Fae Ruze - The Runic Sniper (champion concept)
P - Runic Affinity : grants the buffs Runic Armor, Runic Alacrity and Runic Force
Runic Armor - every ability and AA agains Fae Ruze has 40% chance of dealing 10% reduced damage
Runic Alacrity - Fae Ruze can move and AA at the same time
Runic Force - AA deal an additional 15% of your AP as on hit Magic Damage
Q - Rune Glave : Fae Ruze throws his glave at the target enemy unit, dealing damage scaling with 55% AP and applying an Arcane Mark, Arcane Mark amplifies all magic damage by 8%, items and on hit effects don't consume the mark but abilities and AA Modifiers do, if used on a target marked with Magus then the mark instead of an 8% damage amp it reapplies 8% of the damage dealt as true damage, if the target dies then the mark is applied to the closest 3 units, prioritises champions
W - Runic Bullets : passively restore 30% of Mana spent in combat once out of combat, actively it temporarily disables Runic Alacrity and your AAs for the next 3 seconds pierces through 5/7/9/11/13% of the target's MR
E - Mark of the Magus : mark the target unit with magus mark, dealing damage scaling with 60% AP and slowing them, the ability can be recast so the mark spreads, dealing damage to the new units but doesn't apply the slow, AA chain up on marked targets, Applying Arcane Glave consumes the mark and chain triggers damage equal to 70% AP
R - Rite Of Ruin : temporarily disable Runic Armor and increase range immensely and grant 35% AS (+5% per 100 AP), AAs deal AOE damage that pierces through unites dealing 80% damage to all units beyond the first one hit for 15 Seconds