[CCOS] August Results here!

Sir ArmaMalum··11 votes·1,917 views

http://33.media.tumblr.com/466f0774762da12227373eb44811846f/tumblr_ntleegaiX61qhub34o3_400.gif

It's that time again guys and gals! The CCOS for August 2015 is winding to and end and the numbers are in. And may I just say that it was a close one. The winner this month won by the microscopic margin of only TWO points, but that's honestly a testament to all the entries this month. From what I could tell everyone had brought in their A-game and it was an absolute pleasure to read through all of them. But I wasn't the only one either! This month please give an huge thanks to this month's volunteer judges:

Bearly Leah, FloRaider42, and last but certainly not least DerekTheFerret!

All three of them left a lot of comments and this month rivals some of the highest amount of specific feedback in CCOS history! Seriously, it is a huge time commitment to go through this many champion concepts and I know I can't thank them enough, so help me out a bit? :D

######I am currently copying the feedback from their individual forms as we speak. So if you don't see feedback in your slot, come back a little later and I'll have probably gotten to it.

#The winner of the August CCOS is:

#Vivian, The Siren's Song by BowieTheNifty! With a total of 265/300 (88.3%). Congratulations!

#Runner-ups

|Place|-----------------------------Concept----------------------------------|------------Author-------------|---------Score-------- |- |2 | Vespax, The Hivekeeper | SkrillRKnight | 263/300 (87.6%) | |3 | Mama Berg, The Mother of the Hills | TheFirstGokun | 262/300 (87.3%) | |4 | Evánethys, The Lavendar Amethyst | The Anagram King | 260/300 (86.6%) | |5 | Kelai, the Wall of Ionia | Nikushimi Zero | 252/300 (84.0%) |

#And YOU get something, and YOU get something!

Don't fret if you didn't make the leaderboards, you'll still be entered into the CCOS Official Archive as well as a good chance at getting some useful feedback to your concept from this month's judges.

Find your concept's feedback here! Steps to access:

  1. click link
  2. page 1 (Final Count) is a quick way to see all the scores, switch to Page 2 (Judging) by clicking the tab at the bottom. This is where the specific feedback is.
  3. be sure to scroll to the right to find the feedback for your concept. The spacing can get weird do don't be afraid to zoom out a bit to scroll more evenly!

Be sure to tell me of you have any trouble accessing the document, I'll be sure to help out as much as I can and can give you your score directly if needed.

#Next Month!

Judges. Always need em! E-mail me at '[email protected]' with your IGN (in-game username) if at all interested. There's absolutely no harm in giving it a shot! All you need is an interest in concepts, time and an opinion. So unless you're an old time-locked wizard or a unfeeling monstrosity from another dimension you're eligible to judge!

Also, to note on this. There is absolutely no harm in giving judging a shot but having to walk away for whatever reason, time constraints, family, emergencies or otherwise. This all purely voluntary at all points in the process, the only catch is I can only use the scores of someone who finished all the concepts.

#The CCOS is going to be social! Social media that is.

Long story short: I have a twitter! I've had one for awhile but never once used it, and I'm planning to use it for CCOS notifications and to give out links. Unsurprisingly the account is @Armamalum, and if you'd like a much easier time finding the CCOS posts and news be sure to follow.

Please note that this is not a cheap way to get followers. I have not used Twitter at all and do not plan to in the future except for CCOS news as it stands right now. If it turns out to work well enough I may create a completely independent CCOS twitter.

21 Comments

Gentleman Gems2 votes

I noticed you had some down votes, so I upvoted this. But why would someone down vote results, salty?

Sir ArmaMalum3 votes

yeah not entirely sure, I may re-post for the sake of visibility if it continues. My best pure speculation is a person or persons who don't like seeing champion concepts in general. We are sharing this sub-board with a lot of people who aren't as invested in longer-term stuff like this after all.

Edit; Actually, scratch that, it seems someone just mass downvoted the board in its entirety. Someone must've been bored.

