[Champion Concept] Reiker (a bit mechanically difficult AP marksman/ next lol's satan)
Attack range: 540
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Passive: Boiling Acid Arrows: your basic attacks deal 10 (+10% of ability power) bonus magic damage instantly and 30 (+30% of ability power) bonus magic damage over 6 sec stacking up to 2 times..
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Acid Mine [q] Place an invisible mine which deals 60/100/140/180/220 (+
70%40% of ability power) magic damage over3 sec5 sec to first enemy who steps on it. Max number of mines: 4. Cooldown: 14/12/10/8/6 sec Mana cost: 35 Range: 220 Mine's health: die in 1 basic attack
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Sky-fall Shot [w] Jump over your target landing in an opposite side of him and deal 100/150/200/250/300 (+75% of ability power) magic damage to him/her if you click on him/her when you are directly above him/her. Cooldown: 14 sec Mana cost: 45 Range: 400 Max range traveled: 800
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Cursed Mist Arrow [e] Shoot an arrow into targeted area dealing 50/80/110/140/170 (+45% of ability power) magic damage to enemies in that area. Arrow will leave stuck in the ground for 3 sec. By reactivating this ability you teleport to location of that arrow and gain 20/25/30/35/40% bonus attack speed for 1,5 sec. Cooldown: 15 sec Mana cost: 50 Range: 660 Range of AOE: 125
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Acid Sentinel [r] Place an immobile turret like structure which will shoot at nearby enemies dealing 50/80/110 (+20% of ability power) magic damage per shot. It will prioritize attacking enemy champions. Max number of sentinels: 1/2/3. Cooldown: 100/90/80 sec Mana cost: 60 Range: 300 Range of sentinel's attacks: 580 Health of sentinel: 300/400/500 (+70% of your ability power) Armor and magic resist of sentinel: 30/35/40 Attack speed of sentinel: 0,562
~~ ~~ Some build examples:




