Champion Idea: Tendu, The Hidden Light
Hello! Billcurme here, with yet another attempt at a champion concept. This champion originally came from these very forums, with one errant summoner proclaiming a desire for a ADC who wielded Kunai. I designed Tendu from there, though I eventually changed his weapons to Needles. Wish me luck, and I hope you enjoy Tendu!
Tendu, The Hidden Light A Billcurme Champion Concept
Statistics: Health: 490 (+73/level) Health Regen: 5.25 (+0.55/level) Energy: 200 Energy Regen: 50 Attack Damage: 45 (+4.5/level) Attack Speed: 0.69 (+4%/lvl) Armor: 18 (+3.3/level) Magic Resist: 30 Move Speed: 340 Range: 525
Abilities: Blinded by the Light (innate): Whenever Tendu causes an enemy to gain the ‘blinded’ debuff, he becomes invisible to that enemy, only being revealed by enemy turrets. Tendu will remain visible to all other enemies.
In addition, whenever Tendu takes damage that brings him below 15% of his max health, he drops a bundle of alchemical flash powder that explodes after a brief delay, blinding nearby enemies for 0.5(lvl 1)/0.75(lvl 9)/1(lvl18) second. This ability has a 180 second cooldown. (Range: 350 radius)
The flash powder will not drop if Tendu is stunned or suppressed, but will still be dropped if he is rooted, knocked up, or otherwise disabled. Once dropped, the powder will always detonate, even if Tendu becomes stunned or suppressed, or if Tendu is slain.
Quick Strike (q):
Cooldown: 2s
Energy Cost: 70/60/50/40/30
Range: 600 (width 75, speed 3500)
Cast Time: 0.15 seconds.
Tendu launches a needle quickly through the air,dealing 50/75/100/125/150 (+90% ad) physical damage to the first enemy hit. If this ability kills a unit, Tendu regains 35 energy.
If this ability strikes a piece of air-born glass from Catch the Eye, the strike will ricochet, going 600 units farther at an angle based on where it struck the glass, and restore 20 energy.
Catch the Eye (w):
Cooldown: 8s
Energy Cost: 50 (15 for additional casts)
Range: 500
Cast Time: 0.25 seconds
Tendu tosses a piece of reflective glass into the air for 1.5 seconds to distract nearby enemies, allowing him to strike more quickly. Tendu gains 10% attack speed until the glass lands. The glass shatters upon landing, dealing 120/150/180/210/240 (+60% ad) physical damage to all nearby enemies. (200 units)
Each rank Tendu puts into this ability allows him to cast it an additional time before it goes on cooldown, gaining more attack speed for each piece of glass in the air. Tendu must throw each piece of glass into the air within 1.5 seconds of the last piece being thrown. This ability will go on cooldown after the last piece of glass is thrown, or after Tendu has gone 1.5 seconds without throwing a piece of glass into the air. These additional casts only cost 15 energy.
If Tendu strikes the piece of glass with a Quick Strike, the shot will ricochet off the glass at an angle, going farther, cause the glass to catch the light, blinding enemies beneath it for 1 second, and causing the glass to shatter and land immediately.
Every time Tendu throws a piece of glass in the air, he increases the range of this ability by 600 until the ability goes on cooldown.
Light on his Feet (e):
Cooldown: 16/14/12/10/8s
Energy Cost: 90/80/70/60/50
Cast Time: Instant
Tendu passively gains 5% bonus movespeed when moving towards blinded enemies. This can stack up to 4 times.
Tendu can activate this ability to gain a burst of speed, gaining 35/45/55/65/75% move speed for 1/1.125/1.25/1.375/1.5 seconds. During this time, Tendu reduces all damage dealt to him by auto-attacks by 5/7.5/10/12.5/15%.
This abilities cooldown is reduced by 2 seconds each time Tendu strikes an air-born piece of glass with Quick Strike or each time Quick Strike kills an enemy.
