell cast grants Absa a shield for 5%/10%/15%/20% of her AP (Increases at levels 6, 11, and 16), stacks up to 3 times and lasts indefinitely.

Q: Lightning Shot Shoots a medium beam of lighting in a straight line that damages and slows targets hit. Can be cast a second time in quick succession in a different direction with longer range, but with less damage. Hitting an enemy champ with both blasts grants Absa a decaying movespeed bonus, scaling with Q rank. If either beam hits a Cloud, the cloud explodes, dealing damage in an area around the detonation and rooting targets.

W: Cloud Control Passive: Detonating a Cloud using any of her other abilities charges Absa, giving her a brief movespeed buff Active: After 1 second, creates a Cloud at the designated location, dealing damage to enemies in close proximity. Clouds remain for 8 seconds and can be interacted with by her other abilities. Hold 2 charges and only 2 can be active at once.

E: Spark Surge After a brief animation, Absa turns into a ball of electricity and quickly dashes in a direction (skillshot dash), dealing damage and slowing all targets she runs into. Can be cast a second time in quick succession without the animation. If Absa dashes into a Cloud, the Cloud will detonate and stun all targets in an AoE around it.

R: Spark Bomb Charges Absa and any Clouds in range starting a channel. Absa is free to move and cast spells, but interactions between Charging Clouds and Q/E will not function. After 3 seconds, the barriers and clouds will detonate, dealing large damage to any targets nearby. Clouds cannot disappear during the channel time and any new Clouds formed while Spark Bomb is active will not be Charged, allowing Q and E to interact with them as normal.

16 Comments

Fondling Gems5/23/2017, 6:10:57 AM3 votes

Well I was just playing bloons tower defense because I am trying to complete my challenge of beating the game using only one type of tower, for every type of tower. Last one I did was no towers, just spikes and pineapples so....

Consumables - Lets call them a champion!

Passive - Consumables can not interact with the world directly, instead they may freely move around unable to be killed. Consumables does not have their own vision. Consumables starts with 1 level in each ability except ult.

Q: Road Spikes No Mana CD: 10/9/8/7/6

Consumables places spikes at a targeted location after a short delay. These spikes deal damage to those who walk over them. Spikes are invisible but briefly appear when enemies step on them.

Spikes have 2/3/4/5/6 health. When enemies walk over spikes they take X damage every half second. Every time a spike damages an enemy they lose one health.

W: Pineapple No Mana CD: 18/16/14/12/10

After a 3 second delay Pineapples explode dealing %max health damage in an area.

E: Money Current Gold CD: 5/5/5/5/5

Consumables gives all their current gold to an ally. X%/X%/X%/X%/X% of their given gold is converted into experience and given back to Consumables. Consumables does not get experience from minions he did not kill even if they die nearby.

R: Upgrade! No Mana Passive

Consumables upgrades all his abilities based on ranks in Upgrade!.

Q: Spikes do 25/50/75% increased damage to minions/monsters.

W: Reduces the explosion time by .75/1.5/2.25 seconds.

E: Gains 10/15/20 GP5


Ta Da! Consumables, the items that got sick on no one buying them! (Title WIP)

Consumables has global presence due to his natural 1000 movespeed and ability to walk through walls. Has the ability to farm waves anywhere on the map as the only thing that can harm consumables is the fountain laser. Relying on neither mana nor items he gives his gold to his allies while providing constant pressure. Sick of Yi Pentakilling your team? Play Consumables and laugh at their measly quadra kills!

Never get aced, always have waveclear (kinda) fill their base with spikes! If you thought Teemo was useless well do I have a champ in store for you. Play Consumables now!

DrCyanide5/23/2017, 9:07:25 PM2 votes

http://cdn0.sbnation.com/assets/3757789/zelda_link.png

I've been thinking of getting a Switch, and I've got the Gamecube's Legend of Zelda Collector's Edition, so I figured "Hey, why not play through all the old Zelda games before deciding?" Still playing through the original one (got the 8th piece of the Triforce, didn't get the special key, need to go back...)

Passive: It's a secret to everybody - Link gets bonus rupies gold when he doesn't kill an enemy.

Q: Boomerang - Bounces back at the first enemy hit, continuing through any number of enemies on the way back to Link. Any minion or non-epic monster hit is stunned.

W: Bombs - Link places a bomb that explodes after X seconds.

E: Shield - Passive: Link stops moving to deflect ranged projectiles heading towards him. Active: Link takes reduced physical and magic damage for X seconds.

