Champion Idea: Seira, The Spectral Stalker

Billcurme·3/20/2017, 10:41:32 PM·6 votes·1,515 views

Hey all, Billcurme here. Today i'll be doing something a little different. This champion concept originated from a lore written by another member of the community. While the idea has matured quite a bit from the original concept--including new lore and abilities--this is still a new take for me in the creation process. Tell me what you think!

If you're interested in seeing the original post, you can find it here.

Seira, The Spectral Stalker A Billcurme and Cryptekz Champion Idea

Statistics: Health: 560 (+60/level) Health Regen: 6 (+0.8/level) Mana: 250 (+50/level) Mana Regen: 7.5 (+0.75/level) Attack Damage: 50 (+1.75/level) Attack Speed: 0.655 (+4%/level) Armor: 22 (+3/level) Magic Resist: 30 Move Speed: 330 Range: 575

Abilities: Quiver of Souls (innate): Seira forges the souls of the fallen, twisting them into arrows to aid in her hunt. Every 15/14/13/12/11/10 seconds, Seira creates a Spectral Arrow, adding it to her quiver. This arrow causes her next auto-attack to deal additional damage. Seira can carry up to 12/24 arrows at a time. If Seira kills a unit with an auto-attack, she instantly creates a Spectral Arrow for her quiver. This additional arrow does not interfere with the passively generated arrows.

The number of arrows in Siera’s quiver are shown under her resource bar. The arrows will change colour and design to show what type of arrow will be fired when. Seira’s quiver can hold any combination of Spectral Arrows, Acid Arrows, and Shining Arrows. If an arrow would be changed by one of Siera’s abilities, the next Spectral Arrow in her quiver will be changed.

Spectral Arrows (Clear): Seira uses the raw power of the soul to strike her enemies, causing the arrow to deal 105/110/115/120/125/130% ad physical damage. Critical Strike’s with Spectral Arrows deal 2.15x damage to the enemies (instead of 2x). (This critical damage can be further increased)

Acid Arrow (Green): Taw brings out the darkest part of the soul, causing this arrow to deal 65/70/75/80/85/90% ad physical damage, but eat away at enemy defences, reducing their armor rating by 2.5%/5%/7.5%/10%/12.5%/15% for 1.5 seconds. Additional applications of this will not stack, but refresh the duration. Critical strikes with Acid Arrows do not deal additional damage, but double the duration and effect on enemies.

Shining Arrow (Yellow): Yuni brings out the beauty of the soul, causing this arrow to shine with unmatched brilliance. This arrow cannot critically strike, but the light dazzles the target, near-sighting them and slowing them by 10% for 2 seconds. Additional applications of the slow can stack up to 3 times.

These arrows level up every time Seira puts a rank in Magic Quiver

If an item or ability would cause Seira’s shots to be replicated (such as with Ruunan’s Hurricane), Seira only applies the bonus of her Arrows to the initial shot.

Seira may click the icon for this ability to toggle it off, causing her arrows to not be expended on auto-attacks. The short cut for this is Alt-S. On spawn pad, you can click-and-drag arrows around in your quiver to re-arrange them. Seira will still generate arrows while the ability is toggled off, and her other abilities will still change what arrows are in her quiver.

Bone-Shatter (q): Cooldown: 16/15/14/13/12s Mana Cost: 50/60/70/80/90 Range: 550 Seira calls upon Taw to shatter the bones of her enemies. Seira marks target enemy, causing them to take 90/120/150/180/210 (+35%ad) (+100%ap) magic damage after 1 second, and slowing them for 30/35/40/45/50% (+1% per 25ap) for 2 seconds.

If the marked enemy was hit by a Shining Arrow while the mark is festering, the mark will instantly detonate, dealing an extra 50/65/80/95/110 (+50% ap) magic damage to the target and letting out a brilliant burst of light, stunning enemy champions and frightening enemy minions near the target for 0.75 seconds. (AOE radius 175 centred on targeted enemy)

Seira’s next 1/1/2/2/3 plain Spectral Arrows in her quiver become Acid Arrows.

