Champion Idea: Kaiden, The Selfish Sniper

Billcurme··5 votes·1,726 views

Billcurme here. Today I bring you a champ that I've wanted to see in league for a bit now. I don't do carry's as much as the other champ styles, so please bare with me, and as always your reviews would be greatly appreciated.

Warning: He has a fair amount of quotes. Note: Quotes are out-of-date, and not adjusted to his new abilities

Kaiden, The Reckless Ranger A Billcurme and Cryptekz champ idea

Appearance: Young man with a high-society steampunk get-up. Wild brown hair, no beard, sharp looks. Very large steam-punk Great Bow.

Skin Ideas: Midevil Kaiden: Green tunic, robin-hood hat. Classic wooden bow. Throws out an apple for his W.

Statistics: Health: 515 (+78/level) Hp Regen: 5.75 (+0.55/level) Mana: 330 (+37/level) Mana Regen: 7.255 (+0.50/level) Ad: 51 (+4/level) As: 0.6 (+3%/level) Armor: 21 (+3/level) Mr: 30 Ms: 325 Range: 650

Abilities: Above it All (Innate): While standing beside a wall or terrain a silhouette will appear on that wall that Kaiden can click to construct a ZT-35 Treetop Encampment Turret on the terrain with 2 hp over 2 seconds. Kaiden can then click on the ZT-35 Treetop Encampment Turret to climb into it, becoming untargatable, and gaining increased vision range and the ability to see over walls. Kaiden can only have 3 Encampments at a time. If Kaiden goes to create another Encampment, the earliest one he made is removed.

Moving while perched in an Encampment will cause Kaiden to exit the Encampment. After exiting an Encampment, Kaiden must wait 15 seconds before entering another Encampment. Killing an enemy champion will instantly remove this lock-out.

Encampment’s take 1 damage from Champion basic attacks. Destroying an Encampment grants the enemy 15 gold. Encampments are instantly destroyed by Turret shots. If Kaiden is in an Encampment while it is destroyed, he falls to the ground and is stunned for 1 second.

This ability has a 180/140/100/60 second cooldown.

Trick Shot (q): Cooldown: 12s
Mana Cost: 60/65/70/75/80 Range: 750 Kaiden fires a trick arrow in target direction, dealing 60/70/80/90/100 (+70%ad) physical damage to the first enemy hit. If the arrow strikes terrain or Kaiden’s Drone from Target Practice, it will bounce at an angle back as a cone of 3-7 arrows, each dealing 80/95/110/125/140 (+90% ad) physical damage to the first enemy hit. The number of arrows released is increased the farther the initial arrow travelled. Angle of the bounce is determined by the angle at which Kaiden strikes the terrain or Drone.

While perched within a ZT-35 Treetop Encampment Turret, the cooldown of this ability is reduced to 6 seconds.

Special thanks to LunaGalaxy14 for the idea of having this ability bounce off his W.

Target Practice (w): Cooldown: 14/13/12/11/10s Mana Cost: 40 Range: 1500 Kaiden tosses out a target drone with 2 hp in target direction, which he can attack with an additional 200 range. If Kaiden destroys the drone, it explodes, dealing 100/125/150/175/200 (+75% ad) physical damage to enemies around it and revealing the area for 3 seconds. Enemies can attack and destroy the drone, earning 20 gold.

While perched within a ZT-35 Treetop Encampment Turret, this abilities range is increased to 2000, and can always be attack by Kaiden while within the Encampment.

(Striking the Drone with his Trick Shot will count as a basic attack against it, helping to cause the detonation faster.)

Itchy Fingers (e): Cooldown: 24/22/20/18/16s Mana Cost: 70 Passive: If Kaiden has gone 6 seconds without damaging someone, he becomes Impatient, causing his next 2 attacks against non-structures to have max attack speed. While perched in a ZT-35 Treetop Encampment Turret, this is reduced to 3 seconds. If Kaiden leaves an Encampment while Impatient, he loses Imptient and gains 50 move speed towards enemy champions for 1 second. This movement speed ends if Kaiden takes an action.

Active: Kaiden gets fed up with waiting and begins firing rapidly for 5 seconds. While this ability is active, Kaiden gains 30/32.5/35/37.5/40% bonus attack speed. This bonus ends if Kaiden does not move towards enemy champions or take an action for 0.5 seconds.

If Kaiden is perched in a ZT-35 Treetop Encampment Turret, this ability instead grants Kaiden 15/20/25/30/35% attack speed for 4 seconds. This bonus is removed if Kaiden stops attacking or casting abilities for 0.5 seconds, or if he leaves the ZT-35 Treetop Encampment Turret.

Watch This! (r): Cooldown: 100/90/80s Mana Cost: 100 Range: Global Passive: While perched within a ZT-35 Treetop Encampment Turret, Kaiden’s basic attacks and Trick Shot gain an additional 100/150/200 range

Active: Kaiden fires his ultimate arrow, launching a thin global projectile in target direction. This arrow deals 150% ad physical damage to the first enemy champion hit plus additional damage based on distance travelled. If the arrow strikes an enemy champion, the arrow bounces in the direction of the mouse and gets faster, and gains 30% increased damage. This arrow will continue to bounce off of enemy champions until it leaves the map.

(While perched within a ZT-35 Treetop Encampment Turret, the screen will zoom out slightly)

(While perched within a ZT-35 Treetop Encampment Turret, if Kaiden launches a basic attack against an enemy turret while out of its range, the turrets team is alerted via a ping)

Projectile Details: Speed: 1700 Additional speed per bounce: 350 Width: 75 Additional damage calculation: 5 damage per 100 travelled

Lore: Life has always been an easy one for Kaiden Zatz. Born the only son of a brilliant Zaun scientist, Kaiden has grown up in a life of refinement and pleasure, wining and dining with the upper crust of Zaun and Noxus all his life. While by no means cruel, Kaiden has never had a drive to do anything for anyone but himself, as others have done for him his entire life. Though a brilliant man in his own right, Kaiden has never had the drive to invent for anything other then personal enjoyment, seeing the world as nothing more than his personal playground.

