[Champion Concept] Seiger, The Paladin of Holy Siege

regonas··8 votes·1,189 views
tinypic photo

Attack range: 165

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Passive: Living Siege: your basic attacks deal 25/30/35% more damage to structures. Being near enemy turrets or inhibitors increase your movement speed by 15% and attack speed by 10%. Range: 650

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Holy Halo [q] Heal your target for 80/120/160/200/240 (+7% of your max health) health and bounce to any other nearby friendly champion healing him/her for 20/40/60/80/100 (+2% of your max health) health. Cooldown: 14/13/12/11/10 sec Mana cost: 50 Range: 520

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Stand United Power of Unity [w] Increase your armor by 20/22/24/26/28% for 4 sec. In addition, gain 3/4/5/6/7 10/11/12/13/14 bonus armor per nearby friendly champion while this ability lasts. In addition, nearby friendly champions get their armor increased by 10%. Cooldown: 10 sec Mana cost: 40 Range: 500

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Tribunal and Execution [e] Tribunal: dash a distance attacking enemies in front of you dealing 60/85/110/135/160 (+60% of attack damage) physical damage to them and drag all hit enemies with you towards the end of this ability. Cooldown: 9 sec Mana cost: 50 Range: 500 Width: 240

For another 3 sec this ability morphs into:

Execution: deliver a deadly slash with your sword dealing 40/60/80/100/120 (+40% of attack damage) (+2 per 1% of enemy's missing health) true damage to enemies in a cone wide area in front of you. Cooldown: you can use it only once per use of Tribunal. Range: 230 280 Width: 385

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Magna Shield and Omega Sword [r] For next 2/ 2,5/ 3 sec block all basic attacks against you can cause your basic attacks deal 30/40/50 (+4% of your max health) bonus magic damage to all nearby enemies. In addition, reflect all slowing effects back to enemies while this ability lasts (fear is not reflected). Cooldown: 120/105/90 sec Mana cost: 80/100/120 Range of AOE: 290

~~ ~~ Build examples:

  1. item 3047 item 3742 item 3143 item 3068 item 3083 item 3748 Top
  2. item 3006 item 3153 item 3074 item 3742 item 3068 item 3065 Top
  3. item 3009 item 3401 item 2045 item 3742 item 3800 item 3748 Sup
  4. item 3117 item 3725 item 3153 item 3742 item 3748 item 3065 Jungle

17 Comments

King Levayathn1 votes

Stonger Taric is that you? :O IMO It looks a lot like a stronger version of taric. Passive that gives extra damage, A healing Q spell, W gives armor and ult gives more power in general. If Taric didnt exist, this would be a very neat and cool concept and would love to play it, but sadly, the gem knight has the paladin role covered and I cant wait for his Relaunch early next year!

regonas1 votes

{quoted}

Stonger Taric is that you? :O IMO It looks a lot like a stronger version of taric. Passive that gives extra damage, A healing Q spell, W gives armor and ult gives more power in general. If Taric didnt exist, this would be a very neat and cool concept and would love to play it, but sadly, the gem knight has the paladin role covered and I cant wait for his Relaunch early next year!

Well, taric is a gem knight, this is a paladin.

However, this could also be an idea for taric's rework. They have some a bit similar abilities, so it might an idea on how to rework taric. Then again, i think that gem knight and paladin is two different classes and we should have both of them.

Neamean1 votes

Taric is a Gem Knight but he strongly resemble a paladin with his kit.

Teslablade1 votes

Stand united is Shen's ult.

regonas1 votes

{quoted}

Stand united is Shen's ult.

Ohh, thanks. I will have to change it.

FHMarshy1 votes

It looks amazing ! Tho i'd add a build path for jungling too :P

regonas1 votes

{quoted}

It looks amazing ! Tho i'd add a build path for jungling too :P

Why?

FHMarshy1 votes

He fits the current tank jungle meta rather well. With his E being a hard CC from the dragging, he can provide efficient ganking pressure. The healing could really help with tower diving.

regonas1 votes

{quoted}

He fits the current tank jungle meta rather well. With his E being a hard CC from the dragging, he can provide efficient ganking pressure. The healing could really help with tower diving.

Well, maybe, hut he would have pretty low camp clear speed and his only CC is his engage tool.

FHMarshy1 votes

I think the new jungling item should help lots with it. Your E with the AOE cone damage should be able to clear the golems easily with some leash for the first camp. Your Q should sustain you rather well early on.

regonas1 votes

{quoted}

I think the new jungling item should help lots with it. Your E with the AOE cone damage should be able to clear the golems easily with some leash for the first camp. Your Q should sustain you rather well early on.

Ok, you may be right.

Neamean1 votes

Why not Alpha Shield and Omega Sword, Alpha being the the first letter in Greek alphabet and Omega being the last. It would represent from start to finish.

regonas1 votes

{quoted}

Why not Alpha Shield and Omega Sword, Alpha being the the first letter in Greek alphabet and Omega being the last. It would represent from start to finish.

Well, manga means something great, so in other words this would be "Great shield and End sword", because omega is last letter as you said. I think this version i better than just plain old alfa and omega.