Keagn2 votes

Also! I can't argue much with the kit critiques, they're all quite valid questions and concerns. I'll take everything into account, and improve Mar'Dok accordingly when I get the chance. As for concerns I can address:

  • I know its a little vague why Mar'Dok attacks, but I kept it a little vague for a reason, while still hinting at it. The narrator mentioned their cargo, and how it had to be worth a fortune for what they were going to be paid. Its this mysterious cargo that Mar'Dok wanted, and craved. Still pretty vague, I know, since its never said what the cargo is, but I thought it was worth pointing out. Another big point to show was how Mar'Dok ripped the life force from his victims, but this was more towards a wasteful/utility side more so than pure hunger.

  • The W as it is is a bit too op, perhaps. It would be better off with a damage cap, potentially scaling off of Health or MR. For the judge that voiced this concern, do you think this would be an effective balance?

  • I noticed another judge said that Mar'Dok didn't seem to have a lot of reasons for joining the League, and that's mostly because he was designed with the current lore style in mind, a world without the IoW. However, if he did need a reason, it would probably be to consume valuable weapons/artifacts, and the power/life of all that Runeterra had to offer.

  • Synergy seemed to be another big concern. I see that he doesn't have that typical flow you get with a lot of champions, and I would contribute this to either too much or too little utility. Perhaps the W creates too much utility, though its something we haven't really seen before. I would've loved to give him a dash or charge, but I intended for Mar'Dok to be odd, and immobile. I'm not sure what I could do to fix this, per say, but the least I can do is think it over a bit.

Thanks to the judges for their contribution, and Malum for having me. I hope to raise the bar in the next CCOS.

FloRaider421 votes

Shame that you didn't include a bonus addition, as the bonus points would have helped a lot and your concept was amongst the most interesting.

About the points you made:

  • A bit more clarity on the lore would have helped (why rip apart the ship and blast it when he wants something from inside ?). Another motivation that makes sense in my opinion is that he is more or less peaceful and merely protects his territory or kind. What lends itself to this theory is that his shell is his most prominent feature and mostly herbivores rely on defense rather than offense. His kit also seems to fit this idea as he distributes stolen energy with his Q instead of keeping it for himself, has an incredibly defensive ability in his W, weakens multiple enemies instead of poisoning them (for his pack?) and his ult can be used aggressively, but is actually far easier to utilize if you use it to disengage. But hey, it's just a theory...

  • The W has the incredible advantage of blocking AoE and Projectiles in a wide area from outside and even punishes people for entering it. The fact that you are able to guard you whole time is what makes this ability so annoying and adding a damage cap would either weaken it too much or keep it's strength (shield instantly breaks or holds enough for your allies to pump out damage). Directions this ability could take are: selfcasting spellshield (that absorbs whole AoE if Mar is hit) to actively protect allies simple AoE shield for allies change current shield to redirect all damage entering to Mar (who get's rooted and loses mana while he shields) (akin to current ability but riskier) Those are just some random ideas and what you ultimatly choose is up to you

  • I usually accept both types of lore (pre and post retcon) so you might want to wait for Bearly Leah to hear his side of the story, but regardless a character should have an endgoal (Kha>Ultimate Hunter, Vel>Knowledge, Kog>eat and grow up like his daddy etc.) and motivations, which did come off a bit too weak in your lore.

  • Synergy doesn't mean that he needs to dash in and press all buttons, it means that you have a reason and maybe better results if you combine them intelligently. Seeing as he will probably stay immobile he could use a bit more MS (flat MS ?) on his passive and may need some light CC to effectively use E and R. Since his Kit currently: Heals, Blocks, marks and displaces enemies he might need an aspect he can focus on to design a flow of gameplay.


I hope that helped a bit and cleared things up a bit If you want to know anything else feel free to ask

summoner 31 FloRaider out

Keagn1 votes

{quoted}

Shame that you didn't include a bonus addition, as the bonus points would have helped a lot and your concept was amongst the most interesting.

