Derrik Champion Concept
Derrik the Punisher in Zhaun Role: Marksman Position(s): ADC
Passive: Chain Reaction Derrik's AA deal 110% AD damage, but he can only store 6 AA. Each AA tethers the target to him. Enemies can break the tether by waling 1500 units away from Derrik.
Derrik can click on a tethered target to deal 100% AD damage. Derrik can only damage the same tethered target once every 6 (-0.5 seconds on the levels 3, 5, 7, 9, 11, 13, 15 and 17). If a tethered target suffers this damage, other tethered targets suffer 14% AD (+4% per level) damage.
Q: Burning Suffering Active: Tethered targets suffer physical damage every 0.25 seconds and are slowed for 5 seconds.
Derrik's AA within 5 seconds deal bonus true damage.
- Physical Damage per 0.25-Seconds: 5/10/15/20/25 (+30% AP)
- Slow: 15/20/25/30/35%
- Bonus True Damage: 15/35/55/75/95 (+45% bonus AD)
- Cooldown: 16/15/14/13/12 seconds
- Cost: 40 Mana
W: Pull Active: Derrik pulls all tethered targets 325 units to him, dealing physical damage and gaining back all 6 AA.
Pull has 6 rank points and Derrik starts the game with 1 point in this ability.
- Physical Damage: 25/30/35/40/45/50 (+6 per level) (+50% AD) (+80% AP)
- Cooldown: 20/17/14/11/8 seconds
- Cost: 15 Mana
E: Punishment Passive: Derrik heals himself based on the damage the tethered enemies suffer from all sources.
Active: Derrik slams a chain in the target direction, dealing physical damage to all enemies hit.
For each AA he has stored, an additional chain from the side will also slam into the ground, dealing additional damage.
- Heal: 10/15/20/25/30%
- Physical Damage: 70/100/130/160/190 (+80% bonus AD)
- Additional Damage: 40/60/80/100/120 (+55% bonus AD)
- Target Range: 775
- Cooldown: 10 seconds
- Cost: 60/65/70/75/80 Mana
R: Iron Mayhem Active: Derrik sends out his 6 chain machines.
After they've reached their max. range, they shoot out chains to the nearest enemies within 2000 units. If they hit an enemy, the enemy suffers physical damage, gets pulled to the machine and gets tethered to Derrik.
Iron Mayhem can only be activated if he has all 6 AA stored.
- Physical Damage: 145/245/345 (+90% AP)
- Target Range (Sending out/Shoot Range): 1000/2400
- Cooldown: 150/135/120 seconds
- Cost: 100 Mana