Magic Quiver (w): Cooldown: 18s Mana Cost: 25 Seira’s power over the souls of others strengthens, increasing the power of her Spectral Arrows, Acid Arrows, and Seeking Arrows.

Seira may activate this ability to turn all of her Acid and Shining Arrows into Spectral Arrows.

At rank 5, this ability grants Seira a second quiver, doubling the amount of special arrows she can carry.

Hunting Shadows(e): Cooldown: 30/28/26/24/22s Mana Cost: 80 Seira passively increases her sight radius while standing in a bush by 50/100/150/200/250, and increasing her basic attack range by 50. Taking damage will disable this passive for 6 seconds.

Seira calls upon Yuni to help her find hidden foes. Seira’s senses sharpen for 4 seconds, doubling her current sight radius, and allowing her to see enemy champions through walls and in bushes, and revealing camouflaged enemies. Seira’s next non-shinning arrow within 8 seconds will always critically strike. Moving outside of a bush, attacking or taking damage will end this effect instantly, though the free critical strike will remain.

Seira’s next 1/1/2/2/3 plain Spectral Arrows will become Shining Arrows.

Explosive Arrow (r): Cooldown: 120/100/80s Mana Cost: 100 Range: 2000 (350 radius) This ability requires are least one Spectral Arrow in Seira’s Quiver, which is consumed on use. Seira calls upon both Taw and Yuni to empower her arrow with volatile, conflicting magics, before binding the magics and firing it in target direction after 1 second. The arrow passes through all enemies in its path, dealing 50/100/150 (+50% ad) physical damage to all enemies it hits.

Seira may activate this ability again to release her binding on the arrow, letting the magics run rampant. After 0.5 seconds, the arrow explodes with tremendous force, dealing 200/300/400 (+80% ad) (+125% ap) mixed damage to all nearby enemies and knocking back all enemies directly next to the arrow (100 unit radius.)

If this ability strikes terrain or is blocked by an ability (such as Windwall and Unbreakable) it instantly detonates, dealing damage in a 180 degree cone away from what caused it to detonate. If player made terrain was used to block this ability, a hole is punched through that terrain, allowing all units to pass through.

Short Lore: Many nations are full of stories of the Blessed Isles. The wondrous place of healing, magic and miracles has been adored in the tales of cities and peoples all around Runeterra. Many also know the story of the Ruined King who plunged the sacred place into darkness, and created the dreaded land now known as the Shadow Isles. But such a tale of darkness does little to snuff out the the flickering flames of wonderment ignited in young souls bent on adventure. One such soul was young Seira.

Growing up in a coastal village on the island nation of Ionia, Seira often dreamed of travelling to lands forgotten and uncovering mysteries. The Shadow Isles were often the subject of child-hood day dreams, as she saw them as the dark to Ionia’s light. What great treasures must await in such a storied place! What adventures! When she had reached her eighteenth year she set out from Ionia, her eyes set on the Shadow Isles. Despite the protests of her friends and family, Seira would not be deterred, promising to return with stories and treasures from the forbidden Isles.

Yet the Black Mists are an evil unlike any the young adventurer could have foreseen. Stepping foot on the cursed isles was enough to nearly drain the very life from young Seira’s body, and the ghoulish hoards had her fleeing for her life without rest. Within a single day, it seemed that Seira would become yet another cautionary tale to tell the young of her home.

However, fate is not without its kindnesses. On the brink of death, with the song of the Wolf and Lamb drawing ever closer, two spirits came before Seira instead, offering her a shred of their power in order to survive. Conflicting existences, the two spirits bickered over who should join with young Seira. Taw, a spirit of malice and corruption, offered Seira the adventure she craved, in exchange for her hand in the destruction of those that opposed him. Yuni, a remnant of the Blessed Isles, offered Seira peace and truth, if she would but aid him in the deliverance of justice.

As the two spirits argued, Seira slipped further and further away. Knowing that soon she would be beyond saving, and unwilling to compromise between the two, Seira reached out to both spirits, taking them both within her soul.

