[Champion Concept] Alexander, The Drake Comander

Romans VI XXIII·2/10/2015, 1:02:46 AM·1 votes·783 views

Alexander, The Drake Commander is an AP mage who summons Drakes to do his bidding, be it to destroy an enemy, slaughter minions & monsters, collapse buildings, or to defend allies.

This is what I have so far, PLEASE take note that NONE of the NUMBERS are indefinite and are SUBJECT TO CHANGE! Thank you and enjoy!

I don't have what his base stats would be, but they would be relatively on the low end to compensate for most of his damage coming from his Drakes.

PASSIVE: Drake Blood Alexander gains health and mana regen for every Drake that is summoned.

Type: Passive Buff: 10/15/20 HP5 per Drake Buff: 6/8/10 MP5 per Drake

Q: Command: Burn Alexander summons a Fire Drake, scorching the earth and then landing and attacking nearby enemies. The Fire Drake damages nearby enemies.

Type: Point Start Skill Shot (similar to Viktor’s E, or Rumble’s R) Range of Start: 500 Range of Shot: 400 Total Max range: 900 Cost: 60/65/70/75/80 MP CD: 12 Damage: 50/80/120/160/200 (+.6 AP) Magic Damage

Fire Drake: Summoned at end of targeted location. Health: (.8 Max HP) decaying at 17% a second (Max Duration: 6 Seconds) MS: 350 AA Damage: 30/45/60/75/90 AS: .6/.75/.9/1.05/1.2 Second Armor: (.8 Armor) Magic Resist: (.8 MR) Passive: 5/10/15/20/25 Magic Damage a second Range: 200 around the Fire Drake

W: Command: Freeze Alexander summons an Ice Drake, damaging and freezing a target enemy and landing behind them. The Ice Drake slows nearby enemies.

Type: Single Target Range: 600 Cost: 70/75/80/85/90 CD: 15 Seconds Debuff: .75/1/1.25/1.5/1.75 Sec Stun Damage: 60/90/130/170/220 (+.5 AP) Magic Damage

Ice Drake: Summoned behind target. Health: (.8 Max HP) decaying at 17% a second (Max Duration: 6 Seconds) MS: 350 AA Damage: 20/35/50/65/80 AS: .6/.7/.8/.9/1 Second Armor: (.8 Armor) Magic Resist: (.8 MR) Passive: 5/10/15/20/25% Slow Duration: .75 Seconds Range: 200 around the Fire Drake

E: Command: Defend Alexander summons an Emerald Drake, Shielding nearby Allies and then landing and attacking nearby enemies. The Emerald Drake redirects damage from nearby allies to him.

Type: Target Location Range: 600 Cost: 80/85/90/95/100 MP CD: 12 Seconds Buff: 60/80/110/150/200 (+.4 AP) Shield Duration: 3 Seconds

Emerald Drake: Summoned at targeted location. Health: (2.0 Max HP) decaying at 17% a second (Max Duration: 6 Seconds) MS: 350 AA Damage: 20/35/50/65/80 AS: .6/.7/.8/.9/1 Second Armor: (1.5 Armor) Magic Resist: (1.5 MR) Passive: 30/40/50/60/70% of All damage on allies is Redirected to the Emerald Drake Range: 500 around the Emerald Drake

R: Command: Destroy Alexander summons an Enormous Black Drake, smashing all enemies and buildings in the target location. Then attacking all nearby enemies, and buffing nearby Drakes

Type: Target Location Range: 600 Cost: 100 CD: 120/100/80 Seconds Damage: 150/200/250 (+.7 AP) Magic Damage, deals 50% more damage to buildings

Black Drake: Summoned at targeted location. Health: (1.5 Max HP) decaying at 10% a second (Max Duration: 10 Seconds) MS: 350 AA Damage: 50/75/100 AS: .8/.95/1.1 Second Armor: (1.1 Armor) Magic Resist: (1.1 MR) Passive: Reduces the decay rate of all other drakes HP to 10% a second Passive: 10/15/20 Increase to AA Damage of all other drakes

All Drakes benefit from shields, heals, and HP5. Thus possibly increasing their duration. To make good use of this, combos could look like: (Pre 6) W-Q-E, Freezing the target enemy with W then landing Q with ease followed up with E to shield the Ice and Fire Drake, increasing the duration at which they are summoned. Or (post 6) W-R-Q-E, freezing then decimating them with R and Q followed by an E to shield the other Drakes, especially the Black Drake which could further increase the duration that your Drakes are summoned.

I see Q being used mostly for its initial damage, either as wave clear or harassment. And W as your initiator, as it stuns the target. E allows for Alexander to be used for more than just a damage dealer as he can shield multiple allies with E, and then reduce the damage those allies are taking.

Possible Rolls could be mid and top lane mostly. But he could support or even jungle since he has both a shield and passive sustain, grant it it’s not much but he would be a more aggressive support, similar to Annie.

So what do you guys/gals think!?!?

7 Comments

cody dong2/10/2015, 1:08:49 AM1 votes

Ability names need to be changed. Too similar to Orianna's.

Romans VI XXIII2/11/2015, 4:51:21 AM1 votes

Bump!

cody dong2/12/2015, 12:20:50 AM1 votes

I honestly don't have any name ideas, sorry. :L But he does seem like an interesting champion to play though!

cody dong2/12/2015, 12:28:20 AM1 votes

I honestly don't have any name ideas, sorry. :L But he does seem like an interesting champion to play though!