After Image (r):
Cooldown: 150/125/100s
Energy Cost: 100
Cast Time: Instant
Tendu moves so quickly that he creates a semi-real duplicate of himself for 8/10/12s. This copy follows behind Tendu, copying Tendu’s actions with a slight delay. Each of the After Image’s attacks and abilities only deal 50% of Tendu’s original damage. The After Image applies the same on-hit effects as Tendu does. If the After Images target is unavailable do (either from being out of range or dead), then the After Image will attempt to attack the nearest available enemy unit instead. If there are no available enemy units, the attack is cancelled.
The After Image has it’s own health bar equal to half of Tendu’s health, and takes damage whenever Tendu does. If the After Image loses all of its health, it disperses, and the effect ends early. The After Image cannot be damaged by any other means, only taking damage when Tendu does.
At second rank, the After Image gains it’s own After Image that will deal 50% of its damage, have 50% of its health bar, and copy all of its abilities with a short delay. At third rank, the second image also gets its own After Image that deals 50% of its damage, have 50% of its health bar, and have a short delay on its abilities. (First Image 50% Tendu’s damage, second 25% Tendu, third 12.5% Tendu)
If Tendu’s attacks would be augmented in some way (I.E multiplied with Ruuan’s Hurricane, gain extra range with Rapid Fire Cannon, send a string of shots with Help! Pix!, ect) then each of Tendu’s After Images’ auto attacks will be similarly augmented, though with appropriate damage reduction.
Only Tendu’s original abilities regain energy. (I.E killing an enemy unit with an After Image’s Quick Strike or hitting an After Image’s Catch the Eye will not reward energy for Tendu.)
Pros: Great Poke with Catch the Eye and Quick Strike High Wave Clear and Tower taking abilities with After Image and Catch the Eye Decent Kitting with Light on his Feet. Energy Resorce makes it easy to sustain in lane.
Cons: Squishy No Reliable Escape Shut down extra hard by damage (Damage can remove After Images, cutting back power) Requires Ult and a few items for Highest damage potential
Description: Young man dressed in a white gi, with accents of soft yellow and pale orange designed to blend in with bright light. A simple white hood covering his dark-brown hair, and several strips of cloth concealing his mouth. Eyes are a piercing icy blue. Wields several thin needles, throwing knives, and shuriken, concealed throughout his body.
Lore: Long ago, Tendu assumes he had another name. As the baby of an un-married woman, he was always just known as ‘the brat’ or ‘the father-less bastard’. As a child running through the streets of whatever the village he grew up in was called, he was ‘pest’ or ‘guttersnipe.’ But in the dojo of his late Master Kusho, he gained the name he carries with him to this day: Tendu.
Tendu was recruited by his master as an initiate: a young man trained with purpose and precision in the ancient halls of Ionia’s remotest temples. Master Kusho had seen something in the way young Tendu was able to use distraction and reflections to vanish in daylight, blending in with the sunbeams as others would blend with shadow. Though never reaching the level of the master’s son and adopted child, Tendu none-the-less quickly became an excellent warrior, wielding thin needles with terrifying precision and grace. It was even said that Tendu would eventually leave the tutelage of his master to ascended to a seat of the Kinkou Order as the Courser of the Sun. However, though Tendu grew as a warrior, his ideals never changed from that of his wide-eyed youth.
From the youngest of ages, Tendu firmly believed in justice. All his life, he wished to believe that the good were rewarded, and the bad were punished. Law’s upheld, chaos averted. Happiness encouraged, and sorrow cut away. Yet Tendu’s master dismissed his ideals, saying that the one true purpose for warriors like them was balance. For five years Tendu fought with his masters ideals, the clashing of ideas eventually leading to Tendu’s dismissal and banishment, and a dire warning: never use the skills you have developed here, or risk becoming a threat to the balance.
It was however, this very banishment that saved Tendu’s life. It was scarcely a year following his disgrace and ejection from the ancient temples when Zed, the Master of Shadows and Master Kusho’s adopted son, killed his former teacher and took over their ancient home, transforming it into a breeding ground for dark and forbidden techniques. Horrified at the countless innocent deaths, yet likewise freed from the restrictions placed upon him, Tendu set out at once, aiming to be the hero of light that he had always longed to be.