The magical paradox unleashed at that moment was but a step away from cataclysmic, nearly unleashing a wave of destruction that would wipe both life and undeath from all those within sight. Yet oblivion was not Seira’s fate that day. Her Ionian blood--acclimatized to balance in all things--calmed the raging storm within her, keeping the warring spirits from ripping her body apart. The two spirits became aligned within her, and she gained focus. She would have adventure and peace, justice and vengeance. She would be the balance between the two spirits, and they would help her maintain balance within herself. Taking up an old bow from a nearby ill-fated traveller, Seira set forth, daring to challenge all those who would stand against her.

Three are One: “Why me?”

The perpetual night of the Shadow Isles cloaked the forest around her, dragging the limbs of the trees downwards and casting an eery gloom on all those it touched. Seira did not reject it, instead letting the darkness envelop her like a blanket--warm and comforting. She leaned against the sturdy trunk of the tree, letting one of her feet dangle in the air beyond the branch which held her weight. Scraps of wood were tumbling through the air below her as she deftly cleaned a few strong, straight branches, no longer needing Yuni’s guidance in the fletching process. Instead, the two spirits danced beneath her eyes, chasing each other through the space within her soul.

(What do you mean?) Yuni asked within her mind, pausing behind her left eye. She felt his light trying to pour out of her iris. He always seemed to prefer the left side.

She asks why she was worthy of our attention, you dim-witted foul! Taw spat back, resting behind her right eye. Why do you bother with this moronic fool. You know how to use that bow now, you don’t need him anymore!

“By that logic, I don’t need you either, Taw.” Seira responded calmly, pausing from her craft to will a fallen branch to rise from the ground to her open palm. “If you still need to be here, then so does he. Now one of you answer my question.”

Only you were worthy of my ambition! Taw answered immediately, practically shouting in her mind.

(I knew you to shared my sense of justice, Seira. Though I still question you need for that bloodthirsty monster. Archery is superior to magic.)

Is that so? I could melt your pathetic bow with a single spell!

(It would be difficult for you to cast that spell with my bow string wrapped around your throat.

“Enough.” Seira’s voice echoed throughout the still forest, seemingly beating away the darkness for but a moment. Seira looked over the group of arrows in her lap, each adorned with dark feathers, the points made from stone, metal or bone. Well made, but not as strong as a Spectral Arrow. They would suffice for now, though. Placing the arrows in her quiver, she slid down from her perch in the tree, her feet sinking silently into the forest floor. “Now how about you two giving me the truth.”

They both remained silent as Seira picked her way through the sparse underbrush, making her way to the forest’s edge. Finally, as the trees began to fade on either side, Yuni spoke up.

(Seira, do you really want to know? We are bound to you now, regardless of our initial reasons.)

Seira simply sighed to this, knocking an arrow to her bow as she ducked behind a tree at the very edge of the woods. A ghoul was up ahead, mindlessly picking through what appeared to be the remains of a small dwelling. Closing her eyes, Seira willed her breathing to slow, extending her sense beyond the creature ahead of her. Another set of feet were clomping through the other side of a half-collapsed wall. The stuttering in his step indicated another undead--perhaps with a rotting knee. Steadying her breath, Seira whipped out from behind the tree, letting her arrow fly through the eye socket of the ghoul before her. The creature let out a horrendous screech as it feel to the ground, causing the second undead to come charging through the wall at her. Seira had to resist gaping at the gigantic monstrosity of flesh hurtling towards her, instead focusing on the air around it. She could barely hear Taw within her head, muttering half to himself. Yes, collapse the air around it. Crush its feeble body, just like I taught you.

The spell took, crushing the behemoth’s wrist, but the beast didn’t falter, rasing the other arm to strike at her. Seira leaped backwards, bringing her arms in to soften the blow as the beast struck her abdomen, knocking her back into the forest. Wincing at the pain, Seira pulled at the mists around her, using both Taw and Yuni to pull a stray spirit to her. A silent wail echoed through her body as the spirit was twisted into the form of a misty arrow. Knocking the semi-real ammunition into her bow, Seira pulled back the string as the monster ghoul stumbled closer to her, raising its arm to crush her where she lay. Seira let the arrow fly, punching a hole through the ghoul’s stomach as the wailing spirit burst from the arrow.

