(undecided name), the Night's Shadow.

Asayake 5150glow··2 votes·1,207 views

So, thought about a melee hypercarry. Don't know how he'd play, and that's why I'm putting him here. Also, haven't chosen a name yet. So, he's generally supposed to be an auto-attack based hypercarry. He has 1 mobility skill, and it should be easily dodgeable. However, once he get's to his target, he stays there. He should rely on an ally initiator, being too squishy to go in himself. That is why his abilities scale on bonus AD instead of AD, or in some cases, not at all. All parts with '?' mean I'm not good enough at the mechanics of LoL to do them. Passive:

The Knight of Dark Autoattacks apply a stack of (???) onto the attacked Champion. Upon 5 stacks, the enemy takes physical damage equal to 50% bonus AD (or whatever, i'm not great at this) each second, consuming a stack each second. You gain Vision of the target and a surrounding 300 area while it's active.

Q

Shadow Charge A shadow of this champion charges forward (skillshot) at 600(?) speed. If the shadow hits an enemy, it moves 300(?) past them, and teleports this champion to that point. If the shadow does not hit an enemy, it dissipates. This champion is rooted for the duration of that part of the skill.

Cooldown: 15(?)/13(?)/11(?)/9(?)/7(?) Mana Cost: 40(?)/50(?)/60(?)/70(?)/80(?) Max Cast 1 Range: 500-700(?) Max Cast 2 Range: 600(?)

My idea of a reasonable, new, gap-closer.

W

(Not named either) This champion marks a chosen enemy champion. 2 ideas here. The first: After 2(?) seconds, you automatically teleport to your chosen target. Makes the player think more about casting the skill, and what the map will look like in 2(?) seconds. Second: After 2(?) seconds, the ability may be recast for 1(or 0.5) second. The purpose will be how well you can evaluate the enemies position, and make a quick decision on whether you wanna tele in or not. Seems like it'll be the second one.

Cooldown: 12(?)/11.5(?)/11(?)/10(?)/9(?) Mana Cost: 50(?)/60(?)/70(?)/80(?)/90(?) Range: Point blank, needs to be within auto attack range.

Decided that he needed a way to stay onto people with dashes and escapes.

E

(Also not named, due to lack of creativity) The next auto-attack roots it's target for 1/1.25/1.5/1.75/2 seconds, and slows all enemies in a 400(?) radius for 5/10/15/20/25%. The same enemy cannot be affected by the skill for 10 seconds after being hit by it. That means that if they are slowed, they cannot be rooted if you use it immediately again.

Cooldown: 10(?)/9.5(?)/9(?)/8.5(?)/8(?) Mana Cost: 60(?)/70(?)/75(?)/85(?)/90(?)

Stickiness

R

Night's Honor A chosen target is marked, and every auto-attack on them applies a Phantom Hit, applying double marks. Attacking other enemies will only apply a single mark, without the Phantom Hit. Casting skills on the target while active slows for 5/10/15%. However, casting removes all existing marks.

Cooldown: 110/90/70 Mana Cost: 100/100/100 Duration: 4/4.5/5 seconds

Still don't have a good idea );

Everything else - base stats, lore, and whatever, I don't have. Suggestions please!

Got some:

Taunt against Evelyn: Either "Hiding in shadows from a shadow?", or "You think you can hide in shadows, from a shadow?". Basically the same, but there's a difference.

Taunt against Vayne: "Ah... but have you ever boxed with a shadow?" *goes into boxing stance, horse dissipates for duration.

11 Comments

regonas2 votes

Passive could be nice, but need actual numbers to determine its power.

Q first part is kinda bad. Auto teleport is a risky move. Second part is unnecessary. Worked much better is\f second use would teleport you back to your starting location or allowed to launch another shadow and teleport again if you hit an enemy.

W is bad. Your champ already have teleport with his Q.

E not bad, but cooldown too short and do you get for ranking it up?

R crazy strong and doesn't fit the theme.

Asayake 5150glow1 votes

{quoted}

Passive could be nice, but need actual numbers to determine its power.

Q first part is kinda bad. Auto teleport is a risky move. Second part is unnecessary. Worked much better is\f second use would teleport you back to your starting location or allowed to launch another shadow and teleport again if you hit an enemy.

W is bad. Your champ already have teleport with his Q.

E not bad, but cooldown too short and do you get for ranking it up?

R crazy strong and doesn't fit the theme.

Passive scales on 50% of your bonus AD. It doesn't come into play by itself often, unless you attempt to duel him. 5 autos is pretty hard to pull off without CC, and that's what the rest of his kit consists of.

Q is supposed to be an engage, that punishes you for missing. A root for however long the animation takes is pretty bad. Besides, you don't teleport that quickly. It's basically a long range dash, except you go past them, and doesn't work if you miss it.

