[Champion Concept]"----, The Duplicator"

Shroom Junkie··1 votes·591 views

Or maybe "The Many"... I dunno I'm terrible at naming. Lol. Anyway, on to stuff.

I have no idea what he/she would look like, the lore, name, all that crap. Never thought about it. But whatever, abilities and stats come first, right? For now I'm going to call him Jimmy. Why, you ask? Because Jimmy is an amazing name and should never be underestimated, especially in superhumans or smart people. c: I'll start with his R because its most important.

R - Clone Jimmy duplicates himself, splitting a portion of his max health(and current health), armor, magic resist, attack damage, and armor and magic penetration among the clones. He can only have a max of 3 clones and himself, at Rank 3 of Clone. If Jimmy has 4000 health, him and his second clone would have 2000 health. If Jimmy has three clones, him and his clones would have like 1333.33333333333 and continuing health, rounded up or down or whatever Riot wants until he morphs back together or splits into four. With four clones, him and his clones would have 1000 health.

At rank 1, Jimmy and his clone can only go as long as the river is long, meaning, he can't be in two lanes at once. By rank 2, he can go across half the Rift, and by Rank 3, he can be at any part of the Rift, however if past the Rank 2 limit, his passive is lost on all clones.

Jimmy's clones can only merge when they're right next to eachother. As in, they have to stand next to eachother and touch. No, not that touch, get out of here you creep.

Jimmy can only spawn clones based on his current health. If he has full health, he can spawn 4 clones at Rank 3 of Clone. 1/2 to 3/4 health he can only spawn 3. 1/4 to 1/2 he can only spawn one. Any less health and he can't spawn any extra clones. If Jimmy's clones lose health to the point of having this, the clones still stay until death or remerging. If he has 4000 max health but only 2000 health at the time, it splits it evenly but keeps the same max health on each clone, gradually healing for his health per second(again, splits among each clone).

To control a clone, you would use the 8, 9, and 0 keys. To control the original Jimmy, you would simply right click per usual. To control the first clone, you would hold 8 and click somewhere. The third, hold 9, fourth, hold 0. I would make this alt as LeBlanc's passive, Shaco's clone, Mordekaiser's ult, and so on works, but as you know most computers don't have 3 alts... Lol. Can be changed in options.

Passive - For each of Jimmy's clones active, Jimmy gains bonus attack and movement speed. Meaning, if he were to hit one person with all four clones, it would be more efficient then hitting it with just one, even if the attack damage is split up. They would also be able to outrun most champions, if ever so slightly.

Q - Jimmy and his clones take the nearest route back to themselves to remerge into one entity. Cannot be cast on only one clone, must have all clones together to remerge or will not remerge period.

W - Jimmy spouts a line of energy as long as the entrance to the dragon is wide. If he has a clone to take ahold of it, he can double that, and so on for as long as he wants. He can also make intricate patterns with it, such as a circle of energy. The lines of energy damage as the spell goes on. Does less damage per clone. Uses mana per second rather than one burst, and more mana per clone. This is Jimmy's only ability he can use pre-6 without his clones.

E - Jimmy sprouts a line of stunning electricity to another clone, slowing any enemies caught in it significantly and stunning any who sit in the line for too long, for a short period of time. Uses mana per second, and more mana per clone. Stuns longer the more clones holding the ability there are. Can only hold the stun line for as long as the middle lane is wide, and can use more clones to make intricate patterns.

Jimmy's main goal in a fight, and in lane, is to zone out the enemy. He's very weak pre-6 but after that point, you would barely be able to get a kill on him, though he would be more useful for supporting and even with all his clones, probably wouldn't be able to 1v1... 2v1? Possibly 4v1... but technically just one person so yeah 1v1.

Jimmy would probably be a great jungler and support, as he would be able to both zone out the enemy, and as a jungler, clear camps fairly fast as well as gank from all sides of a lane, almost stopping escape. Jimmy would probably be built as a mana-hungry tank(probably build Tear of the Goddess, and one of the upgrades depending on your preference), to sustain on all clones and keep up his abilities.

Jimmy would probably be one of the hardest and most dynamic champs in League, but when played right, could be an amazing addition to a team. Like Bard! :D

2 Comments

Cionix1 votes

Allow me to explain why this idea is awful. First off, you haven't explained a single thing important involving the clones, if the enemy kills a clone then do the rest of the clones die? What about if they kill the original? It would never ever work in game, and it isn't even a remotely good idea. Besides look at his Q. IT IS COMPLETELY USELESS UNTIL 6! COMPLETELY USELESS! Make that a reactivation on his R, or make his ultimate like Jayce's or Nidalee's where they have it at level 1. Besides this would take too much editing a programming and would have a ton of bug issues it just wouldn't work, it is a cool idea, but it will never work.

Shroom Junkie1 votes

{quoted}

Allow me to explain why this idea is awful. First off, you haven't explained a single thing important involving the clones, if the enemy kills a clone then do the rest of the clones die? What about if they kill the original? It would never ever work in game, and it isn't even a remotely good idea. Besides look at his Q. IT IS COMPLETELY USELESS UNTIL 6! COMPLETELY USELESS! Make that a reactivation on his R, or make his ultimate like Jayce's or Nidalee's where they have it at level 1. Besides this would take too much editing a programming and would have a ton of bug issues it just wouldn't work, it is a cool idea, but it will never work.

I thought about having it at level one, but then there would be 5 clones which would just be maddening to control or kill. The clones and dying I assumed was self explanatory. You can kill one clone, but none of the others would die, he'd just have one less clone to use until he backed. Granted he would be extremely hard to kill, but he would also be extremely hard to play, meaning he would take a lot of skill just to learn slightly let alone master and could just be useless on your team if you don't know how to play him.

And, as for the Q being useless... I wanted to make something better of it, but I just couldn't think of anything or any other way to actually merge them besides that. I mean, there could be some kind of interaction with his R, like maybe he can only sprout one clone, but that would just totally ruin my idea of being able to lock entire teams in with the stun, do some slight sustained damage and disruption, zoning, etc. If you can figure out some other way to use that Q but with a different button, I'd gladly listen, but I just don't think it would be good to take some random key and fit it to him. I barely liked the idea of using 8, 9, and 0 to control rather than alt, but there was just no way to control all four that way.

Basically, my idea for him in a fight was to be an entire front line. Literally, just stand in the front and soak up damage before hitting the enemy team and splitting off into all parts, then kind of zoning them with his CC and sustain damage, plus making whatever pattern he wants to hold them in(circle, pentagon like Thresh's ult, etc.). I think he'd also be great with like, a Phantom Dancer, so that he and his clones can literally close in on a team and lock them down with a big stun.

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