It was one of his father’s hunting trips to the Kumungu Jungle that inspired Kaiden to embrace his natural talents. Bored with the simplicity of hunting with guns, Kaiden took up the bow instead, reveling in the challenge--as well as his own skill with the weapon. Finally finding something to help starve off his ever increasing boredom, Kaiden embraced the weapon with more enthusiasm then anything before in his life. Finally utilising his innate genius, Kaiden crafted a bow unlike any before. Though technologically advanced, this gigantic weapon still required great skill to use--a perfect blend of the challenge he sought and the superiority he craved. Striking out with his huge creation in tow, Kaiden wanders throughout Runeterra, seeking not justice or glory, but simply something to keep him entertained.

The Bow Base materials include choice pieces of wood obtained from the Kumungu Jungle, treated with Zaunite Synthetic Bio-Fluid, plated with flex-steel and held together with Mega-Adhesive contracted from Singed. Made to stand roughly 188cm tall. Smart-plates implanted to aid in maintaining proper curve and tautness.

String was created using micro-fibres extracted from several choice piece of metal, cured with Zaunite treating acid. Result is incredibly sturdy while maintaining flexibility, though incredibly sharp. Specialised gloves needed to draw bow-string without self-injury.

Additional modifications include detachable scope to aid with aiming and spotting target, on board gauges to help track stress on the bow, and snack compartment in case of emergency.

It is of my opinion that this is my greatest creation. I'm dubbing this 'The Windkiller Mark II.' Paired with Scatter arrows, Zaun-tech guided arrows, and the Zaunian Eye scouting drone, I believe I am prepared for any challenge.

Preparations for the creation of 'The Windkiller Mark III' will begin shortly.

-Notes from Kaiden's scientific Journal-

Quotes:

Selection: Your day just got better.

Ban: Probably wise. I'm too much for this world.

Starting a match: You can all relax now. I’ve got this. That’s right. I’m actually here. Your not delusional. I have arrived. This place really could use more ME.

Movement: There’s plenty of me to go around. Who are you to tell me where to go? I like to walk slow. Give the ladies something to look at. No need to rush. I’ll end this anytime I want. You and me baby, we’ve got all the world. Don’t kiss the ground yet. I’m almost there. Ladies, prepare to swoon. I’m sexy and I know it. Man I’m pretty. I make the world a more beautiful place. Sexy, smart, talented. What more could you want? I did the math. They lose. It’s tiring being this awesome.

Attacking: Try to run. It makes things more interesting. Watch closely. You’ll see my muscles flex. Calculating arrow’s trajectory... Wind velocity will add a 75% drop in flight... Aim high, hit the target... Almost missed. Nah, just kidding. I don’t miss. Drop dead gorgeous. Lead the shot, know where they’ll be. I was seeking a challenge. Guess I’m just too good. Aww great, I’m getting bored again.

Joke: Funny story. See, I once missed a shot hahaha phew. Yeah, I can't miss. Now, I'm not perfe- hahaha nope, can't say it.

Joke near an enemy Ahri Ahri: Your turn to be charmed. You know, the tails work.

Joke near an enemy Akali Akali: Dive me all you want. I got your balance.

Joke near an enemy Anivia Anivia: I’ve never been a fan of ‘cold turkey’. I always did enjoy hunting birds.

Joke near an enemy Annie Annie: Shouldn't you be in school? Aww how cute, a little girl and her doll-ahh! Fire!

Joke near an enemy Ashe Ashe: Nice curves. Bows good to.

Joke near an enemy AurelionSol Aurelion Sol: Are you my spirit animal? Selfish, cocky, rude. A dragon after my own heart! Do you and Shyvanna have anything going on... together...? Hm? Why? Uh... no reason...

Joke near an enemy Caitlyn Caitlyn: Don’t worry, Officer. I brought the fuzzy cuffs.

Joke near an enemy Cassiopeia Cassiopia: Well the snake half is off putting, but on the other hand I bet you have a silver tongue.

Joke near an enemy Diana Diana: Cheer up already. Nobody swoons over a scowl.

Joke near an enemy Elise Elise: I don’t really do the ‘tied town’ thing. Yep, gotta say it. I’m a leg man.

Joke near an enemy Evelynn Evelynn: I see your more of a ‘light’s off’ kinda girl.

Joke near an enemy Fiora Fiora: If looks could kill, you’d be the last woman alive.

Joke near an enemy Illaoi Illaoi: That’s a lot of women. I’m a brave man. Not sure if I’m THAT brave.

Joke near an enemy Irelia Irellia: My dear, your simply stunning. I hear you like things rough. Glad I don’t have to hold back.

Joke near an enemy Janna Janna: Only thing the wind is good for is what it does to skirts.

Joke near an enemy Jinx Jinx: Gotta love the crazy ones. Have you ever tried a bow?

Joke near an enemy Kalista Kalista: If you had a spear for every person I’ve crossed, you’d crumple under the weight.

Joke near an enemy Karma Karma: I do love a little chase.

Joke near an enemy Katarina Katarina: Some would say you really know how to make a point and drive it home. I wonder if you are as fiery off the fields as you are on them.

Joke near an enemy Kayle Kayle: Why cover up such an angelic face. Baby, my looks make the angel’s cry. Your sister’s hotter.

Joke near an enemy Kayle Kayle (Unmasked) Let’s see if your skills match your beauty.

Joke near an enemy Kindred Kindred: Let’s dance. It wouldn’t be our first tango.

Joke near an enemy Leblanc Leblanc: Twins? My lucky day!

Joke near an enemy Leona Leona: I wonder where those tan lines end...

Joke near an enemy Lissandra Lissandra: I heard you were an Ice Queen, but the rumours were clearly understated.

Joke near an enemy Lulu Lulu: Wait, how old did you say you were?

Joke near an enemy Lux Lux: Darling, be the brightest part of my day and make this easy on yourself.

Joke near an enemy MissFortune Miss Fortune: I love a woman who’s not afraid to flaunt what she’s got. Let’s see if you can keep up that strut when I’m through with you.

