[Champion Concept] Seiger, The Paladin of Holy Siege

regonas·10/19/2015, 10:11:49 AM·8 votes·1,189 views
tinypic photo

Attack range: 165

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Passive: Living Siege: your basic attacks deal 25/30/35% more damage to structures. Being near enemy turrets or inhibitors increase your movement speed by 15% and attack speed by 10%. Range: 650

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Holy Halo [q] Heal your target for 80/120/160/200/240 (+7% of your max health) health and bounce to any other nearby friendly champion healing him/her for 20/40/60/80/100 (+2% of your max health) health. Cooldown: 14/13/12/11/10 sec Mana cost: 50 Range: 520

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Stand United Power of Unity [w] Increase your armor by 20/22/24/26/28% for 4 sec. In addition, gain 3/4/5/6/7 10/11/12/13/14 bonus armor per nearby friendly champion while this ability lasts. In addition, nearby friendly champions get their armor increased by 10%. Cooldown: 10 sec Mana cost: 40 Range: 500

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Tribunal and Execution [e] Tribunal: dash a distance attacking enemies in front of you dealing 60/85/110/135/160 (+60% of attack damage) physical damage to them and drag all hit enemies with you towards the end of this ability. Cooldown: 9 sec Mana cost: 50 Range: 500 Width: 240

For another 3 sec this ability morphs into:

Execution: deliver a deadly slash with your sword dealing 40/60/80/100/120 (+40% of attack damage) (+2 per 1% of enemy's missing health) true damage to enemies in a cone wide area in front of you. Cooldown: you can use it only once per use of Tribunal. Range: 230 280 Width: 385

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Magna Shield and Omega Sword [r] For next 2/ 2,5/ 3 sec block all basic attacks against you can cause your basic attacks deal 30/40/50 (+4% of your max health) bonus magic damage to all nearby enemies. In addition, reflect all slowing effects back to enemies while this ability lasts (fear is not reflected). Cooldown: 120/105/90 sec Mana cost: 80/100/120 Range of AOE: 290

~~ ~~ Build examples:

  1. item 3047 item 3742 item 3143 item 3068 item 3083 item 3748 Top
  2. item 3006 item 3153 item 3074 item 3742 item 3068 item 3065 Top
  3. item 3009 item 3401 item 2045 item 3742 item 3800 item 3748 Sup
  4. item 3117 item 3725 item 3153 item 3742 item 3748 item 3065 Jungle

17 Comments

King Levayathn10/19/2015, 1:34:08 PM1 votes

Stonger Taric is that you? :O IMO It looks a lot like a stronger version of taric. Passive that gives extra damage, A healing Q spell, W gives armor and ult gives more power in general. If Taric didnt exist, this would be a very neat and cool concept and would love to play it, but sadly, the gem knight has the paladin role covered and I cant wait for his Relaunch early next year!

Teslablade10/19/2015, 3:42:08 PM1 votes

Stand united is Shen's ult.

FHMarshy10/19/2015, 5:32:23 PM1 votes

It looks amazing ! Tho i'd add a build path for jungling too :P

Neamean10/19/2015, 10:03:33 PM1 votes

Why not Alpha Shield and Omega Sword, Alpha being the the first letter in Greek alphabet and Omega being the last. It would represent from start to finish.

Lordllo10/20/2015, 4:27:10 AM1 votes

I basically see a guy kayleKayle oh and is he a supp?

Vorazun10/20/2015, 6:58:07 AM1 votes

Seems somewhat counter-intuitive to me.

Passive screams splitpusher.

Q is a support spell. Strangely, while the rest of the kit emphasises Armor, the heal scales off HP, which could lead to confused identity as to what you want to build. Also the mana cost is very very low for the sustain it provides. Of course, I would need base stats to know, but doesn't really fall in line with other heal spells (Soraka being an exception because she kills herself to heal)

The rest of the kit indicates that you want to teamfight. W in particular isn't very fitting with the theme. Yes, you get Armor for being around allies, but it's laughable compared to the %increase and is very selfish. For an ability called Power of Unity, your friends sure aren't getting any benefit from it. Perhaps if having alllies around would create an aura (similar to Sona or Taric) that would be cool. Otherwise, it's just a carbon-copy of old Garen W or current Malphite W passive. There's also a ton of anti-synergy. Why would you want to increase your armor when your ultimate causes you to ignore autoattacks? Of course you could argue AD scaling spells, but when AAs are most damaging later on (crit) your armor should hold. You just activate it after in order to keep tanking.

To get out the most from your first charge of Tribunal, you want to be in the face of the enemy, yet you have no other way of getting in the way in the first place. The effect is pretty cool though, so good idea, but improvements could be made in execution. Speaking of execution, it's ironic an ability called Execution doesn't, you know, execute. Instead of flat true damage, perhaps add a %missing health to it. Also the range of execution is pitiful. 230 is basically Tahm Kench range. Ironically, the width is wider than the range. Perhaps look for a cone-spell instead. If you want to keep the wide cone, maybe something like 60 degrees.

Ultimate strangely has a resistance to slows. No real thematic reason for it.

Summary: Fills a niche similar to Malphite, and there needs to be work done in order to differentiate from him. Basically says fuck-you to enemy ADs but falls apart as soon as an APC looks at him funny. Has an ability that incentivises split-pushing, but the kit itself indicates you want to teamfight. Lacks any real weaknesses outside of kiteability but brings a ton of damage mitigation.