Nettle, the Forest Watcher

TheOGSnow·4/8/2015, 1:49:51 AM·1 votes·589 views

First off, this is actually my first attempt at a champion idea. Feel free to criticize harshly. I won't rage and I won't get offended. If you think it's ridiculous and that it needs to be scrapped, tell me why. Otherwise, I'd love ideas for this.

Second, this is just a rough draft for this idea. Basically an ability outline. I haven't really thought any further into this.

Without further adieu, my idea:

Nettle is designed to be a female(yes, another one <3) support champion based on keeping enemies off of a target and making them regret hitting them. With that in mind, expect thorns.

Passive: Nature's Love Nettle takes 10% reduced damage based upon the number of buffs and debuffs on nearby targets. Temporary Item effects apply. (This passive only works on buffs and debuffs whose source is Nettle. So, for example, the active on Aegis, Talisman of Ascension, Righteous Glory, BoRTK, and Frost Queens Claim would all work, but Abyssal Scepter would not, and neither would the passive on Aegis.)

Walls and barriers cast by Nettle have hp based upon Nettle's AP.

Q: Natures Blessing

If cast on Ally: Target ally gains armor and magic resistance based upon Nettle's AP.

If cast on Enemy: Applies a debuff to target enemy that deals damage for 10 seconds

W: Thorn Barrier

If cast on Ally: Heals target ally. Target ally receives a buff. Enemies attacking target ally take damage.

If cast on ground: Place a wall of thorns at target location. Enemies that step into the thorns take damage per second and are slowed. Allies that walk into the wall get a speed boost.

E: Vine Snap

Knock back all enemies near target.

R: Briar Haven

Put a circle of thorns in target location. Allies can walk through this. Enemies cannot(Instant gap closers still work. For example, Zed could shadow over it, Talon could Cutthroat over it, but Shen couldn't dash through it.). Allies in target location are healed for a % of their max hp per second, up to a max of 25%*. Does no damage to enemies inside it, but DOES damage enemies that come into contact with it.

*I wasnt sure if I should make this an AoE heal, or an AoE shield. Either way, I wanted it to be one or the other.

3 Comments

TheOGSnow4/10/2015, 4:41:57 AM1 votes

Bump

TakaDama4/10/2015, 10:35:35 PM1 votes

I like the idea of a "punish" support: one that makes focusing a particular target a liability as long as she is alive.

However, a few things:

Passive: I would simply change this to the following: "Nettle and all allies within 1500 range take 3% less damage from all sources for each buff they have and deal 3% more damage to an enemy for each debuff on that enemy."

Q, W, E: As is, these are pretty boring. Good in terms of utility, but boring. I kinda want to see something that plays upon the "punish-if-you-attack" mechanism in the W for all three, but based off different triggers. For example:

Q: On Ally Cast: For 6 seconds, upon target ally being hit by a damaging spell, returns 6/12/18/24/30% of the incoming damage (before being reduced by defenses) to the caster as magic damage, reciprocating any on-ability effects. On Enemy Cast: Deals magic damage and silences enemy for 0.5/0.75/1/1.25/1.5 seconds.

W: On Ally Cast: For 6 seconds, upon target ally being hit by a basic attack, returns 4/8/12/16/20% of the incoming damage (before being reduced by defenses) to the attacker as magic damage, reciprocating any on-hit effects. On Enemy Cast: Deals magic damage and blinds enemy for 0.5/0.75/1/1.25/1.5 seconds.

E: On Ally Cast: For 1/1.5/2/2.5/3 seconds, target ally becomes immune to disables. On Enemy Cast: Deals magic damage and roots the enemy for 0.5/0.75/1/1.25/1.5 seconds.

R: Hmm ... for some reason I like the idea of a Maleficent inspired Cataclysm here, but that doesn't exactly fit in with being a support. And I think it should be a barrier, not a heal, if going by a "bad focus punish" theme.

Maybe the following could work?

R: Summons a arena of impassable thorns around a 750 radius area within 500 range for 2.5/3.5/4.5 seconds. Any allies within the ring share buffs, and any enemies with the ring share debuffs.