[Champion Concept] Ravager, the Blade Storm

TheOGSnow·4/10/2015, 5:38:13 AM·1 votes·1,287 views

I've always wanted to see an assassin that was solely based on autoattacking. This is my second attempt with champion concepts, and my first attempt at an assassin.

I've yet to actually create lore for this, but meh. Should still be interesting. If he is well-received, I'll probably make some lore for him.

Right now, I'm wanting him to be a hypercarry assassin, I guess. Not sure if that's gonna be ridiculous or not.

Ravager, the Blade Storm

Passive: Legion of Blades Ravager gains a blade with each auto attack. When he casts an ability all of the blades are expended to give the ability a bonus effect. (Max of 4/5/6 blades). These blades enhance his auto attacks, doing an extra 10 (+3/5/7% bonus AD) physical damage per blade. (scales at levels 1/8/15)

Q: Pinpoint Weaknesses—Ravager's attacks ignore 7/7.75/8.5/9.25/10% of target enemy champion’s armor for the 4 seconds. If he has 2 blades, the percent ignored is doubled. For each blade after 2, Ravager gains 7.5 flat armor penetration. Cooldown: 15/14/13/12/11 Cost: 35/40/45/50/55

W: Shadowstep—Ravager teleports to target location, dealing 50/75/100/125/150 (+50% AD) physical damage to all nearby targets and slowing them by 40% for 1 second. If he has 2 blades, the area of effect 150% the normal size. For each blade after 2, Ravager gains 1 second of invisibility. Cooldown: 23/21/19/17/15 Cost: 70 mana Range (Blink): 800 Range (Radius): 300

E: Convergence—Ravager slams all of his blades into his target enemy dealing 80/120/160/200/240 (+70% AD) physical damage and stunning the enemy for 1 second. If he has 2 blades, he gains 40% movement speed. For each blade after 2, Ravager gains 10% increased attack speed for 4 seconds. Cooldown: 10/9/8/7/6 Cost: 50/55/60/65/70 Range (Targeting Area Radius): Autoattack Range

R: Shred—Ravager flings all his blades through target enemy champion, channeling for 0.25 seconds per blade and dealing 50/125/200 (+30% bonus AD per blade) physical damage. If used towards a wall or other impassible terrain (including champion made terrain), it will pin the target to the wall and root them in place until the channel is finished. After a 0.5 second delay, Ravager will dash to the target, dealing 50/100/150 (+50% AD) physical damage. Cooldown: 80/70/60 Cost: 100 mana Range (Targeting Area Radius): 550

Base Health: 480 Health per level: 85 Health at max level: 1925

Base Mana: 250 Mana per level: 38 Mana at max level: 896

Health Regen: 7.5 Mana Regen: 6.95

Base Armor: 17 Armor Per Level: 3.5 Armor at max level: 76.5

Base Magic Resist: 30 MR per level: 1.25 MR at max level: 51.25

Base Attack Damage: 52 AD per level: 3.3 AD at max level: 108.1

Attack Speed: 0.665

Range: 125

Movement Speed: 345

So, I changed essentially the entire kit. I'd like to thank "Derek the Ferret" for assisting me in making a viable kit here, as well as making it all look and sound pretty.

14 Comments

xxNo Zuo No Die4/10/2015, 6:25:37 AM1 votes

(>_________________________________________>) Note the face...note it. The blades sound cool, but I need to know one VERY VERY VERY IMPORTANT THING. Is that 125 + [0.05 AD] / (125 + [0.25 AD]) Or is that the more broken thing, which is <125 + [0.05]/(125 + [0.25]> AD? One seems reasonable...the other is a level 16 Zed at level 7. So you can see why I'm so concerned, I hope, haha.

Statikin4/10/2015, 7:45:04 AM1 votes

This seems like a good concept, thought it would help if you could list the cooldowns, it would help a lot as to how the kit works. :) Currently, the feel of the champion looks a little like Irelia (i.e. the ult), though not directly similar, just a thing I wanted to point out.

Now, don't take this as offensive, it's just suggestions, ask yourself if you think the kit melds. Like- do abilities interact with each other, or do they synergise?

Legian Of Blades: I don't really have an issue with this, it seems pretty original and cool. Its also cool how the number of blades also go up as you level.

Shadow Step: No offense pls :p, but I think you might need to change it a little. I know this could be used to creep on your target a little but here's what I think could be a possible change- -decrease the duration of movement speed from the blink, movement from a blink is already pretty OP. -maybe make it work with his Q, (e.g. If he blinks WHILE he has the blades over him, he will deal damage in an area around him AND refresh the number of blades he has if he has lost any.) But those are just my suggestions :P.

Pinpointed Weaknesses: Because Ravager is going to be a physical AD damage dealer (correct me if I'm wrong here)? Maybe instead of making it shred armour AND magic resist, just make it shred armour. Also, just need to clarify, I'm basing my comment here off the fact that this skill is a passive, is this true?

Convergence: Pretty cool, no real issues except that, again, make it synergise, with the Q again maybe.

Overall, maybe just try to add some more detail and complexity to the kit and you'll be okay.

Also- sorry for kinda reworking your whole kit and making it less AA based and also making it revolve around his Q, those were just suggestions.