Joke near an enemy Morgana Morganna: I’d like to see how you earned those wings. Your sister’s hotter.

Joke near an enemy Nami Nami: Those are some impressive... air bladders.

Joke near an enemy Nidalee Nidalee: Let’s not beat around the bush. (Cougar form): Aww, kitty cat thinks she’s got claws.

Joke near an enemy Orianna Orianna: When they said you were robotic, I didn’t think they meant literally. And I thought ‘I’ had balls of steel.

Joke near an enemy Poppy Poppy: I’m no hero, but I ‘wield a hammer’ just fine. I have some experience ‘hammering’

Joke near an enemy Quinn Quinn: I’m not sure if I should start with the white meat or the dark meat... Don’t fly too close, love. Wouldn’t want to melt your wings.

Joke near an enemy RekSai Rek’sai: That things a girl?!

Joke near an enemy Riven Riven: That bouncing strike is simply... mesmerising. I like the way you... bounce.

Joke near an enemy Sejuani Sejuani: I love me a lady who knows how to ride. Lucky boar.

Joke near an enemy Shyvana Shyvanna: Every dragon needs a good tamer, love. Don't make me be your slayer. I don't like the horn motif.

Joke near an enemy Sivir Sivir: A little birdie told me you’ll do anything for gold. *So how much does it cost to get you to mix business with pleasure? Love, the only thing you’ll be trying to catch is up to me.

Joke near an enemy Sona Sona: Speechless, eh? Yeah, I have that effect on women. Ah, music. An excellent way to announce my presence.

Joke near an enemy Soraka Sorraka: Is that a banana in your pocket, or are you just happy I’m here?

Joke near an enemy Syndra Syndra: I hear you like power. Allow me to demonstrate. Playing with your balls again, Syndra? My, how indecent.

Joke near an enemy Taric Taric: Okay, now I’m just confused. I am truly, truly outrageous. Impressive. Your almost as pretty as me.

Joke near an enemy Taliyah Taliyah: Your a little young to rock with me, honey.

Joke near an enemy Tristana Tristana: I’ll make you reset alright.

Joke near an enemy Varus Varus: Varus! Pants!

Joke near an enemy Vayne Vayne: Please roll again. I want to admire your... technique.

Joke near an enemy Velkoz Vel’koz: What a lucky creature, to have such a big eye. You can see me so well with it. Analyze me, and this world will seem like a paradise. What’s that, you like to watch? I don’t mind.

Joke near an enemy Vi Vi: I can think of a better use for those hands.

Joke near an enemy Zyra Zyra: A rose by any other name probably wouldn’t be trying to kill me. I can’t get tangled up in your affairs.

Joke near an enemy Bow User (Ashe Ashe, Kindred Kindred, Varus Varus): Mine’s bigger. This is how a real archer moves. I am NOT compensating! Yes, I tricked out a bow.

Joke near an enemy Pool Party Fiora Fiora, Pool Party MissFortune Miss Fortune, Pool Party Leona Leona, or Pool Party Lulu Lulu: I’ve always been good at making a ‘splash’ with the ladies.

Taunt: You'd be more interesting with an arrow in your eye. Congratulations. You have the honour of keeping me entertained.

Taunt near an enemy Corki Corki: What goes up, must come down. Up to snuff eh? Let’s put that to the test.

Taunt near an enemy Draven Draven: Not Draven. Faaaaailure. Take notes, Draven. You might learn something. Don’t worry Draven. Everyone looks bad next to me. Poor little Draven. Shouting so hard for people to notice him. Too showy. You lack precision.

Taunt near an enemy Ezreal Ezreal: You call that skill? Maybe one day, you’ll be half the man I am, Ez.

Taunt near an enemy Fiora Fiora: A sword, Fiora? Oh honey, your not even trying. Don’t worry Fiora. I’ll make your defeat beautiful.

Taunt near an enemy Graves Graves: Close Graves, but no cigar.

Taunt near an enemy Jayce Jayce: I’m what you aspire to be. A gun-hammer? How convoluted. You don’t even know what you want, Jayce. Don’t worry Jayce: I’ll look after your lady-friends.

Taunt near an enemy Ivern Ivern or Maokai Maokai: The bow I could make out of you...

Taunt near an enemy Jhin Jhin: You find death beautiful? Well I’m about to make you gorgeous.

Taunt near an enemy Kindred Kindred: So you’re the one I send them to. I guess I can live with that. I always knew death would use a bow.

Taunt near an enemy KogMaw Kog’Maw: If you vomit in my shoe, I’m putting an arrow in your jaw. Whose a dumb little void doggy? You are! Yes you are!

Taunt near an enemy Lucian Lucian: Say hello to Senna for me. Good thing Senna’s already gone. I hate to take a man’s wife. Tell Senna I miss her, cause I won’t miss you.

Taunt near an enemy Super Galaxy Rumble Rumble: Your’s is the drill that gets pierced by my arrow.

Taunt near an enemy Varus Varus: So you sacrificed everything to protect something, then used it anyway? Brilliant plan.

Dance: Do the monkey with me!

Getting hit by Ahri Ahri’s Charm: Usually this goes the other way! Pretty. Lady. Can’t. Resist. Lady figure!

Gaining Hubris: Immovable. I don’t even have to move. Come and get me. I dare you. Come at me! Think I'm cocky? Come on then.

Getting hit by Ahri Ahri’s Charm while in Hurbis: Nice try, babe. I know I’m charming, but nows not the time. I’m the only one sweeping people off their feet today, sweetheart.

Getting hit by Blitzcrank Blitzcrank’s Rocket Grab while in Hubris: Hands off the merchandise. Bad robot! No man-candy for you.

Getting hit by Draven Draven’s Stand Aside while in Hubris: Better luck next time, Draven. Aww, what’s wrong? Am I in your spotlight? Now your just Axing for it. Didn’t anyone ever teach you how to take turns? Cause it’s ALWAYS my turn.

Getting hit by Janna Janna’s Howling Gale while in Hubris: The windswept look works on me. Sorry love, can’t blow me away. Well, not yet.