Groaning, Seira picked herself up from the dirt and stumbled over to the twice-slain corpse, poking it with her foot. When the beast showed no sign of further life, she began searching the tattered remains of flesh and clothing. Finally, Seira located a ring carved into the beasts enlarged finger. A silver morning star emblazoned against a skull.

(Modekaiser.) Yuni spat in her mind.

Whether that’s his actual mark, or just that of a fanatic we can’t be sure. Taw pitched in, swirling close behind her eye. But I would agree with the bowman. You did well to kill it!

Seira shrugged, using one of her arrows to cut the ring free from the finger, before pocketing it. Whatever the ring truly meant, it was still a relic of the Shadow Isles. Proof of her adventure. “So, are you two going to answer my question?”

She felt the two spirits flinch from within her, before Yuni at last spoke up.

(Seira, I can’t speak for the maniac mage, but I didn’t choose you for any special reason. You were just the first person I found who was dead enough to need my help, but alive enough to make the choice.)

Taw nodded begrudgingly, causing the green light to waver in her head. It’s as the archer says. Your not special. Just the first one I found.

Seira simply nodded, moving over to the other ghoul to search it as well. “I thought as much.”

A Barter with History Bartholomew Clint had seen a lot in his time as a merchant in the scum-ridden sea-side town of Bilgewater. The port-town was a constant stream of treasure and filth, and it took a trained eye to be able to tell the difference. Bart had a trained eye, even if it was only the one, and he could tell more than when to duck into his store or when to buy an item without question. And all he had seen pointed to one idea: the woman before him was completely crazy.

She wasn’t an un-attractive little thing. Ionian, if he was any judge of race, though the lack of a death-glare was a tad strange considering the islanders usual distaste of all from Bilgewater. About average height, well built, average... size. Pretty face, with stormy grey eyes. She wore her burnt-brown hair back in a rough tail, as if she had been arguing with it. An old quiver of self-made arrows was slung over her shoulder, and her clothes--while Ionian in style--were torn in many places and seemingly held together by random bits of armor. And apparently, she had just returned from a expedition to the thrice-damned Shadow Isles!

“I’ll need some string, too.” She said, looking at the part of the counter where the equipment she had requested was resting. “Oh, and some food. Some citrus if you have it, and than some stuff that keeps well. Not a lot of edible food on the Isles.”

Bart blinked his one good eye at this, staring at the woman before him. What had she just said? “Yer goin’ back?!”

The woman stopped examining the wears, looking back at the aged merchant. “Yes I am. Why not? I can survive the journey, and it’s ripe with treasures that no one else has ever dared to claim. Seems like a good score for me.”

For the barest moment, Bart thought he saw something--movement--behind those grey eyes. A flash of gold and green. Then he turned back to the items she was bartering. Vases, knives, jewels, rings. All exquisite, all of a make he had never seen before. Was it true she had found these beauties on those forsaken isles? He had almost hesitated to buy the damn things from her for fear of a curse, but he couldn’t let an opportunity like this pass up. Sighing, he went out back to fetch the other gear she had asked for.

As he returned, he heard the women talking. Someone else had entered his shop? He hadn’t heard the door open. Curiosity overtaking curtesy, Bart lingered at the edge of a shelf leading to the front of his shop, straining his ear to hear the conversation. The one-person conversation.

“Yuni, this doesn’t change that we need supplies. Yes, I know it’s a part of your history... Look, wouldn’t you prefer for the world to see the good of those Isles? You’re not helping, Taw. Yes, we’re heading back soon. I just want to sleep in a nice bed for a change... Alright, nice may be generous, but at least it will be a proper one. A bath, a rest, and a big meal before we depart... No, he promised he’ll take us back within rowing distance, just like last time... Yeah... Don’t be an ass, Taw. Yeah Yuni, I know he’s listening to us from behind the shelf--he’s breathing pretty hard.”

Bartholomew felt his heart beating against his chest. Poking his head from behind the shelf, he saw the woman standing alone in his shop, looking directly at him! Swallowing hard, he stepped forward, placing the rope and food on the pile of gear. He felt his face flush, and found he couldn’t meet her gaze. Gulping in the air around him, he finally turned to meet her gaze. “Are ye... are ye right in the head, lass?”