But this is a pretty cool concept, you should continue to develop it.

Svddenly4/10/2015, 8:58:20 PM1 votes

Well this is unexpected (remember Kyton? That's me).

Passive: I like the Vlad style passive, but I have a suggestion for it (see Q).

Q: If this is his core ability I think it should be his passive. And let the blades proc all on-hit effects (including crit and lifesteal), but reduce the damage of them.

W: With his current passive this gives movespeed, AD, and more movespeed. Maybe have it do some AoE damage and/or some CC?

E: Is this a constant on-hit effect? If so... a constant 60% slow is ridiculous (only requires one attack depending on how blades he has). As well as percentage armor steal (seems odd that it's steal and not just reduction) that stacks with Cleaver. I'd say change the armor steal scaling to 1/2/3/4/5%. It ends up at the same place. Maybe have it be an active that amplifies damage and slows, but no armor reduction?

R: How is poor Rito going to animate that many blades? Maybe change the ult entirely. He already has one skill that gives him more blades, I don't think another is necessary. What that new ult may be should be up to you.

Conclusion: An entirely auto-attack based champion is very low skill floor and ceiling. And easily countered by a Thornmail. I'm afraid that I wouldn't play a champion who can only auto-attack and blink. However, this concept has very high potential for what it could be and it could get much more interesting.

TakaDama4/10/2015, 11:50:30 PM1 votes

{quoted}

I've always wanted to see an assassin that was solely based on autoattacking. This is my second attempt with champion concepts, and my first attempt at an assassin.

I've yet to actually create lore for this, but meh. Should still be interesting. If he is well-received, I'll probably make some lore for him.

Right now, I'm wanting him to be a hypercarry assassin, I guess. Not sure if that's gonna be ridiculous or not.

Passive: Legion of Blades Ravager gains a blade to float over his head and attack with him as he autoattacks. He gains 1 blade every 4 levels, and gains his 5th blade at level 18. These blades scale (0.25)AD. They DO proc on-hit effects for 1/5th of the effect per blade and crit for 1/5th the damage a normal crit would do.*

*May be changed.

Passive: Blademaster At level 1, Ravager has a blade to float over his head and augment his basic attacks and damaging spells. He gains an additional blade every 4 levels after 1, up to a max of 5 total at level 17.

Blades deal 5+10% AD, can crit, and apply on-hit effects

Q: Pinpoint Weaknesses Ravager's attacks ignore a percentage of targets armor for the duration of the ability.

Duration: (3/5/7/9/11) Percent of Armor Ignored: (4/8/12/16/20)%

Kinda redundant with my suggested passive and (BorK/Cleaver/LW), but it definitely makes cackle as I think of all the maniacal things you could do with it.

Q: Exploit Weakness Passive: Ravager's attacks reduce the target's armor by 1/2/3/4/5% on-hit. Stacks up to 6 times. Active: Ravager's next basic attack (and passive procs) auto-crit.

This would grant true damage if used alongside Last Whisper and Black Cleaver at level 17 or higher.

W: Shadow Step Ravager teleports to target location, dealing damage to all nearby targets and slowing them.

Range: 800 Base Damage: (50/75/100/125/150)+(0.5)AD Slow: (20/30/40/50/60)% for 2 seconds

I dislike how it's "target location" and not "target enemy" . . . gives him a strong safety net that not even Yi has. I like the idea of a defensive ability, though I think it has to help with his goal of scoring an Pentakill through AAs.

W: Devastating Counter Passive: Whenever Ravager is dealt damage, he deals 1/1.5/2/2.5/3% of his total AD back at the source of the damage per blade. Active: For the next 1.5 seconds, Ravager reflects the next incoming spell at its caster.

E: Convergence Ravager slams all of his blades into his target, stunning them and dealing damage.

Base Damage: (80/120/160/200/240)+(0.7)AD

I like this, though I think the stun duration could be based on the number of blades available. Like 0.5 seconds per sword (max 2.5 seconds). Also scaling on damage could be based on number of blades.

E: Convergence Active: Ravager's next basic attack strikes with all of his blades at once, stunning the target for 0.5 seconds per blade and dealing an extra 2/4/6/8/10% of total Attack Damage per blade.

R: 10,000 Cuts Ravager moves rapidly around his target, dealing damage over the duration. **

Range:400 Duration: 2 seconds Base Damage: (200/300/400)+(0.9)

**NOTE: He IS NOT immune to cc effects and can be hit by AoE spells/abilities. This is designed to not only make it different from Fiora's ult, but also allows some counterplay on the part of the target.

Nice idea, but kinda betrays your "Auto-Attack" champ idea, maybe the following?

R: 10k Cuts Active: For 2.5/5/7.5 seconds, targeting an enemy outside basic attack range but within 250/500/750 range with a basic attack instantly teleports Ravager behind his enemy (similar to Talon's Q).

Shahamut4/13/2015, 5:34:15 AM1 votes

interesting idea, but a teleport AoE attack that slows and grants invisibility at the same time is a bad idea. There is no counterplay to it, since you can dive in, deal dmg, and walk out unseen if you have all your blades up.

Just a thought.