Getting hit by Malphite Malphite’s Unstoppable Force while in Hubris: Meet the Immovable object.

Getting hit by Poppy Poppy’s Keeper’s Verdict while in Hubris: Hammer time? Stopped. That was half an inch from making a lot of ladies sad.

Getting hit by Skarner Skarner’s Impale while in Hurbis: Hey! I’m the only one around here doing the impaling!

Getting hit by Singed Singed’s Fling while in Hubris: I’ve never been a fan of being handled by men. No offence.

Getting hit by Tristana Tristana’s Buster Shot while in Hubris: Aww sweetie, stop trying to push me away.

Getting hit by Vi Vi's Assault and Battery while in Hubris: Hit me as hard as you want, your just another brick. Wanted to get close to me that bad, eh love? If you wanted to dance, all you had to do was ask.

Getting hit by other Displacement effects while in Hubris: Nope. Nice try.

Gaining Impatient: Come on, come on. Get closer... This is so boring... Want to shoot someone so bad...

Using Watch This: Watch this. Keep your eye on the arrow.

Getting an assist: I let you have that one. Yeah, I’m generous too. I know I earned it, but I can share the glory. Now you do me a favor, and save ME the next one. The team that slays together, stays together.

Getting a Pentakill: Come on, I need more! Five already? This is too easy. Calculated.

Getting a Pentakill with Watch This: Easy. I make murder look good. I only need one arrow. Who the hell do you think I am?

Getting a first blood on an enemy Draven Draven: Draven, eat your heart out.

Upon Respawning: Rumors of my demise have been greatly exaggerated. Don’t worry ladies: I’m still here.

Is it sad that I kinda want to add more quotes? Particularly for items, attacking and movement. Still, this will hopefully give you a decent insight into the personality of this glorious douchnozzel of a champ.

Well, that's all for now. I hope you enjoyed this champ idea, and as always, feel free to comment. I'm actively trying to improve this champ idea, and all feedback is appreciated.

I am pleased to relay to you all that this champion concept has been submitted into the CCOS for the month of November.

I am in no-way expecting this to get very far, but as this concept is near-and-dear to my heart, I'm looking forward to the brutal criticism to help me shape this champ idea into something reminiscent of a decent champ concept.

A link to the contest page is right Here. Please check it out. There are some amazing concepts there.

20 Comments

ready for combat2 votes

Ive put some thought into the mechanics and the short lore you have. i want to say Im glad you thought of ways to add clear counter play to this character unlike some concepts i usually see, but i think you added to much that it makes him a bit weak (with his W and E). i also think most of the ability's step a bit outside of his theme and you have the counter play in the wrong parts of the character (put more of his power into when hes immobile). Although the themes of this champion are overlapping with Jhin and Draven personality wise you could still make this unique.

i think the abilitys could go more like:

Passive - The Waiting Game: After not moving or taking damage for 2.5 seconds Kaiden takes a knee, gaining (50 + 5 per level (+20% of Bonus attack speed)) increased ability range. and after 4 seconds of dealing no damage he becomes Inpatient. this ability goes on a 4 second cooldown when taking damage.

this moves the passive of his ultimate into this one making it a better transition through the game.

Q - Trick Shot: after a 0.25 second delay he fires an arrow in a target direction dealing 50/70/90/110/130(0.3 AD) physical damage to the first enemy hit. it then breaks into three bolts behind the original target in a cone dealing 25/35/45/55/65(0.15 AD) per bolt. while in The Waiting Game the cooldown is reduced to 4 seconds.

if this projectile hits a wall it will break into the three bolts in the opposite angle.

Cooldown: 12/11/10/9/8 seconds Cost: 45/50/55/60/65 mana Range: 500 / 250 cone

note that both the cone range and projectile range will be increased by your passive making his passive more core to his kit. the cooldown when he is in The Waiting Game makes it easier for him to hold a spot down utilizing the most of his clearing.

W: not much to say about it

E - Earthen Quiver: Passive - Inpatient: after 4 seconds of dealing no damage when in The Waiting Game he becomes Inpatient.his next basic attack gains (50 + 5 per level) bonus range and is guaranteed 20/30/40/50/60% increased movement speed when he moves toward the hit target for 3 seconds. he loses this once he moves without hitting an enemy. (12/10/8/6/4 second cooldown)

Active: Kaiden drops his quiver to the ground at his feet for 8 seconds. When Kaiden is standing near an Earthen Quiver, he gains 30/35/40/45/50% bonus attack speed. Earthen quivers break when Enemies step on the Earthen Quivers to destroy them, the duration runs out, or until Kaiden has fired 4/5/6/7/8 enhanced shots from them.

i feel that it would play more into him being a rich boy when nothings happening and gets anxious to shot something.

over all i think you could do a bit more exploration to develop a unique neash to give him something special that he can only do that has'nt been done.

ready for combat1 votes

also his attack range would need to be reduced to 500 to compensate for E passive.

Billcurme1 votes

Thanks so much for the comments. I'll need to think about how I want to balance things out.

A few things I would like to clarify (note that I'm not saying I'm unwilling to rework my ideas, I just want you to see my view-point when I designed them in hopes of working together to make this champ idea the best it could be.)

His Passive: Immovable was originally designed to try and help counter some of the inherent risks of standing still as a carry. With powerful pokes and movement displacing effects, the enemy could punish him REALLY hard. Also, the idea was he was cocky enough that he thinks he doesn't even have to move. Would also give him a unique counter-nieche. That said, I LOVE your idea for a passive thematically. The impatience of a rich entitled city boy. Love it. I'd love if we could find a common ground between the two passives, so we could explore this thematic dynamic for the champion.

His Q: The original idea for this skill was to encourage the tricky shot. Having the original arrow not do as much damage and not separate if it hit non-terrain meant that you really wanted to try for the bounce-shot, with the enemy having the chance to counter it by intercepting the original arrow or moving away from the wall you want to bounce off. That said, I'm fine with the idea of making it a little less punishing to go straight for the kill, though I'd want to tweak the numbers.

