[Champion Concept Brainstorming] Komachi, the Soul Reaper

darkdill··1 votes·1,463 views

I'm looking to pick up where Xypherous failed when he tried to make "Komachi". His original design was that of a space-manipulation tank, one that had some real impractical OP-ness to it (i.e. a wall that teleported people who walked into it). However, I still want to try and make my own spin on the idea.

To that end, however, I'm gonna need some suggestions on pieces of a kit. I'd like something that is about manipulating an enemy's position, whether to screw up their attack or set up kills for your teammates, though in a different style than Thresh.

Here are abilities I've thought up so far. Everything is subject to change.

P - Deathscythe

Komachi's attacks are periodically enhanced, damaging surrounding enemies for X% of her total attack damage and slowing enemies hit by 30/40/50% for 1.5 seconds. Basic attacks reduce the cooldown by 1 second. 14/12/10 second static cooldown.

Q - Reaper Strike

Komachi's next basic attack has 125 increased range (her natural range would be 175), deals bonus damage, and pulls her target a fixed distance toward her. Resets attack timer. Applies on-hit effects.

W - Earthbound Spirits (tentative name)

Komachi spins her scythe in a circle around her, dealing physical damage to nearby enemies (300 range) and creating a field for 2.5 seconds that slows enemies within it. When the field expires, any enemies still within it are immobilized for a short time.

E - Soul Journey

Komachi fires a skill shot. If it connects with an enemy Champion, it deals magic damage and warps the target back to where it was 2 seconds prior. Long cooldown and has a fairly long wind-up when firing.

Don't freak out at these ideas. They're just prototypes, and you should expect them to change.

EDIT: And here's the obligatory sexy shinigami picture to give you guys some "inspiration". ;) http://api.ning.com/files/zRBhkYpTMVk5PMNVp196ybgcYNCNbhnkx-tCMahQSCgudYWl0HydaWrGKMRjBcZ60PswOK*5kNzLLBzflqBcR6sdgat5O9ij/Konachan.com87042cleavageonozuka_komachipicored_eyesred_hairscytheskirtthighhighstouhouwhite.jpg

EDIT2: Haven't worked on this in a while, but I got an idea for a W skill.

8 Comments

Serpents Embrace1 votes

I dislike the E concept.

But the Q one is interesting. It actually reminds me a lot of a Dervish from GW, characters who used Scythes with slightly increased range and limited splash AoE on auto-attacks. They didn't necessarily pull, but they had a skill that Crippled opponents and had a sweeping animation...

darkdill2 votes

The E idea is probably better as an ultimate, actually. Something that can REALLY screw up an enemy tank's initiate or completely spoil that Talon's dive. Or negate an enemy's attempt to escape over a wall with Flash.

But I may not use it in the end. That's what I need to figure out.

EDIT: Got one idea for a passive, but I don't know if I'll use it.

Kibanna1 votes

She has too much cc i think... Plus her q pulling people towards her and then her e pulling people back would be to unfair... but i like that you gave it a try :)

Käyle1 votes

This would be so fucking disorienting....

darkdill1 votes

Just like a Thresh is?

The ultimate can definitely be disorienting, but so can Urgot's ultimate. I view them as similar things.

Frostbutt1 votes

I'm looking to pick up where Xypherous failed when he tried to make "Komachi". His original design was that of a space-manipulation tank, one that had some real impractical OP-ness to it (i.e. a wall that teleported people who walked into it). However, I still want to try and make my own spin on the idea.

To that end, however, I'm gonna need some suggestions on pieces of a kit. I'd like something that is about manipulating an enemy's position, whether to screw up their attack or set up kills for your teammates, though in a different style than Thresh.

Here are abilities I've thought up so far. Everything is subject to change.

P - Deathscythe

Komachi's attacks are periodically enhanced, damaging surrounding enemies for X% of her total attack damage and slowing enemies hit by 30/40/50% for 1.5 seconds. Basic attacks reduce the cooldown by 1 second. 14/12/10 second static cooldown.

Q - Reaper Strike

Komachi's next basic attack has 125 increased range (her natural range would be 175), deals bonus damage, and pulls her target a fixed distance toward her. Resets attack timer. Applies on-hit effects.

W - Name

Komachi sweeps her scythe in a circle, dragging all enemies hit around a semicircle in the direction of the scythe, and deals physical damage.

E - Soul Journey

Komachi fires a skill shot. If it connects with an enemy Champion, it deals magic damage and warps the target back to where it was 2 seconds prior.

R - Name

Komachi creates a wall, reversing the direction of all enemy abilities and dashes that pass through it for 2 / 3 / 4 seconds. Projectiles are able to hit the caster for 50% reduced damage.

I added a W and R, but they may not be the best someone could come up with. Also, can't think of names for them.

darkdill1 votes

That ultimate sounds like it'd break the "Burden of Knowledge" rule. It's a very cool idea, but might be difficult to understand for some.

As for that W, I dunno, it seems like it'd be redundant with her Q. She definitely should have some PbAOE ability, but it may need some other effect (i.e. something that gives her durability to survive in fights).

Frostbutt1 votes

Maybe something like an AoE slow that slows enemies running AWAY from you but not towards? Also armour per nearby ally? Like, "You engaged on us. Too late to turn back" and "I've grabbed you, now are you going to engage on me, or attempt to run?"

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