Karthus needs changes

Son Olivia Hye·4/22/2015, 7:29:09 PM·2 votes·503 views

I would like to see changes to Karthus because I think he could use it. From what I see, Karthus is more of a late game champion and I think these changes would be nice to him.

Q - Lay Waste Cost: 15/35/45/55/70 Mana get rid of his 0.5 delay and remove the double damage on isolated targets while buffing his damage so he does more late game.

MAGIC DAMAGE: 20 / 40 / 60 / 80 / 120 (+ 30% AP)

W - Wall of Pain COST: 100 Mana Enemies who pass this wall have their movement speed Slow (35/55/65/75/80%) reduced by a large amount and their magic resistance reduced by 15% for 3 seconds. Movement Speed recovers gradually after 3.5 seconds.

WALL LENGTH: 650/800/900/1100/1200

E - Defile COST: 25/35/45/65/80 MANA PER SECOND

Toggle On: When Karthus kills an unit, he recovers mana (MANA RESTORED: 25/ 30 / 35 / 45/ 50) Toggle Off: Karthus surrounds himself with the souls of his victims, draining his mana to deal magic damage (MAGIC DAMAGE: 25 / 45/65/ 85/105 (+ 30% AP) to enemies in range each second.

R - Requiem Range: Global Cooldown: 160/140/120 After channeling for 3 seconds, Karthus blasts all enemy champions on the map and deals magic damage (250/300/400 (+ 70% AP)

3 Comments

RiotRiot Lutzburg4/24/2015, 11:21:11 PM3 votes

You've left him almost mechanically identical to how he is now, save for his Q. In doing so, you removed pretty much the two most mechanically unique and interesting parts of his kit. Mastering Karthus means aiming your Lay Wastes on isolated priority targets consistently. If you remove it, he becomes more of a face-roll character than he already is.

blackcat13004/24/2015, 10:41:21 PM1 votes

That is a nerff and in no way dose it help his late game and his Q dose 60% on sing targets not 30%.

I would have his Q do triple damage to single target Champions, pets and jungle mobs double damage to aoe jungle mobs, champs, pets and single target minions and the normal damage to aoe minions. This way his q actualy hurts late game when i his you as a single target and early game.

E: currently dose TOGGLE OFF: When Karthus kills a unit, he restores mana. MANA RESTORED: 20 / 27 / 34 / 41 / 48

TOGGLE ON: Karthus surrounds himself with the souls of his victims, draining his mana to deal magic damage to enemies in range each second. MAGIC DAMAGE: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

The wall needs to do damage and the ult needs to cause a 3 second % of max life damage while the ult is channeled with when ever a champion would other wise live or would not have their health drop below 1 it dose and they die. They then revive at the nexis with their passive up. Aatrox Zac Anivia Tryndamere item 3026

This way no one is safe when their health is low and the ult has such a long cool down that it just punishes bad players that let their health get low and helps give his own special nitch. Zack died but his passive is still up for later in the game but he still died with his low health. The birning effect is for lazzy spell shields. No you have to time it right not just say oh he is ulting I use it now.

Talll4/25/2015, 12:59:16 AM1 votes

Karth is completely fine bro, granted he along with other champions will be changed as new ones come out so they won't be to weak/powerfull against them.

~ Crumbs