His E: Now to clarify, this ability was actually the very first thing I designed about this champion. I wanted to have the idea of a Great Bow champion who set his arrows down in the ground to make it easier to fire them much faster. That said, I was always aware the numbers could use some tweaking, so the idea of having it with a lower cooldown and less shots in the quiver is fine with me. Does give him a little less counter play, though still some. I will say that I'm a little worried about how fast the buff would make him, making it very difficult for him not to fire off all his shots before the enemy has a chance to destroy his quiver.

His Range: When I designed this champion (back when Varus was still a fairly new champion), I had been really eager to explore the idea of a Great Bow champion. Unlike Ashe and Varus, this guy hauls the largest bow he can find into battle, using the powerful curve to launch a deadly flurry of strikes from a great distance away. I realise in hindsight that I did not clarify in his lore that he uses such a massive bow (the only hint of it is in his quotes to other Archers, talking about how his is bigger), however that is one feature that I would be a little hard-pressed to remove.

One final question for you. You haven't mentioned his Ultimate anywhere in your comment. Nothing to say? Alright with the increased range with his passive? Thoughts? Comments? Concerns?

Thank you once again for taking the time to look at this little idea I have here, and thank you so much for the comments. You've given me a lot to think about.

Cheers,

-Billcurme-

Billcurme1 votes

Also something I forgot to mention: His lore was literally the LAST thing I designed about him, so I understand if somethings don't sink up. Heck, was originally from Kumungu when I first designed him, till I realised it overlapped with another champ idea I wanted to do. The whole 'Rich, entitled pretty-boy' thing was never a priority when I originally designed him. That said, I actually like it (especially with your ideas for the thematics in his kit), so I'd be willing to roll with it.

ready for combat1 votes

i see with his ultimate that it bounces, im not to sure on how many times and would the player be locked to the projectile or would it zoom out like Jhin ult? if the projectile can damage turrets then maybe it could exicute them under 500 - 250 health sorta like Ziggs satchel charge. him having a long bow would be something you could definitely build off and emphasize into his kit (sorta like the example of the passive i gave), but since hes a blend of Zuan and a bowmen he should involve a lot more special Zuan tech, but also blending his personality into the ability's and attacks.

im glad you found this helpful in improving your concept

Billcurme1 votes

So, I've taken another look at his kit. I'll post my ideas here, and if enough people like them, I'll probably edit the main post. As the catalyst to these changes, I'd love to hear you opinion on them.

His Passive:

Immovable (Innate): After not moving or taking damage for 3 seconds, Kaiden deploys the anchoring spikes in his boots, gaining Immovable. While Immovable, Kaiden gaining immunity to displacement effects. Kaiden cannot gain Immovable when below 30% of his max hp, and loses the effect if he drops below 30% max hp. At level 6, Kaiden also gains 10% damage reduction while Immovable. At level 11, Kaiden will become Immovable after standing still for 2 seconds.

For now, I think his passive should stay as Immovable, simply because I feel his kit needs something to help him against trades. For a champion who stands still, not having a defensive ability to help against Blitz pulls and the like would just be asking him to get destroyed. However, in the spirit of helping to solidify his new Zaun backstory, I thought I'd spice up the flavor of this ability by having it be some tech stuff that makes him Immovable. Still, I'm not completely Immovable (heh) on the idea of changing his passive. I just think right now, his kit needs some sort of defence.

His Q:

**Trick Shot (q): ** Cd: 8s Range: 750 Mana: 60/65/70/75/80 Kaiden fires a trick arrow in target direction, dealing 30/40/50/60/70 (+70%ad) physical damage to the first enemy hit. If the arrow strikes terrain or Kaiden’s Drone from Target Practice, it will bounce back as a cone of arrows, each dealing 45/60/75/90/105 (+90% ad) physical damage to the first enemy hit. The number of arrows released is increased the farther the initial arrow travelled.

While Immovable, the cooldown of this ability is reduced to 4 seconds.

I still want to encourage people to go for the trick shot. Also I kinda felt your idea for his q seemed a little too similar to Lissandra's q. However, I adored the idea of reducing the cooldown while Immovable. All the trick shots!

His W: Nothing new here. Moving along.

His E: Itchy Fingers (e): Cd: 24/22/20/18/16s Range: N/A Mana: 70 Passive: If Kaiden has gone 6 seconds without damaging someone, he becomes Impatient, causing his next 2 attacks against non-structures to have max attack speed. While Immovable, this is reduced to 3 seconds. If Kaiden moves while Impatient, he loses Impatient and gains 50 move speed while moving towards enemy champions for 1 second.

Kaiden empties several arrows into the ground at his feet, setting up a Quiver. When Kaiden is standing near a Quiver, he gains 15/20/25/30/35% bonus attack speed. Enemies can step on the Quivers, destroying them. Quivers last for 30 seconds, or until Kaiden has fired 10 enhanced shots from them.

Here's the big change. I adored you idea for Impatience, so I incorporated it into his E. However, I didn't really understand how being impatient caused his next attack to go farther, so I thought I'd switch it to having attack speed, though I liked the idea of him impatiently chasing down his opponents. As for the activated ability, I felt that the numbers you gave were a little strong, allowing him to easily empty his quiver before the enemy had a chance to do anything. This way, there is still a little counter-play to it, though I removed a bit of by giving him less arrows to fire. Also, Earthen Quiver just didn't seem to match his personality, so I changed the name to Itchy Fingers.

His R: Watch This! (r): Cd: 100/90/80s Range: Global Mana: 100 Passive: While Immovable is active, Kaiden’s basic attacks and abilities gain an additional 50/100/150 range

Active: Kaiden fires his ultimate arrow, launching a thin global projectile in target direction. This arrow deals 150% ad physical damage to the first enemy champion hit. If the arrow strikes an enemy champion, the arrow bounces in the direction of the mouse and gets faster, and gains 30% increased damage. This arrow will continue to bounce off of enemy champions until it leaves the map.