About the points you made:

  • A bit more clarity on the lore would have helped (why rip apart the ship and blast it when he wants something from inside ?). Another motivation that makes sense in my opinion is that he is more or less peaceful and merely protects his territory or kind. What lends itself to this theory is that his shell is his most prominent feature and mostly herbivores rely on defense rather than offense. His kit also seems to fit this idea as he distributes stolen energy with his Q instead of keeping it for himself, has an incredibly defensive ability in his W, weakens multiple enemies instead of poisoning them (for his pack?) and his ult can be used aggressively, but is actually far easier to utilize if you use it to disengage. But hey, it's just a theory...

  • The W has the incredible advantage of blocking AoE and Projectiles in a wide area from outside and even punishes people for entering it. The fact that you are able to guard you whole time is what makes this ability so annoying and adding a damage cap would either weaken it too much or keep it's strength (shield instantly breaks or holds enough for your allies to pump out damage). Directions this ability could take are: selfcasting spellshield (that absorbs whole AoE if Mar is hit) to actively protect allies simple AoE shield for allies change current shield to redirect all damage entering to Mar (who get's rooted and loses mana while he shields) (akin to current ability but riskier) Those are just some random ideas and what you ultimatly choose is up to you

  • I usually accept both types of lore (pre and post retcon) so you might want to wait for Bearly Leah to hear his side of the story, but regardless a character should have an endgoal (Kha>Ultimate Hunter, Vel>Knowledge, Kog>eat and grow up like his daddy etc.) and motivations, which did come off a bit too weak in your lore.

  • Synergy doesn't mean that he needs to dash in and press all buttons, it means that you have a reason and maybe better results if you combine them intelligently. Seeing as he will probably stay immobile he could use a bit more MS (flat MS ?) on his passive and may need some light CC to effectively use E and R. Since his Kit currently: Heals, Blocks, marks and displaces enemies he might need an aspect he can focus on to design a flow of gameplay.


I hope that helped a bit and cleared things up a bit If you want to know anything else feel free to ask

summoner 31 FloRaider out

I actually did have the bonus challenge done, but forgot to link when I had to repost Mar'Dok due to technical difficulties. It was in the comments section the whole time (2nd comment), not a difficult venture by any means, but /:Shrugs.

I read through your feedback, and all of your points are both valid, and rather helpful. It seems the general consensus is that the W needs to be modified in such a way that it retains utility, but isn't overly overpowered. It would be a good idea to stick with the immobile play style he has going. It'll tie back to Mar'Dok's core concepts, which might have been a bit less thorough than they could have due to how quickly he was made. Going to take a little, but I think Mar'Dok is definitely worth the extra mile.

Again, thank you so much for the feedback. It goes a long way. I hope I'll be able to impress when I update him next!

FloRaider421 votes

I actually did have the bonus challenge done, but forgot to link when I had to repost Mar'Dok due to technical difficulties. It was in the comments section the whole time (2nd comment), not a difficult venture by any means, but /:Shrugs.

Wow now I feel incredibly stupid facepalm, incredibly sorry for that one. Since I was on a short time limit I skimmed the comments for headlines like "For Judging" or "For CCOS" and seem to have missed it :(

Edit: Somehow all judges seem to have missed it O_O "If you want to hide something, put it right under their noses" indeed

Again, thank you so much for the feedback. It goes a long way. I hope I'll be able to impress when I update him next!

Looking forward to see where you take this :) Feel free to ask if you need any help

Keagn2 votes

{quoted}

Wow now I feel incredibly stupid facepalm, incredibly sorry for that one. Since I was on a short time limit I skimmed the comments for headlines like "For Judging" or "For CCOS" and seem to have missed it :(

Edit: Somehow all judges seem to have missed it O_O "If you want to hide something, put it right under their noses" indeed

Looking forward to see where you take this :) Feel free to ask if you need any help

Yeah, haha. Oh well I guess as far as judging goes, I'm not sure if I'm doing the math right, but the score difference was the difference between Mar'Dok not being up for mention at all, and first place, which is on me. He's a big guy who doesn't need anyone to do him any favors, per say, but I kind of blew it for him for not going Neon-Light obvious.