Second cast is in case you go too far, or something. ~~Being 300 behind them is useful, but not ~~ Nvm, you can just follow up with E.

Why is W bad? It's basically meant for being able to stay onto enemies with dashes, however it's kinda unpredictable for you, but predictable for them. If they dash under a tower, you may not want to follow them. Any suggestions for staying onto those with amazing escapes?

Changed E a little, realized that a 2 second snare every 6 seconds did sound bad. Also added in ranking thingies.

Think I left ult unfinished, or something. The earlier version wasn't quite as op as you thought, because I meant to say that he was unable to auto attack while it's up. Reworked it, but still don't think it's great. Suggestions?

regonas1 votes

[{quoted}](name=da plazma pika,realm=NA,application-id=A8FQeEA8,discussion-id=Bgx67xiQ,comment-id=00010000,timestamp=2015-09-30T11:03:04.672+0000) Suggestions?

Look at your Q this way. You can enter into difficult position with it and can't do anything about that. Zed can use his shadow to enter a fight or escape one. Your q only allows to enter the fight.

W still bad. If enemy sees you put mark on them, they will flash to their turret and you will just suicide.

E is better now, but still pretty op. Enemies will only have 6 sec windows before being rooted again. I would add this to your E: same enemy can't be rooted for next 12 sec.

That phantom hits and double marks might sound nice, but remember that you will deal 2x damage. That's a lot, and your champ looks like an assassin, so 2x for assassins is a bad idea. Imagine what kind of damage it would deal with this build: item 3006 item 3153 item 3074 item 3072 item 3035 item 3031. You wouldn't want to play against him.

Dateline NBC1 votes

Extremely Overpowered, it's as if every part of his kit is a game-changing ult.

Asayake 5150glow1 votes

[{quoted}](name=Dateline NBC,realm=NA,application-id=A8FQeEA8,discussion-id=Bgx67xiQ,comment-id=0000,timestamp=2015-09-27T23:36:23.073+0000)

Extremely Overpowered, it's as if every part of his kit is a game-changing ult.

I changed some things. Look at it again?

Asayake 5150glow1 votes

Phantom hits only apply on-hits. That's why Devourer isn't as good as it seems, though it's still good.

So, you suggest I do the second one with W? So you have a choice whether you want to tele in or not?

For E, sure. though root isn't as heavy CC as you might think, as he doesn't have slow, or move-speed up.

Rumpelstiltsken1 votes

First off, thank you for your comments on my ruined king idea (Morotus, the ruined king if anyone wants to check it out) they were insightful and helped me rethink a little more about him.

I love this idea, since he and morotus are kind of similar. I would recommend changing his e with his q since that's how most champs have their skills organized. Also, if he went jungle his R would stack ridiculously well with devourer stacks. If you want help with names, let me know because I have no life and too many ideas

Asayake 5150glow1 votes

{quoted}

First off, thank you for your comments on my ruined king idea (Morotus, the ruined king if anyone wants to check it out) they were insightful and helped me rethink a little more about him.

I love this idea, since he and morotus are kind of similar. I would recommend changing his e with his q since that's how most champs have their skills organized. Also, if he went jungle his R would stack ridiculously well with devourer stacks. If you want help with names, let me know because I have no life and too many ideas

Thanks! Your Ruined King idea's popular.

That is true, (the dev/ult) so maybe they shouldn't stack. Please, a name, thank you. And, I wouldn't recommend him in the jungle due to absolutely no defense or sustain.

Rumpelstiltsken1 votes

alright, I've got a couple ideas for names

first: Oparitis, a combination of the latin words for "dusk" and "knight"

Bercilak is a name of a spectral mythological knight who challenged knights of the round table.

Mordred (or some variation of the name) is the evil knight who slays arthur

Ainzar, just cause I think it's cool

Kaligus, again for coolness

Or Trumis, based on the latin word for "spectr"

Let me know if any of these work or if you want different ones.

Asayake 5150glow1 votes

{quoted}

alright, I've got a couple ideas for names

first: Oparitis, a combination of the latin words for "dusk" and "knight"

Bercilak is a name of a spectral mythological knight who challenged knights of the round table.

Mordred (or some variation of the name) is the evil knight who slays arthur

Ainzar, just cause I think it's cool

Kaligus, again for coolness

Or Trumis, based on the latin word for "spectr"

Let me know if any of these work or if you want different ones.

Ooh! I actually like Mordred, because Arthur killed dragons. ... That's bad. Besides that... I like Ainzar and Kaligus. I have a preference for 'K' things, 'A' things, and 'S' things. Don't have a lot of time, so that's it.

Rumpelstiltsken1 votes

Glad I could be of help! Let me know if I can help with anything else

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