(Once the arrow is fired, the screen zoom's out slightly)

(While Immovable, if Kaiden launches a basic attack against an enemy turret while out of its range, the turrets team is alerted via a ping)

For this one, I've mostly just cleared up the clunky text. The arrow only bounces off of enemy champions, and only damages them. However, the passive of this ability actually allows him to surpass the attack range of enemy turrets, meaning that he can potentially siege them without fear of retaliation. Hence, the ping to warn the enemy team. As for why I'm keeping his increased range as part of his Ult: I feel like his increased range should be part of his power scaling. Instead of a slight increase in range, like Tristana and her passive, I want sudden jumps in range, to help give him the feel of 'oh shit, I can hurt from REALLY far away now!' Also, decided to help his Zaun identity by saying his arrow is special. Also, the title now has 100% more exclamation marks!

All in all, not a lot of changes (yet), though I'm still willing to look at things to help tweak him. I'd hate to waste the idea's you brought up with your suggestions, so I'll keep poking around to see if I can find way's to incorporate them. Still, by far the hardest thing for me with this champ is to keep up his whole 'Zaun identity'. The backstory of him being from Zaun was mostly an after thought to his character, and had no play on his original concept for his abilities, so it's still a little hard for me to make that a priority with his kit.

Still, hope this helps clarify some of the issues with his kit, and if you have other suggestions, I'd love to hear them!

Cheers,

-Billcurme-

ready for combat1 votes

i still feel he should be movable by hard cc when anchor by Immovable, but if you want it to be that way then you should maybe look at how malz has his passive set up, since its a bit like this.

his Q looks good now since it interacts with with his drone and the wall plus the cooldown when hes immobile being on there, but the cooldown on the base might be a bit to low to justify the 4 seconds (8 x 40% or 0.40 cooldown reduction = 3.2 and subtracting 3.2 - 8 = 4.8 seconds)

his E im not to sure on i like the thought of the 2 shots at max attack speed, but the movement speed seems to high for just one rank for it (maybe make it percentage based to make it a lot less powerful early or make it scale up to a number like this. also if you really want counter play on the quiver then just make it have 2 hp bars for enemy's to hit. this would then allow you to make it a bigger steroid.

the passive on R is fine to have and the ult is more clear now, but i wounder if it should even be global and instead 3500 units since it does zoom out. whats not working on this ability is how he can basic attack towers out of its range since he already has lots of poke. i would actually change it to not increase his attack range because of the amount of poke he puts out.

over all its coming by a lot more into his theme, but some places can still be improved to fit who he is (maybe change the name of his passive).

Billcurme1 votes

His Passive: For his passive, the big difference between him and Malzahar is mobility. Malz has much higher damage reduction, and is able to move, but has a much larger cooldown and the ability is done when he gets hit once. Kaiden on the other hand doesn't take as long to set up and is Immovable for much longer, but CAN'T move, or else lose the ability. Couple that with the fact his damage reduction is non-existent till level 6 (and much lower even when it applies) then we've got someone just begging to be poked or dived into oblivion. Perhaps the damage reduction at level 6 is making it too similar to Malzahar, though if we were to remove it I'd need to give him something to survive the onslaught of pokes he'd receive. As for name, how does 'Cocky' sound? His Q: Yeah, I can see his Cooldown's might be a little too low. How does 12 non-immovable and 6 immovable sound? with CD, that would be 7.6 and 3.6 with max CDR (though I don't know if people would build him CD reduction.) His E: The main reason I wanted his Quiver's to be destroyed by stepping on them is to cement the idea that he's vulnerable when he moves. You want to get him off his quiver to destroy it, thus removing a large burst in his power. As for the movement part of it, the number's might be a bit big, so I might make it scale with his current movespeed, though as it only applies to him chasing down his opponents I don't think it would be too devastating being on the higher end (especially since he'll want to get to a certain spot and set up camp again) Perhaps an idea would be that he gains a lot of movement speed that ends immediately upon taking an action, encouraging you to find that one spot to devastate your enemy. His R: The idea for making it Global is to force the player to follow it themselves, adding a layer of difficulty to getting the large bounces. I might have the zoom out only apply when he's Immovable (to help with his increased range) As for his increased attack range, he can only poke the towers out of their range when he hits 16, and by then he's incredibly vulnerable. A single wayward assassin could melt him in seconds if he were alone, and otherwise he'd have his team with him, where it would be difficult to protect the tower anyway. The main reason I've given him so much poke is that he has no escape, no CC, and a lot of counter-play: His range and his poke are pretty much all he has. And with a talented Kaiden player, I kinda see that as being all he needs.

Still, I acknowledge that there are a lot of things that still need work on him. I once again thank your for your continued aid with this champ idea.

Forhonor3212 votes

Hello, just saw your entry and I thought I'd critique it.

First I want to get out what I though when i first read the title. I'll be honest I was a little skeptical when I saw someone trying to bring in another sniper type character but looking over the kit I can see it's a little more unique than Cait and Jhin. Little too late to do so now but I feel he could have a better title than "sniper", selfish though I feel is fine.

Passive: ...um, ok. It's definitely unique on a character like this, especially for an adc, but I feel this has some issues. First ADC's are more known for kiting while this guy kinda acts like a stand still artillery, kinda like reworked Kog'Maw before Riot when back. But like Kog there are problems, such as this guy mostly trying to position himself and set up for teamfights so he can make the most out of his passive but the problem with that is the enemy can just move away and if he has to move it will mean time to set up again before yet again the enemy team moves away. Granted the set up time is fairly short and he does gain damage reduction so it kinda makes sense for him to actually remain still but I just want to point out my concerns.

Q: Overall I like this ability. It kinda feels like Hanzo's multishot, which as far as I know off the top of my head doesn't exist in League yet. However from what I read it's when it bounces off your W or terrain is that it comes back to you. Why not make it ricochet? Also I feel like the ratio are a bit high, mostly for the multi arrow part, but that's just my opinion.

W: Again, I like this ability. I can easily see this comboing with your Q to get the explosion off as well as the multi arrow. Not bad.

