[Champion Rework Concept] Yorick - The Gravedigger

Dayvigilante·8/24/2015, 12:29:39 AM·3 votes·2,806 views

Role: Fighter, Juggernaut http://img06.deviantart.net/0a31/i/2013/155/c/b/yorick_the_gravedigger_by_garylaibart-d62le1r.jpg

Plays most like...: Yorick

Passive - Gravedigger - http://www.hiveworkshop.com/forums/resource_images/12/icons_11173_btn.jpg Any unit that dies will leave a headstone visible to Yorick on the map for 20 seconds. Yorick can click on a headstone of a dead ally to dig up their grave. If he successfully channels for 2 seconds, the dead ally will revive with 50% AD, AP and Max Health. The dug up ally will be able to move and use their abilities as normal for 8 seconds, at which point they will begin to lose 10% of their Maximum Health per second stacking three times to 30% Max Health per second. If they move more than 600 units away from Yorick, they will also begin losing this health per second.

  • If he is unsuccessful in his channel, the passive is put on a 10 second cooldown. Cooldown: 100/80/60/40 (At levels 1/6/11/16)

Basic Attack Range: 125

Q - From Beyond - http://www.hiveworkshop.com/forums/resource_images/7/icons_6489_btn.jpg Yorick Summons a spectral hand at target location. The hand will deal 60/95/130/165/200 (+100% Ability Power) magic damage and slow enemies hit by 20/25/30/35/40% for 2 seconds. In addition, if the hand is cast on an area with a headstone in it, the headstone will be consumed and Yorick will summon a spectre that has 35% of Yorick's Attack Damage and Health. It will chase and attack nearby enemy champions, ignoring minions. While the spectre is active, Yorick gains 15/20/25/30/35% movement speed.

  • Spectres do not drop headstones. Range: 600 Cooldown: 12/11/10/9/8 Mana Cost: 50/55/60/65/70

W - Grave Bound - http://www.hiveworkshop.com/forums/resource_images/4/icons_3191_btn.jpg Yorick digs a grave for his enemies after a brief (0.5s) delay, leaving a moderately sized (200 x 200 units) square hole in the ground. Enemy champions that stand on or dash over the pit will fall in, and become rooted for 2/2.5/3/3.5/4 seconds. If Yorick lands three basic attacks on them while they are rooted, they are buried alive, and become stunned for the remaining duration instead, and also taking 4/6/8/10/12% (+0.05% AD) of their Maximum Health as Physical damage per second. -Yorick can have three Graves on the map before the oldest collapses. Range: 150 Duration: 10 Minutes Cooldown: 24/22/20/18/16 Mana Cost: 80

E - Reanimate - http://www.hiveworkshop.com/forums/resource_images/6/icons_5862_btn.jpg Passive: Yorick gains 5/10/15/20/25% Life Steal. Active: Raises the deceased spirits of all minion and monster headstones within 200/250/300/350/400 Range. The raised spirits are allied with Yorick and will follow him, but they will not change their Aggro patterns. Cooldown: 18/17/16/15/14 Mana Cost: 60/65/70/75/80

R - Shallow Grave - http://www.hiveworkshop.com/forums/resource_images/17/icons_16568_btn.jpg Activate while dead to have Yorick pound on his gravestone to try and reanimate. Yorick will periodically pound on his grave each second to try and revive. If he pounds on his grave three times, he will revive with 50%/75%/100% of his Maximum Health. If an enemy stands on Yorick's grave when he pounds it, his attempts to revive will fail. Yorick will attempt to revive for 8 seconds (3/8 chances to revive). Cooldown: 120/110/100 Mana Cost: No cost

With a Yorick rework on the horizon, I thought I'd pitch in my two cents on how his design could be improved. I tried to keep his summoning aspect, strong laning phase and weak teamfight, with a revival ultimate. Thanks for reading and remember to comment, correct and criticize.

4 Comments

Dayvigilante8/24/2015, 4:24:15 AM1 votes

bump

FlameHalbrdOkido8/24/2015, 5:58:56 AM1 votes

This is a nice rework I like it

Dayvigilante8/24/2015, 4:29:03 PM1 votes

One more bump

Dayvigilante8/25/2015, 5:07:27 AM1 votes

Final bump