Champion Idea: Kar’gor ~ The Devourer

DiamondMatthew·2/5/2015, 2:01:50 AM·7 votes·3,102 views

**Kar’gor ~ The Devourer **


Look http://i668.photobucket.com/albums/vv49/pussalopulus/cloverfield3flat.jpg


HP 490 (+85) HP Regen 6.75 (+.8) AD 60 (+3.5) AS .625 (+2.8%) AP 0 (+0) Armor 24 (+2) MR 30 (+0) MS 350 Range 150 (Melee)


**Background **(Not sure plz post ideas)

~Void monster of some sort

**Passive: Voracious Hunter **

Kar’gor uses “Hunger”. Hunger is gained at 1 per sec while moving and is doubled while attacking and is gained by using some abilities and caps at 200. When his Hunger reaches 100, he is afflicted with “Hunger Pains” and starts to lose 1% of his Max HP per sec and has his HP regen reduced to zero, he cannot fall below 25% HP by Hunger Pains. He also gets 5/10/20/25% bonus damage on his AA and abilities along with 10/25/40/65% AS while he has Hunger Pains. At 150 Hunger or higher he becomes Ravenous meaning his damage buff is tripled, he gains 20% MS and increased healing and the damage he takes is increased to 3% of his Max HP and can reduce him down to 15% of his HP but not below. Hunger is reduced by 10 when he kills a minion or small monster and by 25 on champion or large monster kill. Even if Kar'gor is at full Hunger or at 0 Hunger, he can still use all abilities

**Q: Devour: **

Cost: Lose 10 Hunger CD: 6 sec all ranks (4 with Hunger Pains) (2.5 while **Ravenous) Range: 150

Kar’gor bites a target dealing 100/135/170/205/240 (+ 100% Bonus AD)(5% Targets Max HP) and healing himself for (30% of the damage dealt)(+ 10% Bonus HP). He also reduces his Hunger by 10. Enemies damaged are also slowed by 50%

W: Dissolve / Regurgitate:

Dissolve

Cost: Gain 25/30/35/40/45 Hunger CD: 10/8/7/6 sec Range: 650 AoE: 300

Kar’gor fires some digestive juices from his mouth that deals 60/90/120/150/180 (+ 50% AD) (+ 70% AP) over 5 sec. Enemies hit gain a stack “Digested” every second increasing the damage they take from the DoT and Kar'gor's Q by 3/6/9/12/15% per stack. Additionally, Kar'gor gains 5% MS per stack of towards Digested champions per stack on them.

Regurgitate

Cost: Gain 40 Hunger CD: N/A Range: 200 AoE: 150

For 3 sec after Kar’gor has used Devour, he is able to regurgitate a small pile of food which lasts for 20 sec. These piles can be targeted by Devour and when Devoured they heal Kar’gor by 80/120/160/200/240 (15% Bonus HP) and reduces his Hunger by an additional 5.

E: Putrefy:

Cost: Gain 25 Hunger CD: 11/9.5/7/5.5/4 sec Range: 950 AoE: 250 per zone

Kar'gor produces 3 shots of acid in his mouth which can be shot by reactivating the ability (Like a Xerath ult). Each shot deals 15/25/35/45/55 (+ 50% AD) in the AoE and then deals 75/95/115/135/155 (+ 50% AD) (+ 2/4/6/8/10% of Missing HP) over 4 sec to all enemies hit. Enemis hit are also slowed for 25% for the 4 sec. Enemies hit by consecutive shots take the first wave of damage and refresh the damage over time effect. The slow is also stacked and refreshed by extra hits. (25% slow the first, the 50%, then 75%)

R: Carnage:

Passive

Kar’gor gains 20/40/80 MS and 10% AS for 3 sec every time he kills a minion. These bonuses are tripled when he kills a monster, or champion

Active

Cost: Gain 200 Hunger CD: 150/110/70 Range: 350/450/550 (leap)

Kar'gor channel's for 1 sec and then maxes his Hunger gaining Hunger Pains and **Ravenous. He cannot reduce his hunger and is unaffected by the health loss for 6/8/10 sec. Kar'gor's First AA after activating his ult causes him to suppress his target for 0.5/0.75/1.00 as he deals (+5/10/15% of the target's Missing HP)(+10/15/20% of the target's Max HP)(15/25/35% Kar'gor's Missing HP).

Upon Selection

~Growl

http://youtu.be/VQW3Tein4dk?t=53s

Plz post suggestions for Taunt, Joke, Dance.

I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!

~DiamondMatthew

Here are all my other Ideas!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/43gBydKo-champion-idea-trading-reviews-we-are-all-dreaming-of-red-reply

22 Comments

Ironclad Dragon2/5/2015, 2:10:13 AM1 votes

The Hunger mechanic is pretty unique.