Lordllo1 votes

I basically see a guy kayleKayle oh and is he a supp?

regonas1 votes

{quoted}

I basically see a guy kayleKayle oh and is he a supp?

Main role: fighter (top) Second role: support

Vorazun1 votes

Seems somewhat counter-intuitive to me.

Passive screams splitpusher.

Q is a support spell. Strangely, while the rest of the kit emphasises Armor, the heal scales off HP, which could lead to confused identity as to what you want to build. Also the mana cost is very very low for the sustain it provides. Of course, I would need base stats to know, but doesn't really fall in line with other heal spells (Soraka being an exception because she kills herself to heal)

The rest of the kit indicates that you want to teamfight. W in particular isn't very fitting with the theme. Yes, you get Armor for being around allies, but it's laughable compared to the %increase and is very selfish. For an ability called Power of Unity, your friends sure aren't getting any benefit from it. Perhaps if having alllies around would create an aura (similar to Sona or Taric) that would be cool. Otherwise, it's just a carbon-copy of old Garen W or current Malphite W passive. There's also a ton of anti-synergy. Why would you want to increase your armor when your ultimate causes you to ignore autoattacks? Of course you could argue AD scaling spells, but when AAs are most damaging later on (crit) your armor should hold. You just activate it after in order to keep tanking.

To get out the most from your first charge of Tribunal, you want to be in the face of the enemy, yet you have no other way of getting in the way in the first place. The effect is pretty cool though, so good idea, but improvements could be made in execution. Speaking of execution, it's ironic an ability called Execution doesn't, you know, execute. Instead of flat true damage, perhaps add a %missing health to it. Also the range of execution is pitiful. 230 is basically Tahm Kench range. Ironically, the width is wider than the range. Perhaps look for a cone-spell instead. If you want to keep the wide cone, maybe something like 60 degrees.

Ultimate strangely has a resistance to slows. No real thematic reason for it.

Summary: Fills a niche similar to Malphite, and there needs to be work done in order to differentiate from him. Basically says fuck-you to enemy ADs but falls apart as soon as an APC looks at him funny. Has an ability that incentivises split-pushing, but the kit itself indicates you want to teamfight. Lacks any real weaknesses outside of kiteability but brings a ton of damage mitigation.

regonas1 votes

{quoted}

Q is a support spell. Strangely, while the rest of the kit emphasises Armor, the heal scales off HP, which could lead to confused identity as to what you want to build. Also the mana cost is very very low for the sustain it provides. Of course, I would need base stats to know, but doesn't really fall in line with other heal spells (Soraka being an exception because she kills herself to heal)

~~ ~~ Not really. Well it do have support flavor in it (because this champ could go support), but is mainly for sustain in line or even jungle, because first heal is way stronger than second.

The rest of the kit indicates that you want to teamfight. W in particular isn't very fitting with the theme. Yes, you get Armor for being around allies, but it's laughable compared to the %increase and is very selfish. For an ability called Power of Unity, your friends sure aren't getting any benefit from it. Perhaps if having alllies around would create an aura (similar to Sona or Taric) that would be cool. Otherwise, it's just a carbon-copy of old Garen W or current Malphite W passive. There's also a ton of anti-synergy. Why would you want to increase your armor when your ultimate causes you to ignore autoattacks? Of course you could argue AD scaling spells, but when AAs are most damaging later on (crit) your armor should hold. You just activate it after in order to keep tanking.

~~ ~~ Well, i see him more of 2v2 or 3v3 fighter who could dive enemies if he needs to and escape alive. Also, i think W really fits the theme. He holds front lane while his friends help him from back lane. If they don't run away, he can hold enemies. If his friends leave him, then he will be much weaker (in mitigating damage). And 36 bonus armor might not look much, but... Ok, got to increase it. Also, ultimate is for blocking AA when you engage to kill, W is for random fights or when retreating/tower diving. I will change W a bit.

To get out the most from your first charge of Tribunal, you want to be in the face of the enemy, yet you have no other way of getting in the way in the first place. The effect is pretty cool though, so good idea, but improvements could be made in execution. Speaking of execution, it's ironic an ability called Execution doesn't, you know, execute. Instead of flat true damage, perhaps add a %missing health to it. Also the range of execution is pitiful. 230 is basically Tahm Kench range. Ironically, the width is wider than the range. Perhaps look for a cone-spell instead. If you want to keep the wide cone, maybe something like 60 degrees.

~~ ~~ "To get out the most from your first charge of Tribunal, you want to be in the face of the enemy, yet you have no other way of getting in the way in the first place." that's why his should be played top or sup, jungle is just odd option (but maybe still viable). Also, yea, it acts as something like a wide, but in front of you and takes your position not as zero point, so it should look like a wide swing with a sword. Keep in mind that after use of Tribunal enemies will be in your melee range, so missing Execution is nearly impossible.

Ultimate strangely has a resistance to slows. No real thematic reason for it.

~~ ~~ Wrong. "Magna Shield" means "Great Shield", so he deflects basic attacks with it and reflects slowing effects. You know, something what great shield should do.

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