The girl smiled at him as she put her supplies into her bag, and counting out the coin she had left from their trade. “No, probably not. Though not for the reasons your thinking.” She turned to leave the shop, before turning back and giving old Bart a warm smile. Despite obviously being a lady grown, for the barest second, she looked remarkably young. Young and vulnerable. “I hope we can do business again.” And just like that, she was gone.

Maybe he was crazy for doing business with the lass. Perhaps he should just wash his hands of her here and now, and never welcome her in his shop again. But his mind wandered back to that smile, and felt his heart un-freeze.

“Eh, one more trade cou’n’t hurt.”

Lost Home Seira felt a chill moving up her spine that had nothing to do with the weather. The Shadow Isles were in a perpetual state of chilling cold. If anything, she should be sweltering under the mid-summer sun of Ionia’s southern shores. But her nerves would not allow it.

It had been five winters since she had left her homeland on her quest for adventure. In that time, she guessed that she had spent at least three and a half years on the accursed isles, broken up with trips out for supplies, small excursions to other locations, and the time it took to travel. And she knew her time in that wretched place had changed her.

The people she used to know probably thought she was dead. Sending word back to her home land had been nigh impossible, with her only regular stop being Bilgewater, and their piracy during the Noxian invasion having left a sour taste in the mouths of many of her old friends. By the spirits, she still had to learn exactly what had happened with that. Noxus and Ionia had never exactly been ‘friends’, but an open invasion of her home land?! She had only heard of this second-hand, from some drunken pirates ‘reminiscing’ on the good times. She smiled at the mental image of the tall one squealing in pain as he grasped his crotch. She usually wasn’t that angry, but Taw had convinced her a little vengeance wasn’t untold.

It was Taw that had convinced her to return to her home, much to her initial surprise. He had told her that if she was to expand her influence--and by extension, his influence-- she had to learn what had happened in her home. Only the foolish and the overtly righteous go in without knowing their own history. He had told her. Though those are usually one and the same. Like the bowman your carting around.

Yumi, for his part, had been skulking since she first charted her course from Bildgewater to the main land, and then to Ionia. He only surface to remind her that she had a glorious purpose, a powerful justice to enact, and his homeland to free. She tried to sooth him by promising to return to the Isles soon, but he would not be pacified until she was on her way back.

(Do you want these people to suffer the Black Mists, Seira? We shouldn’t be wasting our time. You’ve seen what’s coming. It will engulf all of Runeterra if we don’t stop it.)

“Calm down, Yuni. We’ll be back before you know it. Not every problem on the Isles can be solved there.”

The crewman were shouting back and forth to each other as they approached the dock on the western side of the island nation. Strange. The captain had mentioned that they were heading to the southern port of Ionia--shouldn’t that have lead them to her home village? They were on the southern tip of the Ionia. Chalking it up to the incompetence of inexperienced sailors, she gathered her gear and departed.

Much had changed in the years she had been away. A sea of colour and beauty still engulfed her, but there was a certain hardness to everything that had been absent when she had departed. The people seemed more militaristic. Still kind, especially when they saw her Ionian features, but more cautious. More aware. Had so much changed in her time away.

The people here have suffered greatly. Taw spoke to her, looking through her right eye. You can see it in their eyes. They are guarded.

“Why do you care, Taw?” Seira asked, careful to whisper. For whatever reason, Taw and Yuni could only here her if she spoke aloud, but she didn’t want to give the people of her homeland a different idea of what the Isles had done to her mind.

Did I never tell you, child? I was Ionian, in my life. A mage of tremendous power. In fact, my bloodline likely still flows through the mages of this land.

Seira blinked. Well, that was an interesting piece of news. She had always assumed Taw was from the Blessed Isles, like Yuni.

“Seira?” a voice called timidly from the crowd. “Seira, is that truly you?”

Seira turned to the voice in time to find herself engulfed in a vice-like hug. Looking down, she saw a petite head pressed against her arm, holding on to her for dear life. A beautiful young woman with burnt-brown hair.

“Kili?” Seira brought cupped the woman’s chin, lifting it to look her in the eyes. The same grey eyes as her. “Sis, is that you?”