R: Time Stop - All enemies on the screen with Link get stunned for X seconds.

Lauchmelder5/23/2017, 9:40:11 PM2 votes

Madknife (my Archeage char, female, literally Soraka)

Defiance (Passive): Increases MR of nearby allies by 10 + 1/2/3/4/5% of your own MR

Holy Bolt (Q): Shoots a projectile at a target enemy, damaging it by 20/30/40/50 + 20% bonus AP. If a nearby ally is under the effect of Blessing he heals for 33% of the damage done.

Antithesis (W): Heals a target ally for 50/70/90/110 + 30% of total AP.

Mirror Light (E): Removes CC from target ally or snare target enemy for 0.3/0,5/0.7/0.9s. If cast on an ally grants the buff "Blessing" which Increases received healing for 5 seconds.

Mend (R): Heals nearby allies for 100/200/300 + 20% of their missing HP. (Imagine Soraka ult with the AoE limitation of a Janna ult)

Ability names are actual skill names. Might be OP, I suck with balanced numbers.

nami tf5/23/2017, 4:43:55 AM2 votes

has been playing chess

uh....

FutureCreator5/24/2017, 4:52:21 PM2 votes

So last game I played was LIMBO, this is gonna be wierd I guess.

Namless Boy, The Lost Soul

Checkpoint (Passive) - Upon dying Namless Boy is revived next to the nearest friendly unit (800 unit radius) at 15% of his maximum HP. If there are no friendly units he is revived on the spot he died with 10% of his max HP instead.(240 second cooldown)

Summon Block (Q) - Summons a block to a target location that deals 20/40/60/80/100(+70% AD) physical damage. The block remains and can be manipulated by Namless Boy's other abilities. The block will act as terain. A maximum of 6 blocks can be summoned at once. A block will dissapear after not bieng manipulated for 7 seconds.

Push (W) - Namless Boy dashes in the target direction dealing 50/70/90/110/130(+100% AD) physical damage, slowing all enemies hit by 60% for 2 seconds. If there is a block in Namless Boy's path the block will be pushed. Enemies hit by the block will be knocked up and dealt 70/90/110/130/150(+180% AD) physical damage.

Gravity Swap (E) - First Cast: 4 arrows will shift above Namless Boy's head, each signifying a direction. Second Cast: A direction will be selected and all blocks and minions within a square area around Namless Boy will be flung in that direction (400 unit radius) and stop at the end of the area around Namless Boy. Enemy units within the area will be dealt 30/40/60/80/100 (+30% of AD) (+70% AP) magic damage. If an enemy unit is hit by a block they will be dealt an aditional 70/80/90/120/150 (+180% AD) physical damage and be stunned for 2 seconds.

World Rotation (R) - Spawns 3 blocks around a target champion, which is targeted as a center of rotation. All present blocks then will begin to spin around the center of rotation for 6 seconds knocking up and dealing 100/200/300 (+150% AD) to all enemies hit. The blocks will not act as terain while they are spinning and enemies can be hit by multiple blocks. An enemy can not be hit by the same block more than once.

TheHobbits5/23/2017, 7:20:43 AM2 votes

Kyle Crane (From Dying Light)

https://static.giantbomb.com/uploads/scale_small/15/150806/2735198-crane.jpg

Passive

  • Momentum: Moving gains momentum. Some abilities require more momentum before they can be cast. Standing still for too long and Crane will begin to lose Momentum.

Unique Shop Item:

  • Right Tool for the Job: Crane has a personal unique item available in the shop. It is a melee weapon that can be upgraded to gain different effects. Heavy Pick Axe - No longer gain attack speed, but gain dmg. Critical hits slow targets. Longer range. Crowbar - Basic weapon. Mid range. Short Knife - Deal less dmg, but attacks build up stacks of Bleed. Short range.

Items can also be given 1 upgrade to deal bonus physical or magic dmg.

Q - Kick/Slide When standing still, or below 10% momentum, Crane will Kick in front of him dealing dmg and slowing for 1* second. When above 10% Momentum and currently moving Crane will quickly slide forward dealing dmg to targets he passes through and slowing them for 5* seconds.

W - Firecracker Crane throws down a Firecracker attaching to a target and attracting 1-5 zombies. Zombies will be attracted to Firecrackers for its duration and attack nearby enemies and Crane. Zombies will then continue down a lane. Zombies will attack Crane if he is too close as well.