E: Not bad but I'm a little confused on the wording. So if he gains impatience while moving he gains bonus MS until he attacks a unit and when he's in his siege mode his attacks shoot faster? Active, yet again, fits in with the hold still character but I feel the passive is enough, just say whenever he attacks an enemy champion when he gains impatience on the move he gains bonus AS for X seconds or something, with him standing still being the best bonus since it's maxed. Again, not terrible but I'm just offering ideas.

R: .... probably my least favorite part of this whole kit. To me this just feels a tad too powerful. You could easily launch this from your base to the enemies and when you do you just insta kill them because there's no damage cap for how far it travels. As well, I get the idea of "oh look at me and my awesome skillshot" but having the arrow just redirect to your cursor and, from what I can tell deal the same damage to any other champions hit doesn't seem fun for the other team. Like the theme it goes in, hate how you executed it.

Lore: Not really that bad I guess, but he just didn't seem that interesting. To me he almost feels like Fiora except he just wants to show off his skills instead of searching for an opponent and doesn't really want to break from norms of society + a mix of Draven except he isn't as egotisic in the way he is. I feel like you could really flesh this guy out with something that makes me want to have him be in book to him or something. Hell that's how I always feel about character lore.

Overall I do really like the concept of the character and most of the kit, but I just feel like the lore of this guy could be done a bit better as well as possibly a better ult since we kinda already have Ashe's and Jinx's. Other than that, keep up the good work and best of luck to you in the contest.

Billcurme2 votes

Hello! Thank you kindly for the review!

I hope you don't mind, but I think I should clarify some of my vision before I go to address the issues you brought up:

The Title: I don't like. There is no two ways about it. The title is more or less filler because I have no idea what I wanted to call him. Even though I had designed this guy before Jhin existed, I still didn't want to call him a sniper. Just couldn't think of a better title for him.

Passive: When I first designed this champion, my idea was to try and find a departure from the traditional style of ADC. As you mentioned, most adc's prefer a more kiting play style, peppering their enemies with basic attacks while doing their best to avoid counter-attacks. My idea for Kaiden is to try and make a more stationary 'siege' style of ADC viable. Playing for or against Kaiden would force players to pay attention to his location and his range. Enemy teams would be forced to weigh their options, deciding if they want to retreat out of his range, risking dangerous counter-attacks while they turn tail, or continue fighting and try and push to him, weathering the storm of damage from Kaiden and his team. I know its far from perfect, but I don't believe in perfect champion concepts: champions should have built-in flaws and counter-mechanics. That said, I am more than willing to adjust his abilities to try and create a more solid kit and identity.

His Q: I'm terrible with numbers. Really, really terrible. My last entrant in such a contest had numbers I thought were high, and everyone complained about being too low. I'm more than willing to adjust the numbers for his damage to help make this a more fair ability. As for the bounce, I had intended it to bounce depending on what angle it hit the terrain. Dead-on hits bounce back, side hits bounce at an angle, ect. Suppose I just worded that one poorly :$

His E: I goofed. I worded it poorly. The movespeed bonus is only meant to apply if you start moving after standing still. Whoops. I realise I may have over-tuned him with adding the passive effect to this ability. I just really like the thematic of the Impatience of a spoiled rich-kid. To be honest, if I were to remove one of these abilities, it would probably be that passive, as the activated ability was the very first thing I designed of this champion, and I would be a little sad to see it go, as I don't believe we have a champion yet who throws down a stack of ammo to start raining hell down on his opponents.

His R: The power probably needs to be addressed. My main idea for this ability is to reward really skilled players. Those who are good enough to land that slow-moving, very tiny skill shot from a great distance get a bunch of power. As for the bounce, again it is meant as a reward to the skilled, as every bounce makes it faster and faster, making it harder to maintain the shots (especially if the enemy team is spread out.) It could probably use some tuning and have some kinks knocked out of it, but all in all, the idea for this ult is it is very difficult to use well, but when it is, it is devastating. Something to help fit this cocky, snobby rich kid. Speaking of which...

His Lore: Umm, I kinda threw this together at the last second :$. To be honest, I wouldn't mind a complete overhaul of his lore to make it more interesting. As long as I find a way to justify his personality, I have no real attachment to his lore. His personality is the thing I like. That sexist, womanising, cocky, arrogant a-hole who just oozes confidence is something that is a nieche that we haven't quite filled in. He is similar to Draven, no doubt about that, but I honestly think he's different enough that he'd still be an interesting addition to the roster.

All in all, my vision for Kaiden is a unique play-style coupled with an interesting (if somewhat ass-hole-ish) personality that could breath new life into the role of ADC. I am more than willing to tweak some things and change him around (before judging starts at least) to help create a champion concept that's just about ready for summoners rift.

Thank you again for your review. You've given me a lot to think about with this champion. I hope you have a wonderful day! :D

Cheers,

-Billcurme-

Forhonor3211 votes

Ok the points you make out do clarify a lot of things for me actually. As for some advice for numbers, just take reference from the other ADC's in the game or really any champion in the game if you're trying to come up with a concept (hell I do it almost all the time). Just take a look at what their base damage on their abilities are and their ratios and try to get an idea of what to come up with. With wording just trying thinking about how you'd try to explain it if people had questions. Don't be afraid to get a little lengthy with it if necessary (not too much though). And for the other stuff like lore and what to change in abilities just try and wait for more feedback from contestants to see what they say. Even just ask on the board if you could have some of them take a look at it rather than just wait to see if they do look at it. And I'll say it again, I really do like this idea you have going, it just needs a little polishing.

GerAvos1 votes

I don't really think the passive will be useful at all. It's a bit like teemo's passive. You can't use it in combat or in trades.

Billcurme1 votes

I understand your concern. The main idea of the passive is to make it much more difficult for enemies to stop you from unleashing hell. His range already gives him an edge in trades, so the ability to be able to basically ignore things like blitz-pulls, thresh hooks and Lee Sin kicks while dishing out his damage would be fairly powerful. Still, I do get the worry. Because he stands still, he is susceptible to dives and skill shots. I'm willing to play around with it, but I still want the idea of this champion to basically be someone who camps down and rains hell. Just need to find a way to make this viable without having him dependant on having a Braum Support (though he'd still love having a friendly Braum nearby)

LunaGalaxy141 votes

Have you thought about making his Q bounce off his W? It could add some more incentive for the enemy to kill his W while at the same time giving him more options on how to use his Q.