Tears formed in those stormy-grey eyes as Kili buried her head back into Seira’s chest, the hug somehow stronger than before. “I-I... I thought you had died! I thought I was all alone. Tell me your real! Tell me your actually here.”

Seira’s heart broke and the disbelief in her sister’s voice. She had been right: after five years, people had assumed she was dead. Pulling her sister to the side of the street and hopefully away from prying eyes, she held her back to look at her properly. At first glance she seemed identical to the young woman who had called her expedition a “fool’s errand and idiotic death wish.” Still a head or so shorter than Seira despite being older, still petite, slim and beautiful. But the pain in her eyes, the way she shook.

“Kili, what do you mean alone? Where’s mother? Why aren’t you at the village?”

Kili seemed to breakdown at Seira’s words, causing a cold ache to shoot through the younger woman’s body. Somehow, she knew what her older sister’s words would be before she said them.

“Seira, I-it’s... it’s all gone. M-mother. The village. Everyone. Everything is gone!”

Her mind went blank. Pain, anger, sadness--they filled her being, yet seemed somewhat distant. As if they were happening to someone else. The world felt so cold again. Like she was back on the Shadow Isles, the mists draining her life with every step. Kili’s voice seemed so far away. She struggled to focus on it. Struggled to focus on anything. Taw and Yuni were both trying to talk to her, but she blocked them out. She didn’t need them right now. She needed to hear Kili. What was Kili saying?

“But your back now.” Kili was clinging to her again, as if she would vanish again if she loosened her grip. “We don’t have to be alone anymore. We have each other. Other families weren’t as lucky. We have each other. You won’t leave again. Right? Please tell me you’re staying with me. Don’t leave me alone again.”

Seira wanted to embrace her right then and there. Wanted to hold her with all that she had. Wanted to whisper whatever her sister needed to hear. To make all the pain vanish. But something was wrong. The voices in her head were getting louder. The things she had seen...

Seira looked her sister in the eye once again, feeling her heart break even further. She wanted to stay. Spirits damn her, she wanted to stay. But she couldn’t. She looked away from the last of her family, trying her best to ignore the sobbing she heard. “I’m sorry, Kili. I’m so, so sorry.”

“Why?”

The question stung more than any blow she had ever felt before. It seemed so sudden, so powerful. She couldn’t look at her anymore. She couldn’t meet those storming eyes. “I’m not back, Kili. I’m still on those Isles. I think... I think I’ll always be there. And because of that, I can’t be here for you.”

Seira stood, walking away from the last family she had.

“I can’t be there for anyone. Not anymore.”

Quotes: Normal = Seira Italics = Taw (Brackets) = Yuni (Italics + Brackets) = Taw and Yuni together.

Selection: The Fury! (The Calm.) The Balance.

Ban: You cannot stop my adventure.

Movement: Quiet steps. Guide me, Yuni. (Of course) Are you with me, Taw? Yes! Silent as the grave. A velvet step. I don’t leave tracks.

Attacking: (Strike true, like I taught you.) Understood. (Steady your breath.) I know. (Be gentle, yet firm.) I got it. Rip their soul from their body! Calm down, Taw. Snuff out their life! I am. Destroy them with magic! (Conquer them with precision.) Will you two just let me focus?

Attacking an enemy Mordakaiser: (Mordakaiser shall fall!) You alright there, Yuni? (Yes! Destroy him) Why are YOU the bloodthirsty one? (Eradicate his evil!) I feel like I should be saying something, here.

Attacking an enemy Thresh: The Chain Warden must fall! (Yes, destroy it!) Since when do you two agree?! The souls within me are not yours to take.

Joke near an enemy Ashe, Kindred, or Varus: Why am I the one with the dinky normal bow? (The archer makes the bow) That weapon is still cool though. (Oh, most definitely)

Joke near an Ezreal: (Ally) Ohmaigosh! It’s Ezreal! It’s actually him! Who, the woman? (Enemy) Do you... do you think he’d sign my bow? (Focus, Seira.)

Taunt near an enemy Kindred: What can two do against three? Again we meet, but it is still not my time. Hello old friend. Here for another dance?