SpiceIsRight2/5/2015, 3:27:45 AM1 votes

I'll get to review of your champ soon :) just wanted to mention I posted about a possible change to the board formatting if you want to take a look and comment on what you think. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/2EnNGxUU-please-riot-separate-skins-and-champion-concepts

SpiceIsRight2/5/2015, 4:03:02 AM1 votes

Another interesting champ ;) General note, say what type of damage his abilities are (magic vs. physical vs. true).

Passive: Interesting mechanic here that fits the theme- I'm working and getting hungry.... I'm super hungry and will fight harder to get some grub but am wasting away until I'm satiated. However, the current health should be missing health as to better fit the theme. He shouldn't lose less health as he becomes "more hungry" if that makes sense? A few things need to be clarified as well: How fast is he losing this health? When does he remove Hunger Pains? I would suggest anything below 100% hunger should remove the pains as it fits thematically and is more consistent and balanced. ALSO, it could be cool to add a second passive of Well Fed that could perhaps decrease movement speed but increase defenses substantially when he pushes his Hunger bar below 0 (essentially a backwards fill of up to maybe 30 hunger to activate for either a set time or until hunger becomes positive again = >0). I'd make the % increase affect all of his AD and not auto only to make it less confusing.

Q: Needs a new name to avoid infringement on Nunu's ability (especially with similarity; is devour already used?). If you did the well fed idea I mentioned, this ability probably should backflow the bar by half as much at maximum (so 20 backwards if at 0 hunger as opposed to 40; anything 0-40 reduces to 0). I'd switch the bonus health to the healing portion rather than the damage portion as well.

W: Gross! haha but interesting concept. I won't try and tweak regurgitate, but I do think that dissolve needs a little bit of change. Primarily, it should not increase damage by 20% as this exceeds an ultimate (i.e. vlad), and this sort of thing is being removed from the game (R.I.P. Deathfire grasp). So I'd say either make it affect defenses or reduce the increased damage to 4/6/8/10/12% damage increase (something like that). I think the true damage portion makes sense, but I don't agree that the heal and hunger reduction increases fit, I'd scratch both of those.

E: Need a timer on the slow, and not sure what the gain is? Is it a shield? I think this is the weakest point in the kit. It seems to have an identity crisis. Though I like the idea of some gain from consuming enemies, I don't think the tankier aspect fits nor does the passive fit the active. I'd be curious to hear what other thoughts you might have had or might come up with to fill this slot. I'm not saying to scrap this totally, but it needs some tweaking ;) I'll try to help out more if I think of something that might work.

R: I can definitely see this (especially with name) being an steroid ultimate rather than a Vi-like one. What about something like this:

Carnage-

Kar'gor instantly maxes his Hunger gauge gaining Hunger Pains. He cannot reduce his hunger and is unaffected by the health loss of Hunger Pains 10 seconds. Every X auto attack causes him to dash towards his target and automatically procs Consume (without placing it on cooldown).

Now that's Carnage!

SpiceIsRight2/6/2015, 3:33:18 AM1 votes

Glad you enjoyed :) I like the new E. Damage might be a tad high from consecutive hits, but nice idea overall. ;) glad you liked the ult enough to use it. If you get a chance, let you know what you think of Maverick's tweaked Q? Thanks for all you've shared with me as well. I love helping each other out.

SpiceIsRight2/9/2015, 1:24:28 AM1 votes

Hey man, hold on to your britches, but I've been working with CPT PANTS (XD the pun is real lol) and have overhauled Maverick's (now Mavrik) kit substantially. I'd love to hear what you think of changes. ALSO! If you want sometime, it could be super fun to work on a champion concept together? I'm thinking we can make a duo-person champ that swaps between two characters and we could each be a part of the design.

I re-posted now that I think all the iterations have finally come to fruition. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5ufXzc9y-champion-concept-mavrik-the-dimensional-drifter

SpiceIsRight2/10/2015, 4:35:29 AM1 votes

Okay I got it! Not sure when I can begin but will try by end of the week.

DiamondMatthew2/12/2015, 3:45:57 AM1 votes

Bump! item 1028

DiamondMatthew4/16/2015, 1:26:36 AM1 votes

Bump!item 1028

DiamondMatthew5/8/2015, 10:13:48 PM1 votes

Hey guys, should be releasing a new champ within a week or so!

DiamondMatthew7/29/2015, 6:03:34 PM1 votes

Hey, I have finally awoken from my slumber to start again on the boards.

DiamondMatthew11/15/2015, 4:24:18 AM1 votes

bump [slayer-pantheon-thumbs]

ThebroSir8/20/2016, 3:16:47 PM1 votes

Pretty much a void monster that eats things? Like Tahm but not a fish