[Champion Concept] Nazmuna (other kind of female champion/ mechanically difficult to master)
Attack range: 185
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Passive: Life-collecting Staff: your basic attacks deals bonus magic damage equal to
2/3/4%2% of your targets maximum health and heal you for 100% of damage done by this effect. (damage done and healing received by this effect while attacking epic monsters is reduced by 50%)
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Danger From Bellow [q] Mark an area for 1,5 sec. After 1,5 sec enemies in that area will suffer 60/90/120/150/180 (+50% of ability power) physical damage and will be knocked into air for 1,5 sec. Cooldown: 14 sec Mana cost: 40 Range: 680 Range of AOE: 160
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Earth Worm Kill [w] Call out a giant worm to deal 75/100/125/150/175 (+65% of ability power) physical damage to all enemies in a line. In addition, if it hits any airborne enemy champion, then it will throw him/her to your location. Cooldown: 10 sec Mana cost: 45 Range: 700 Width: 180 Cast time: 0,5 sec
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Monstrum Virus [e] Passive: your basic attacks and other abilities stacks this virus on enemies for 10 sec. Stacking up to 10 times.
Active: trigger your virus on nearby enemies causing them to suffer 10/15/20/25/30 (+5% of ability power) magic damage per stack of virus. In addition, certain bonus effects will be triggered on enemies with right amount of stacks: 3 stacks: affected enemies get their movement speed reduced by 25% for 3 sec. 5 stacks: affected enemies get their armor, magic resist and attack speed reduced by 20% for 2 sec. 8 stacks: affected enemy minions and wild monster (does not work on epic monsters) will attack other nearby enemies for 5 sec. Stun effected enemy champions for 1,5 sec. 10 stacks: steal 10% of affected enemy's max health and heal yourself for 150% of life stolen. Cooldown: 10 sec Mana cost: 35 Range: 500
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Massive Maws [r] Target an area. After 3 sec enemies in that area will suffer 300/450/500 (+80% of ability power) physical damage and will be knocked into the center of it. Cooldown: 140/130/120 sec Mana cost: 100 Range: 700 Range of AOE: 300
~~ ~~ What is so hard about her? Her E and her R+Q+W combo. To get a desired effect you have to know exact number of E stacks on an enemy, because no bonus effects will trigger on enemies with 1, 2, 4, 6, 7 and 9 stacks. Also, for good R+Q+W combo you will need to place your R nearby you first, then know where enemy will go and place your Q to knock enemies into air and drag them to you with your W. If you miss your Q then you will have been wastes your R and Q. This combo works best if you manage to slow or stun your opponent with right amount of E stacks. However, because she isn't tank, so getting 8 stack on desired enemy might be extremely hard.
~~ ~~ Some build examples:



Q (physical Damage)
Her W: Single Card from
Q (physical Damage)
Her E:
E or
E
Her R:
R