[Champion Concept] Reiker (a bit mechanically difficult AP marksman/ next lol's satan)
Attack range: 540
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Passive: Boiling Acid Arrows: your basic attacks deal 10 (+10% of ability power) bonus magic damage instantly and 30 (+30% of ability power) bonus magic damage over 6 sec stacking up to 2 times..
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Acid Mine [q] Place an invisible mine which deals 60/100/140/180/220 (+
70%40% of ability power) magic damage over3 sec5 sec to first enemy who steps on it. Max number of mines: 4. Cooldown: 14/12/10/8/6 sec Mana cost: 35 Range: 220 Mine's health: die in 1 basic attack
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Sky-fall Shot [w] Jump over your target landing in an opposite side of him and deal 100/150/200/250/300 (+75% of ability power) magic damage to him/her if you click on him/her when you are directly above him/her. Cooldown: 14 sec Mana cost: 45 Range: 400 Max range traveled: 800
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Cursed Mist Arrow [e] Shoot an arrow into targeted area dealing 50/80/110/140/170 (+45% of ability power) magic damage to enemies in that area. Arrow will leave stuck in the ground for 3 sec. By reactivating this ability you teleport to location of that arrow and gain 20/25/30/35/40% bonus attack speed for 1,5 sec. Cooldown: 15 sec Mana cost: 50 Range: 660 Range of AOE: 125
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Acid Sentinel [r] Place an immobile turret like structure which will shoot at nearby enemies dealing 50/80/110 (+20% of ability power) magic damage per shot. It will prioritize attacking enemy champions. Max number of sentinels: 1/2/3. Cooldown: 100/90/80 sec Mana cost: 60 Range: 300 Range of sentinel's attacks: 580 Health of sentinel: 300/400/500 (+70% of your ability power) Armor and magic resist of sentinel: 30/35/40 Attack speed of sentinel: 0,562
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traps then.
traps is just variations of teemo ulty? Hell, you can go and complain about every on hit effect dealing magic damage, every blind, every slow and every movement speed increasing effect being variations of teemo skills. Go on, see what will happens.
. while he's generally played as a burst mage he can be played and does exceptionally well as an APC.