[Champion Concept] Aandermech the Darkin Hammer

terkmc·6/20/2015, 6:59:07 AM·2 votes·2,016 views

Primary: Tank Secondary: Fighter

Rival:Aatrox

Lore:

Grand-ancestor of the blacksmith, Aandermech is one of the remaining five darkin. Wielding his mighty hammer with strength and resolve, Aandermech work tirelessly through the history of the world, constructing marvel of technology, colossal fortress and fire-spitting war machine. It is he who brought fire to mankind and inspired them to create and build, and it is he that stood stalwart at the door of the first civilization, his body untiring, his hammer swinging with earth-shattering force, single-handedly repelling assault from barbarians and raiders. But soon, human got greedy, and soon they demanded more and more from the darkin, ultimately attacking him, believing the blacksmith to be hiding weapons of terrible strength from them. Instead what they found was Aandermech in all his tranquil fury. Time and time again, they throw men at him, weapon flailing. Aandermech did not take a step back. He made these weapon, what hope do they have of harming him. Time and time again, war machine and siege engine seek to pierce his defense. Aandermech did not flinch. Do these human seek to even make the slightest dent on his eternal armor? His rage kindled like the fire of the forge, Aandermech solemnly advanced, men, weapon, armor, machines, wall, building, street, city and entire civilization becoming undone underneath his hammer, the tool once used to shape them. When the the first civilization crumbled to dust, Aandermech started again, giving fire to man. But this time, he was content to work in the background, less human make the same mistakes again. As his name fade from history, Aandermech became the silent protector, only intervening when the great creations of the world was under threat of war and strife, appearing when all hope is lost. His commanding presence and his unrelenting performance on the battlefield inspired man to take up arms again. The impenetrable fortress that is Aandermech repelling any and all assault, allowing the defender time to regroup and build. Slowly, the line starts moving back, invaders repelled, siege engine crumbles. When finally the dust has all settled and the siege has been repelled, the darkin was nowhere to be found. ~ True art is an eternal creation~

Appearance: Similar to Aatrox but more masculine and broader in figure. Heavier armored all over his body, his wings are solid and armored like a shield in contrast with the banner wing of Aatrox. His head is helmeted, obscuring his face. Wield a living warhammer. His movement are direct, crude but solid with the feeling of weight. Voice is much deeper than Aatrox and have a booming and commanding quality to them http://images.dakkadakka.com/gallery/2013/11/15/556866-Awesome,%20Chaos%20Space%20Marines,%20Thunder%20Hammer,%20True%20Proportions,%20W40k,%20Warhammer%2040,000.jpg Kinda like this but less "evil" looking, no spikes/chain/hook/random skull, more simple and less excessive armor, and the armor is part of his body. Also wings

Gameplay: Aandermech is a melee tank champion who specializing is crowd control, defensive ability, and bolster allies. Though lacking the mobility and offensive power of his darkin counterpart, Aandermech is exceptionally sturdy, capable of holding the line against the assault of an entire team singlehandedly, giving his allies time to regroup and retaliate, excelling at defending himself and his team and counter initiation.

Ability:

[P] Earthshaker CD: 6/4/2 After every spell cast, Aandermech next auto attack stun the enemy for 0.75 seconds and deal bonus 6/8/10% health as physical damage and heal for the damage dealt
[Q] Seismic Slam CD: 8/7.5/7/6.5/6 Cost: 10% current health Mana Range: 700 Aandermech slam his hammer into the ground, causing 3 consecutive explosions (200 radius) in a line in front of him. Each explosion deal 60/100/140/180/220 (+ 40% AD) and slow by 20/25/30/35/40 % for 2 seconds. The last explosion knock up enemy in a 100-radius for 1 second. Enemy can be hit by multiple explosion, subsequent one deals 50% damage. [W:] Forge Aegis CD: 18/16/14/12/10 Cost: 25/26.5/28/30/31 (+2/3/3.75/4/5% current health) Passive: Increase his bonus armor and mr by 5/10/15/20/25% (his armor start getting red vein)
Active: Aandermech wings cover him like a shield, granting him a 80/85/90/95/100 (+ 7/9/11/13/15% of max health) shield and projectile interception in front of him for 1.5/2/2.5/3/3.5/4. The shield only stop damage from the front. If the shield is broken, Aandermech loose the projectile interception and the passive until the spell come off cd again. [E]: Tectonic Shift CD: 18/16/14/12/10 Cost: 5% current health Range: 350 Aandermech stomp the ground, knocking enemy in the area back to the edge of the range and dealing 75/110/145/180/215 (+ 60% AP) magic damage. Can be cast again 2 more times in the next 3 seconds for half cost. Subsequen damage to the same enemy deals 25% damage. [R] Vindication CD: 100/85//70 Aandermech grows bigger in size, gaining 25% Tenacity and 150/300/600 health for 15 seconds, increased by 20% for each enemy in 600 range. Additionally, nearby allies gain 20% of his armor and mr.

Itemization Health, armor and mr, cdr.

Quote

Selection: My work shall transcend the test of time Moving: Those who stand with me shall stand for eternity Forged in fire and tempered with time Those with the will to act shall forge the world War is transient, creation is eternal He who is forgotten lives on in his work I will no know fear Attacking: I will unmake you Crush their armor Useless! Flawed creation I will not retreat The hammer of judgement You will be broken, mind and will Not a step forward Using Vindication HOLD THE LINE I AM ETERNAL YOU WILL NOT ADVANCE Taunt: Hit the ground 3 times, leaving a red hot crater I made this world and I can unmake it. Test your steel, for I find it wanting. Stand your ground, or fade into nothingness Make your mark on the world, or die in a nameless grave My legacy will outlast time, can you say the same? I've sundered mountains and men alike, what hope do you have. Joke: Summon a stone anvil and a sword and start hitting it. Hit his hand accidentally The world shall be forged in fire and ste-OW OW OW To make a weapon require strength, skill and most importantly, percis-ARGH Meeting enemy Aatrox: War is transient. Creation is eternal. I will not allow another of my creation to fall at your hand Meeting allied Aatrox: Just like old time The darkins, reunited at last. We will rise once more

22 Comments

Digielf6/20/2015, 7:47:40 AM1 votes

Just another champion to get killed by my Ezreal main

sneezing slug6/20/2015, 9:45:59 AM1 votes

Really liking this idea. Support Tank for days!

I can't see too many problems with this, Looks awesome!

(I might actually make a Darkin concept too haha)

If you want to check out my current champion concepts, that would be appreciated!

Alice: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ly3RAKdT-alice-the-thoughtcaster

Darwyn: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AAUtsLQ7-darwyn-of-vengeful-oblivion

GalaxyKingMorde6/20/2015, 2:43:56 PM1 votes

Is that a Dawn Of War Character?

Death Champion X6/20/2015, 3:10:10 PM1 votes

Ummm Jayce Already Exist....and the Skin to match your Claim, so...You are too late

Rito Jericho6/20/2015, 4:49:03 PM1 votes

Concept seems solid to me, but you may want to tweak that passive a little. I imagine it would be over-powered if he could stun a target EVERY time he attacks them after casting one of his spells. Sure, the stun MIGHT not last for too long, but that means nothing if he is capable of re-applying it several times. If nothing else, just make it so that the same target can't be affected by his passive more than once in a row.

Bard R Friday6/20/2015, 6:06:24 PM1 votes

E ability is directly copied off Ares from Smite. His abilities should cost current, not max health, and you should make the shield on W scale up more per level.

Rockman6/22/2015, 7:10:42 PM1 votes

That shield is stupid