Champion Idea: Kar’gor ~ The Devourer
**Kar’gor ~ The Devourer **
Look http://i668.photobucket.com/albums/vv49/pussalopulus/cloverfield3flat.jpg
HP 490 (+85) HP Regen 6.75 (+.8) AD 60 (+3.5) AS .625 (+2.8%) AP 0 (+0) Armor 24 (+2) MR 30 (+0) MS 350 Range 150 (Melee)
**Background **(Not sure plz post ideas)
~Void monster of some sort
**Passive: Voracious Hunter **
Kar’gor uses “Hunger”. Hunger is gained at 1 per sec while moving and is doubled while attacking and is gained by using some abilities and caps at 200. When his Hunger reaches 100, he is afflicted with “Hunger Pains” and starts to lose 1% of his Max HP per sec and has his HP regen reduced to zero, he cannot fall below 25% HP by Hunger Pains. He also gets 5/10/20/25% bonus damage on his AA and abilities along with 10/25/40/65% AS while he has Hunger Pains. At 150 Hunger or higher he becomes Ravenous meaning his damage buff is tripled, he gains 20% MS and increased healing and the damage he takes is increased to 3% of his Max HP and can reduce him down to 15% of his HP but not below. Hunger is reduced by 10 when he kills a minion or small monster and by 25 on champion or large monster kill. Even if Kar'gor is at full Hunger or at 0 Hunger, he can still use all abilities
**Q: Devour: **
Cost: Lose 10 Hunger CD: 6 sec all ranks (4 with Hunger Pains) (2.5 while **Ravenous) Range: 150
Kar’gor bites a target dealing 100/135/170/205/240 (+ 100% Bonus AD)(5% Targets Max HP) and healing himself for (30% of the damage dealt)(+ 10% Bonus HP). He also reduces his Hunger by 10. Enemies damaged are also slowed by 50%
W: Dissolve / Regurgitate:
Dissolve
Cost: Gain 25/30/35/40/45 Hunger CD: 10/8/7/6 sec Range: 650 AoE: 300
Kar’gor fires some digestive juices from his mouth that deals 60/90/120/150/180 (+ 50% AD) (+ 70% AP) over 5 sec. Enemies hit gain a stack “Digested” every second increasing the damage they take from the DoT and Kar'gor's Q by 3/6/9/12/15% per stack. Additionally, Kar'gor gains 5% MS per stack of towards Digested champions per stack on them.
Regurgitate
Cost: Gain 40 Hunger CD: N/A Range: 200 AoE: 150
For 3 sec after Kar’gor has used Devour, he is able to regurgitate a small pile of food which lasts for 20 sec. These piles can be targeted by Devour and when Devoured they heal Kar’gor by 80/120/160/200/240 (15% Bonus HP) and reduces his Hunger by an additional 5.
E: Putrefy:
Cost: Gain 25 Hunger CD: 11/9.5/7/5.5/4 sec Range: 950 AoE: 250 per zone
Kar'gor produces 3 shots of acid in his mouth which can be shot by reactivating the ability (Like a Xerath ult). Each shot deals 15/25/35/45/55 (+ 50% AD) in the AoE and then deals 75/95/115/135/155 (+ 50% AD) (+ 2/4/6/8/10% of Missing HP) over 4 sec to all enemies hit. Enemis hit are also slowed for 25% for the 4 sec. Enemies hit by consecutive shots take the first wave of damage and refresh the damage over time effect. The slow is also stacked and refreshed by extra hits. (25% slow the first, the 50%, then 75%)
R: Carnage:
Passive
Kar’gor gains 20/40/80 MS and 10% AS for 3 sec every time he kills a minion. These bonuses are tripled when he kills a monster, or champion
Active
Cost: Gain 200 Hunger CD: 150/110/70 Range: 350/450/550 (leap)
Kar'gor channel's for 1 sec and then maxes his Hunger gaining Hunger Pains and **Ravenous. He cannot reduce his hunger and is unaffected by the health loss for 6/8/10 sec. Kar'gor's First AA after activating his ult causes him to suppress his target for 0.5/0.75/1.00 as he deals (+5/10/15% of the target's Missing HP)(+10/15/20% of the target's Max HP)(15/25/35% Kar'gor's Missing HP).
Upon Selection
~Growl
http://youtu.be/VQW3Tein4dk?t=53s
Plz post suggestions for Taunt, Joke, Dance.
I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!
~DiamondMatthew
Here are all my other Ideas!
