Fractal/quantum champion idea

Z Statistic·1/10/2017, 4:46:45 PM·2 votes·302 views

innate: 1/2/3 illusions of the champion randomly spawn within 400/800/1200 of the player every 15 seconds and mirror their movements, attacks and spell casts but deal no damage.

Q: Linear skillshot projectile. Damages the first enemy unit then splits into two projectiles dealing 50% damage, which can also split upon hitting a unit. Spell can split up to 2/2/3/3/4 times

W: Orb revolves around the champion with a tangential velocity of X for Y seconds dealing damage and slowing the unit for 1 second. The same unit can only be damaged by the orb once per 0.2 seconds. Each revolution causes the path to become more refined and fractalized, making the orb effectively travel more slowly but deal more damage. Makes 4 revolutions in 10 seconds.

E: Champion channels (can still move) for up to 3 seconds. At any point during the channel, the champion can release, teleporting them to a random location within a certain distance of the intended area. The variance in the teleport decreases to 0 the longer the champion channels. The range of the intended distance is 1000.

R: Passive - For every second the champion is within 300 distance of an eligible wall, there is a 20/25/30% chance a tunnel will appear, allowing them and only them to traverse through the terrain for 2 seconds. The champion cannot act during this time. Enemies can make a tunnel collapse by attacking it three times, spitting the champion out at its origin and stunning them for 1 second

Active - Forces a nearby tunnel to appear at the targeted wall. While inside this forced tunnel, the champion is immune to damage and debuff application but can attack and cast spells as normal. Enemy champion can attack the tunnel like normal.

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