Hidden Light: Really, using sunshine to hide was brilliant in its own way. The guards carefully checked every nook and cranny, shining their torches into the darkest corners of the mansion. However, they paid no attention to the morning window, where the brilliant sunrise blended against Tendu’s white clothing, erasing his presence from all those around him. He wondered sometimes if any of this was actually sound logic, and perhaps he instead had some innate magic that let him hide where others could not. It really didn’t matter. It worked for him, and that’s all he needed.
Tendu made his way through to the ballroom, staying always where the light shone brightest. Tendu waited by an east-facing window for a butler to pass him, pushing a tray of sliverwear. Tossing up a small shard of glass into the air, Tendu watched as the bright light drew the butlers eye as he dashed past him through the open door, using one of his needles to push the air-born distraction into a nearby wall before it gave away his position and presence, now appearing as nothing more than a careless servant having dropped a glass. Tendu leaped atop a near-by chandelier, his feet barely causing the thing to swing as the light it cast once-again allowed him to become nothing more than a ghost. Steadying his breath, Tendu peered past the sweltering candles, watching the scene below.
The servants were still cleaning up the mess from the night before. A formal dance for the posh and pristine members of Ionia. Tendu held back a grimace. He didn’t remember much of life before the temple, so he had always felt in his heart that Ionia was his home. That fact made the corruption of its citizens even more painful to him. Directly below him, in the center of the room, the housekeeper watched with cruel indifference as the people around her cleaned up the dirty plates, soiled handkerchiefs, and discarded food. Tendu had to grimace. Even from this distance, he could see the stain of red on her sleeve. Not everyone who had come to that party had made it out alive.
From what he could tell, she was simply a fanatic. The tales of the Golden Demon had inspired her to try and recreate his master-pieces, though instead of killing four people, she chose to use four means of killing on one person. The last body that had been found had been drowned, burned, stabbed, and cut into four pieces.
Tendu breathed carefully, fighting to not lose himself in the smoke and heat from the nearby candles. He would have his chance shortly. He didn’t want to jump in early, lest he risk harming an innocent bystander.
His chance arrived as the housekeeper yelled at a few nearby servants to take the rest of the trash outside. As the room cleared out, the housekeeper moved over to one of the tables and pushed it aside, revealing a trap-door. That was all he needed.
The evil woman didn’t even have a chance to see him land before three needles pierced her neck and back. Rushing over to her to stop her body from crashing against the floor, Tendu laid her against the tiles as he threw open the trap door, pushing her lifeless body into the opening. He didn’t need to look inside to know what awaited him. The vile stench was enough to make him gag. But he had done what had been needed. Tendu carefully closed the door, marveling as it seamlessly blended in with the floor around it. Likely it would be months, if not years before the secret room was discovered.
Tendu slunk his way back out of the mansion. No one needed to know what had happened her. Justice didn’t need glory, honor, or recognition. All the people around him would know is that a woman had disappeared, and a series of grisly murders had stopped. That’s all they needed to know.
Smiling to himself, he once again vanished into the rising sun.
Quotes:
Selection: Darkness will always fear the light.
Ban: You beckon darkness to you.
First Move: I walk with the light. I am a phantom in daylight. Justice should never be denied. Good must be cherished. Evil must be pruned. I learned much from my master, and have become much in my own right.
Movement: Quick steps Fast as light Quite as a sunbeam With brilliance For justice Do I still count as a ninja?
Attacking: Filled with holes Precise and painful One thousand pricks Stick ‘em with the pointy end Can’t track my shots You’ll never see it coming
Critical Strike: Needle in your eye! Thoat shot! Ouch. I’ll aim higher next-time
Upon Casting Catch the Eye: Look! A distraction! Follow the shiny! Up there! Not down here! Needles! Keep your eye on the birdie.
Killing an enemy unit while benefiting from Catch the Eye: They didn't keep their eye on the birdie.
And here he is! I need more quotes :( I plan on entering the June CCOS, so keep an eye out for that! Also, If you have any comments and ideas, I'm all ears! I really hope you enjoy this concept! Cheers!
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