Billcurme1 votes

I hadn't thought of that. I like it. His W would have to have a slower travel speed then his Q, but it could add in some very unique interactions and make some really cool plays. Thank you very much for the idea!

NervPursuit1 votes

first of all I'm just going to say no... we have 2 snipers all ready

Billcurme1 votes

Fair enough. You are perfectly entitled to your opinion. (Though I would like to say in my defence that I designed this guy before Jhin was released and Caitlyn redesigned, so the idea was still a little fresh.) Thank you for taking a look at the idea anyway, and I hope you have a good day.

Billcurme1 votes

And the results are here. Once again, not very well liked, though hopefully i'll be able to use this to grow into a better champ designer. Probably not, but hell if that stops me from trying.

Here's their reviews. One much more scatching then the other heheh
Echoing Villanous

Billcurme1 votes

Hey all, Billcurme here!

After looking over the judging and pondering a bit, I've decided to try and change up Kaiden a bit to see if this would work a bit better. Thoughts and comments are greatly appreciated!

Kaiden, The Restless Ranger

**Above it All (Innate): **While standing beside a wall or terrain a silhouette will appear on that wall that Kaiden can click to construct a ZT-35 Treetop Encampent Turret on the terrain with 2 hp over 2 seconds. Kaiden can then click on the ZT-35 Treetop Encampment Turret to climb into it, becoming untargatable, and gaining increased vision range and the ability to see over walls. Kaiden can only have 3 Encampments at a time. If Kaiden goes to create another Encampment, the earliest one he made is removed.

Moving while perched in an Encampment will cause Kaiden to exit the Encampment. After exiting an Encampment, Kaiden must wait 15 seconds before entering another Encampment. Killing an enemy champion will instantly remove this lock-out.

Encampment’s take 1 damage from Champion basic attacks. Destroying an Encampment grants the enemy 15 gold. Encampments are instantly destroyed by Turret shots. If Kaiden is in an Encampment while it is destroyed, he falls to the ground and is stunned for 1 second.

This ability has a 180/140/100/60 second cooldown.

Trick Shot (q): Cd: 12s Range: 750 Mana: 60/65/70/75/80 Kaiden fires a trick arrow in target direction, dealing 60/70/80/90/100 (+70%ad) physical damage to the first enemy hit. If the arrow strikes terrain or Kaiden’s Drone from Target Practice, it will bounce at an angle back as a cone of 3-7 arrows, each dealing 80/95/110/125/140 (+90% ad) physical damage to the first enemy hit. The number of arrows released is increased the farther the initial arrow travelled. Angle of the bounce is determined by the angle at which Kaiden strikes the terrain or Drone.

While perched within a ZT-35 Treetop Encampment Turret, the cooldown of this ability is reduced to 6 seconds.

Target Practice (w): Cd: 14/13/12/11/10s Range: 1500 Mana: 40 Kaiden tosses out a target drone with 2 hp in target direction, which he can attack with an additional 200 range. If Kaiden destroys the drone, it explodes, dealing 100/125/150/175/200 (+75% ad) physical damage to enemies around it and revealing the area for 3 seconds. Enemies can attack and destroy the drone, earning 20 gold.

While perched within a ZT-35 Treetop Encampment Turret, this abilities range is increased to 2000, and can always be attack by Kaiden while within the Encampment.

(Striking the Drone with his Trick Shot will count as a basic attack against it, helping to cause the detonation faster.)

Itchy Fingers (e): Cd: 24/22/20/18/16s Range: N/A Mana: 70 Passive: If Kaiden has gone 6 seconds without damaging someone, he becomes Impatient, causing his next 2 attacks against non-structures to have max attack speed. While perched in a ZT-35 Treetop Encampment Turret, this is reduced to 3 seconds. If Kaiden leaves an Encampment while Impatient, he loses Imptient and gains 50 move speed towards enemy champions for 1 second. This movement speed ends if Kaiden takes an action.

Active: Kaiden gets fed up with waiting and begins firing rapidly for 5 seconds. While this ability is active, Kaiden gains 30/32.5/35/37.5/40% bonus attack speed. This bonus ends if Kaiden does not move towards enemy champions or take an action for 0.5 seconds.

If Kaiden is perched in a ZT-35 Treetop Encampment Turret, this ability instead grants Kaiden 15/20/25/30/35% attack speed for 4 seconds. This bonus is removed if Kaiden stops attacking or casting abilities for 0.5 seconds, or if he leaves the ZT-35 Treetop Encampment Turret.

Watch This! (r): Cd: 100/90/80s Range: Global Mana: 100 Passive: While perched within a ZT-35 Treetop Encampment Turret, Kaiden’s basic attacks and Trick Shot gain an additional 100/150/200 range

Active: Kaiden fires his ultimate arrow, launching a thin global projectile in target direction. This arrow deals 150% ad physical damage to the first enemy champion hit plus additional damage based on distance travelled. If the arrow strikes an enemy champion, the arrow bounces in the direction of the mouse and gets faster, and gains 30% increased damage. This arrow will continue to bounce off of enemy champions until it leaves the map.

(While perched within a ZT-35 Treetop Encampment Turret, the screen will zoom out slightly)

(While perched within a ZT-35 Treetop Encampment Turret, if Kaiden launches a basic attack against an enemy turret while out of its range, the turrets team is alerted via a ping)

My Idea here was to address some of the inherent threats of standing still by literally placing Kaiden out of his opponents reach. I've also buffed his weaker steroids, and made it more about constantly attacking his opponents. Also buffed his range a little, giving him his biggest selling point--The ability to out-range turrets--5 levels earlier.

Tell me what you think! Comments are always appreciated. If this gets enough support, I'll add these abilities to the main post.

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