[Champion Concept] Ao Shin - The Storm Dragon
Role: Mage, Support, Fighter http://img01.deviantart.net/b24c/i/2014/073/8/6/ao_shin_by_daxtri-d7a5eve.png
Plays most like...:

Passive - Luck of the Dragon / Storm's Bite - http://www.hiveworkshop.com/forums/resource_images/16/icons_15548_btn.jpg / http://www.hiveworkshop.com/forums/resource_images/12/icons_11213_btn.jpg Calm: Critical Strikes by nearby allies reduce the cooldown of Ao Shin's abilities by 1. Storm: Basic attacks deal bonus magic damage to champions, pets and jungle creeps that arcs to two nearby targets. In addition, Ao Shin starts the game with an item called the Maelstrom Orb, which can be consumed to switch Ao Shin into Storm mode. It shatters after taking damage from enemy champions or large monsters.
Q - Healing Rain/Storm Cloud - http://www.hiveworkshop.com/forums/resource_images/18/icons_17767_btn.jpg / http://www.hiveworkshop.com/forums/resource_images/14/icons_13935_btn.jpg Ao Shin summons a cloud in front of him that travels along the ground for 6 seconds. The speed and direction of the cloud is chosen by Ao Shin; the farther away he targets the ability, the faster the cloud will move. If he casts it at its minimum range, it will remain stationary, whereas if he casts it at its maximum range, it will travel very fast and move very far (2000 units). The cast indicator resembles Hecarim's Onslaught of Shadows indicator. http://lkimg.zamimg.com/shared/guides/67170/images/onslaught_of_shadows.jpg Calm: The cloud will heal allies that are standing in it over time based on Ao Shin's AP plus a flat value. The cloud will also heal Ao Shin and allied minions, but only for 50%. Storm: The cloud will deal magic damage over time to enemies, and will periodically spark with lightning, dealing additional damage. Mana Cost: 60/70/80/90/100 Cooldown: 18/17/16/15/14 Cast Range: 800
W - Gust of Wind/Discharge - http://www.hiveworkshop.com/forums/resource_images/12/icons_11960_btn.jpg / http://www.hiveworkshop.com/forums/resource_images/11/icons_10341_btn.jpg Calm: Ao Shin targets an area on the ground, then summons a gust to push all enemies from that area 300 units in a direction. This ability functions like Viktor's E and Rumble's ultimate. Range: 550/600/650/700/750 Storm: Ao Shin channels for 1.5 seconds, gathering electrical energy, then discharges it, stunning and dealing magic damage to all enemies within 300 units from Ao Shin. Closer targets get stunned for longer (1.5/1.75/2/2.25/2.5s) and take more magic damage, whereas the furthest targets take 25% of the damage and stun. Mana Cost: 80 Cooldown: 20/18/16/14/12
E - Dragon's Blessing / Electric Assault - http://www.hiveworkshop.com/forums/resource_images/12/icons_11990_btn.jpg / http://www.hiveworkshop.com/forums/resource_images/17/icons_16093_btn.jpg Calm: Ao Shin dashes to target ally champion, giving them 10%/15%/20%/25%/30% critical strike chance for 4 seconds and guaranteeing that their next basic attack will critically strike. Storm: Ao Shin dashes to target enemy, dealing magic damage and briefly granting him a shield based on his AP. Mana Cost: 20/25/30/35/40 Range: 425 Cooldown: 16/15/14/13/12 - Holds two charges
R - Clear Skies/Stormy Weather - http://www.hiveworkshop.com/forums/resource_images/7/icons_6641_btn.jpg / http://www.hiveworkshop.com/forums/resource_images/16/icons_15492_btn.jpg Ao Shin either clears the skies or calls a storm, changing his abilities from calm to storm, refreshing the cooldowns of all his other abilities, and gaining effects based on his new form. Calm: Ao Shin and nearby allies gain +100% base health regeneration for 6 seconds. Storm: Ao Shin and nearby allies gain 10%/15%/20%/25%/30% Attack Speed for 6 seconds. Mana Cost: 50/25/0 Cooldown: 60/50/40
This is my idea for a kit for Ao Shin. Let me know what you think about it in the comments! Thanks for reading!
- transforms
- traveling support
- creates towers
- his ult to "rewind" time
TAHM KENCH- a champion that literally eats champions. and his ult is pretty unique, especially cuz you can travel with an ally.