I cant think of more at the moment. but yea

Tristan Griffon5/24/2017, 12:46:09 AM1 votes

http://main-im-char-1.gamewise.co/Nanashi-368975-large.png (Still dunno how to do images like that, so.)

Nanashi, the Half-Synthister, from Akiba's Trip: Undead and Undressed. Not sure what his abilities'd be though, since they change on weapon type and partner, I do believe.

Wayward Killjoy5/24/2017, 6:02:37 PM1 votes

Pikachu o.o

Passive: Static Physical melee hits against Pikachu grant stacks of charge, after 3 stacks the enemy is stunned for 1.5 seconds, enemies can not be stunned again for another 15 seconds in combat, this will reset if out of combat for 5 seconds.

Q: Thundershock Pikachu shoots a bolt of lightning forward in a skillshot, dealing X magic damage and chaining to up to 4 more enemies, if Thundershock hits 3 or more champions they are stunned for 1 seconds

W: Electroball Pikachu charges for .5 seconds before shooting a ball of electricity as a skillshot, dealing X damage and slowing the target, if the target is slowed or stunned this skill does extra X damage.

E: Iron Tail Pikachu flips backwards and does x amount of Physical damage in a cone in front of him, enemies hit are knocked back for .25 seconds.

R: Catostropika Pikachu hurls himself into the sky for 3 seconds, during this period Pikachu is immune to damage but can be CCd. Pikachu rains down Thunder in an area around him damaging enemies for X magic damage. At the end of Catostropika Pikachu will land on the ground and knock back nearby enemies with a bolt of electricity, dealing X magic damage.

Dragon Master5/23/2017, 2:34:32 AM1 votes

Why did you post this on two different forums.

Kuzja15/24/2017, 6:51:25 PM1 votes

This is a hard one because of the different classes you pick for this character. I'll just stick with my favorite abilities: http://vignette4.wikia.nocookie.net/sonny/images/1/13/Sonny_Sonny_2_1.png/revision/latest?cb%5Cx3d20120916023636 Sonny from Sonny and Sonny 2

http://vignette2.wikia.nocookie.net/sonny/images/4/4e/Psychological.png/revision/latest/scale-to-width-down/180?cb=20120326060503

Roles: Primary - Mage Secondary - Marksman

Passive - Charged Blood All of Sonny's abilities gain additional magic penetration per level and basic attacks are dealt as magic damage based on ability power

Q - Electrical Storm Sonny fires an electronic projectile at a given direction. When it hits a target, Sonny gains bonus mana regeneration for 3 seconds

W- Shock Therapy This deals magic damage to the target and removes buffs depending on the tier of this ability Tier 1 removes 1 buff Tier 5 removes 5 buffs

E - Electronic Charge Sonny fires another electronic projectile at a direction, dealing magic damage to the first target it hits, lowering its lightning defense but increases its movement and attack speed for 5 seconds. (Noticed I said it lowers Lightning Defense which means this would only apply for allies with lightning abilities like Xerath and Kennen )

R - Wraith Form Sonny transforms into an electronic ghost for a few seconds, increasing his attack speed and movement speed and deal more damage with his attacks. This would however convert ranged attacks to melee attacks. These melee attacks however deal twice the amount of damage.

Appearance: Normal - http://vignette4.wikia.nocookie.net/sonny/images/f/f8/Dark123456789_Psychological_Sonny_2_1.png/revision/latest?cb%5Cx3d20120718235925 (Except the weapon should also have a yellow light)

Wratih Form - https://vignette2.wikia.nocookie.net/sonny/images/3/3a/Wraith_Form_Animation_Sonny_2_1.png/revision/latest?cb=20121127010916

EvilNeon5/23/2017, 5:11:34 AM1 votes

Master chief from Halo. Hmmmmmmmm yes, kled op op.

Ýones5/23/2017, 5:46:51 AM1 votes

Look up The Lost Vikings from Heroes of the Storm.

Sarchiapon5/23/2017, 8:03:10 AM1 votes

http://images2.mobilenapps.com/data/images/full/23071/nier-automata-e3-2016-trailer-ps4.png

Umh, 2B

Not so much of an interesting kit i guess. It's all slice and dice while jumping and shooting...

showcase255/23/2017, 7:30:57 PM1 votes

Murdock from Paragon

That was easy. [slayer-jinx-wink]

łnśane5/23/2017, 8:45:49 PM1 votes

Commander Shepard? Alright let's do this [slayer-pantheon-popcorn]