Killing an enemy Ezreal: You think he’d still give me his autograph? (Focus, Seira!)

Upon receiving Mark of the Kindred: Not the first time you’ve come for me. Far from the last. Still they come? They don’t know when to quit! (It is not yet our time.)

Needs more Quotes. And lore... And work in general. But please, tell me what you think! Leave your comments and concerns below!

7 Comments

DistortPlus3/21/2017, 2:25:59 AM1 votes

Amazing, nut that is a lot of lore to take in. The champion seems amazing and i would love to have this person in the game.

The Dreamwalker4/9/2017, 1:24:04 PM1 votes

Sorry, just one thing. I just wanted to point out in your special interaction section you have these () listed as brackets. They are parentheses. Brackets are {} those. Overall, I really like the idea. It is just that one thing disturbed me. Sorry!

Billcurme4/18/2017, 12:16:21 AM1 votes

Hello CCOS! My reviews for the Good Neighbor Bonus can be found here, and here.

Billcurme5/3/2017, 10:00:56 PM1 votes

And the CCOS results have been launched. Apparently, in an inverse of previous champ ideas, this one had good lore and a bad kit. That's honestly a new experience for me. If you want to see Echoing's review , you can find it here.

Now, to justify my idea, I had the plan that you would use her armor shred--not something most ADC's have built into their kit-- to weaken the enemies for an onslaught of powered-up auto-attacks. That said, I can understand the want of more utility in her kit. I'll try to figure out an alternate to her kit, but to be honest, I'm not sure when that will happen. It was a little discouraging to literally get no constructive reviews on the champion herself before the CCOS judging. Made it a little hard to guess what was going to happen, and also hard to try and adjust the champion or defend my views.

Billcurme5/9/2017, 7:11:59 AM1 votes

Taking the ideas and critiques that Echoing lobbied in the CCOS review, I have modified the kit for Seira, trying to maintain her idendity while solidifying her usefulness and neiche. Please leave your thoughts and comments, and if this is popular enough, I'll edit it into the main post.

Abilities: Quiver of Souls (innate): Seira forges the souls of the fallen, twisting them into arrows to aid in her hunt. Every 15/14/13/12/11/10 seconds, Seira creates a Spectral Arrow, adding it to her quiver. This arrow causes her next auto-attack to deal additional damage. Seira can carry up to 12/24 arrows at a time. If Seira kills a unit with an auto-attack, she instantly creates a Spectral Arrow for her quiver. This additional arrow does not interfere with the passively generated arrows.

The number of arrows in Siera’s quiver are shown under her resource bar. The arrows will change colour and design to show what type of arrow will be fired when. Seira’s quiver can hold any combination of Spectral Arrows, Acid Arrows, and Shining Arrows. If an arrow would be changed by one of Siera’s abilities, the next Spectral Arrow in her quiver will be changed.

Spectral Arrows (Clear): Seira uses the raw power of the soul to strike her enemies, causing the arrow to deal 105/110/115/120/125/130% ad physical damage. Critical Strike’s with Spectral Arrows deal 2.15x damage to the enemies (instead of 2x). (This critical damage can be further increased)

Acid Arrow (Green): Taw brings out the darkest part of the soul, causing this arrow to deal 65/70/75/80/85/90% ad physical damage, but eat away at enemy defences, reducing their armor rating by 2.5%/5%/7.5%/10%/12.5%/15% for 1.5 seconds. Additional applications of this will not stack, but refresh the duration. Critical strikes with Acid Arrows do not deal additional damage, but double the duration and effect on enemies.

Shining Arrow (Yellow): Yuni brings out the beauty of the soul, causing this arrow to shine with unmatched brilliance. This arrow cannot critically strike, but the light dazzles the target, near-sighting them and slowing them by 10% for 2 seconds. Additional applications of the slow can stack up to 3 times.

These arrows level up every time Seira puts a rank in Magic Quiver

If an item or ability would cause Seira’s shots to be replicated (such as with Ruunan’s Hurricane), Seira only applies the bonus of her Arrows to the initial shot.

Seira may click the icon for this ability to toggle it off, causing her arrows to not be expended on auto-attacks. The short cut for this is Alt-S. On spawn pad, you can click-and-drag arrows around in your quiver to re-arrange them.