Also, I'll definitely hit you up if the need arises. I appreciate the solid help, and quite possibly may need it :P

RiotRiot Bearly Leah1 votes

I usually accept both types of lore (pre and post retcon) so you might want to wait for Bearly Leah to hear his side of the story

Her* ;D

You gave a pretty good explanation to the other points, so I'll just put out my two cents on this point.

Yes, I'm a little bit biased towards old forms of the lore, however, I'm not opposed to the other kinds. I still look for a champion to have a solid purpose, whatever it may be. I'd say bonus points for really giving them a reason to be involved in the IoW, standard points for having a well thought out baseline.

Let me know if I can be of any other help, or if you need a further explanation!

BowieTheNifty2 votes

I am a little surprised that Vivian actually won. There was so much good competition out there. Still I am glad to see so many interesting concept coming about. After reading some of the feed back, I could brush up on her a little more. Have been thinking about making some little tweaks that weren't mentioned but could help. Anyways awesome month for the CCOS in my eyes. Honestly I really liked Vespax, The Hive Keeper. So to you SkrillRKnight, I salute you and your creative mind.

FloRaider422 votes

Since this was my first time judging I hope I did everything right and that my feedback was helpfull and intelligible. It was very fun to explore all your interesting concepts and I am not suprised that the final decision was so close seeing that all entries were really well made.

I am very sorry that I was unable to give feedback to all concepts (missed three), because of time constraints and that some comments were more eloborate/helpfull than others. If you want to finally get or hear additional feedback feel free to ask me [preff: by answering to this comment] and I will try to reply asap.

summoner 31 FloRaider out

TheFirstGokun1 votes

You are just the greatest. Thanks for all the good advice, and we hope to see you next time, either as a judge or contestant (yknow, if you have the time)

FloRaider421 votes

Thanks :) I will see how it will work out, but from the looks of it I will have far less time than last month :(

Nikushimi Zero2 votes

Well, I may not have won (much like last time), but I am quite happy that my champion has made the leaderboard again. ^_^ Means I'm getting slightly better at this. Lol.

Valen, the Displaced professional was tied for second last time, and Kelai, the Wall of Ionia was 5th this time. ^_^ I'm quite proud.

Keagn1 votes

Man, forgetting to link my challenge when I remade the Mar'Dok post really killed me it looks like, though not sure if it'd have been enough to win.

Well, GG everyone!

lazarus7671 votes

eh, i shouldve put that comment into his page but wasnt sure. still, appreciate the feedback. good job bowie, thumbs up.

Raptamei1 votes

So an instant kill at 15% health is toxic and has no counterplay, but an instant kill at 0% is fine?... Huh? This is literally the same thing as "take 15% more damage".

Interesting to see one judge straight up give a 0 for the optional objective without explaining what the problem was. :/

FloRaider421 votes

The thing is that 15% health can mean anything from 245 (lowest health at level 18) to 1700 (full Health build :P) true damage. There is also the fact that this ability completly ignores resistances and keeps on punishing you for dying to it.

Don't know why there are 0 points as well :I

python 1591 votes

I would just like to say thank you to the judges for taking the time to take a look at all the concepts and giving a honest comments. the feedback is appreciated and i'll get to work on those typos as soon as i can Bearly, already made some changes to Sorath based on what you've said. I hope your ready for another concept from me this month. She is going to be a weird one.

RiotRiot Bearly Leah1 votes

Happy to have been a judge for everyone this round! I've judged before and I can say that you guys really raised the bar this time around. Keep creating those concepts. If you have any questions about the judging process don't be afraid to ask!

BigBenClockTower1 votes

Hrm. Labor Day vacation prep stopped me from working on Clover sadly to say. She still needed a lot of resource balancing before I could even finish tuning her ability numbers or finish other parts of her flavor. I'll finish those up this month time permitting, but look forwards to me pressing forth with a stronger showing this month!

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