Bone-Shatter (q): Cooldown: 16/15/14/13/12s Mana Cost: 50/60/70/80/90 Range: 550 Seira calls upon Taw to shatter the bones of her enemies. Seira marks target enemy, causing them to take 90/120/150/180/210 (+35%ad) (+100%ap) magic damage after 1.5 seconds, and slowing them for 30/35/40/45/50% (+1% per 25ap) for 2 seconds.

If the marked enemy was hit by a Shining Arrow while the mark is festering, the mark will instantly detonate, dealing an extra 50/65/80/95/110 (+50% ap) magic damage to the target and letting out a brilliant burst of light, stunning enemy champions and frightening enemy minions near the target for 0.75 seconds. (AOE radius 175 centred on targeted enemy)

Seira’s next 1/1/2/2/3 plain Spectral Arrows in her quiver become Acid Arrows.

Magic Quiver (w): Cooldown: 18s Mana Cost: 25 Seira’s power over the souls of others strengthens, increasing the power of her Spectral Arrows, Acid Arrows, and Seeking Arrows.

Seira may activate this ability to turn all of her Acid and Shining Arrows into Spectral Arrows.

At rank 5, this ability grants Seira a second quiver, doubling the amount of special arrows she can carry.

Hunting Shadows(e): Cooldown: 30/28/26/24/22s Mana Cost: 80 Seira passively increases her sight radius while standing in a bush by 50/100/150/200/250, and increasing her basic attack range by 50. Taking damage will disable this passive for 6 seconds.

Seira calls upon Yuni to help her find hidden foes. Seira’s senses sharpen for 4 seconds, doubling her current sight radius, and allowing her to see enemy champions through walls and in bushes, and revealing camouflaged enemies. Seira’s next non-shinning arrow within 8 seconds will always critically strike. Moving outside of a bush, attacking or taking damage will end this effect instantly, though the free critical strike will remain.

Seira’s next 1/1/2/2/3 plain Spectral Arrows will become Shining Arrows.

Explosive Arrow (r): Cooldown: 120/100/80s Mana Cost: 100 Range: 2000 (350 radius) This ability requires are least one Spectral Arrow in Seira’s Quiver, which is consumed on use. Seira calls upon both Taw and Yuni to empower her arrow with volatile, conflicting magics, before binding the magics and firing it in target direction after 1 second. The arrow passes through all enemies in its path, dealing 50/100/150 (+50% ad) physical damage to all enemies it hits.

Seira may activate this ability again to release her binding on the arrow, letting the magics run rampant. After 0.5 seconds, the arrow explodes with tremendous force, dealing 200/300/400 (+80% ad) (+125% ap) mixed damage to all nearby enemies and knocking back all enemies directly next to the arrow (100 unit radius.)

If this ability strikes terrain or is blocked by an ability (such as Windwall and Unbreakable) it instantly detonates, dealing damage in a 180 degree cone away from what caused it to detonate. If player made terrain was used to block this ability, a hole is punched through that terrain, allowing all units to pass through.

As no comment was given on the ult, I've left it as is. As for the other abilities,:

Passive: I've aimed to make the passive more useful, particularly while building crit items. The Arrows build more quickly at higher levels, Spectral Arrows crit for more damage, Acid Arrows shred much more armor and can crit for double effectiveness, and Seeking Arrows have been replaced by Shining Arrows! These beauties give Seira more duelling power, nearsighting her poor foes and making it harder for them to get away from her onslaught!

Q: Shatter Soul has been reworked into Bone-Shatter. Instead of a farming tool, this beauty slows down enemies and actually can deal respectable damage. Also, has a powerful interaction with her new Shining Arrows, dealing a brief disruption to all nearby enemies.

W: Magic Quiver will now DOUBLE her available arrows at Max Ranks!

E: Hunting Shadows has been changed around, giving her sight bonus whenever she is in a bush, and even allows her to out-range most other carries in the game. (Cait and higher-level Trist will still beat her.) Activating this will increase her range even further, let her see around walls, and grant her a guaranteed crit with her next non-Shining Arrow.