[Fanmade Champion Concept] Skad-La, The Huntsmistress
#TABLE OF CONTENTS:
-
Disclaimer
-
Reference [NEW]
-
Author's Philosophy
-
Suggested Looks and Theme Style
-
Rating
-
Stats
-
Kit
-
Trivia about the Kit [NEW]
-
Strengths and Weaknesses
-
Champion Synergies [NEW]
-
Counters [NEW]
-
Lore
-
Some Quotes
-
Closing Lines + Edit Log [NEW]
#DISCLAIMER:
I own nothing you see in this post. Every Link, every Image and idea I reserve all rights to. Sources can be added on strong request.
#REFERENCE:
Skad-La is a take on the Norse Goddess of the Hunt, Skadi, who is said to be unrivaled in her Ability to hunt any creature in all the realms.
#AUTHOR'S PHILOSOPHY:
So...yeah. Archer champion. I know, we already have two of them. However, neither of them really gives me an Archery feeling. Archers as far as I am concerned fire very slow, but do devastating damage. Specially hunters. One shot is meant to be decisive and Deadly. So, trying to make a more realistic take on an Archer, I created Skad-La, a very slow but very destructive ADC type of champion who, like a real hunter, needs precise setup, good positioning and a lot of patience to successfully be pulled off.
Additionally, I wanted to introduce a ranged Jungler who might actually function. It is a very experimental idea, so flaws are pretty much anticipated, but following the Huntress-Theme, I wanted Skad-La to be someone who really dominates the jungle with exceptionally healthy clears without being too fast.
#SUGGESTED LOOKS AND THEME STYLE:
http://magaimg.net/img/8sv2.jpg
I imagine her looking like one interpretation of Skadi, the Goddess of the Hunt. Clad in Wolfsfur and equipped with one bow, one surprisingly regular-looking Bow, stalking the Cold of the Mountainheight.
As for the Theme, well, enjoy. Again, this is meant to represent how hers would be like, it's not exactly the chosen Track, but along the lines in terms of sound and rhythm. Something that builds itself up with a hard Fortessimo, signing a slow but impending doom delivered with a sudden Finale by one shot.
#RATING:
-
Damage: 3/3
-
Toughness: 1/3
-
Control: 2/3
-
Mobility: 1/3
-
Utility: 1/3
-
DIFFICULTY: 3/3
#STATS:
-
Health: 540 - 2110 (+92.353 / Level)
-
Health Regeneration / 5 Seconds: 3.8 - 13.1 (+0.547 / Level)
-
Mana: 320 - 1175 (+50,294 / Level)
-
Mana Regeneration / 5 Seconds: 6 - 19.6 (+0.8 / Level)
-
Range: 750
-
Attack Damage: 57 - 138 (+4.765 / Level)
-
Attack Speed: 0.4 (Set, no growth at all)
-
Armor: 26 - 83 (+3.353 / Level)
-
Magic Resistance: 31 - 39 (+0.471 / Level)
-
Movement Speed: 300
#KIT:
- PASSIVE SKILL: Make it Count Cooldown: 27 - 10 Seconds (-1 Second / Level)
After some time, Skad-La scans all nearby Champions for weakspots, marking them with "Weakspot Found" on her next Basic Attack. Weakspots remain exposed until Skad-La's Follow-Up Basic Attack on the Inflicted Champion or until 10 seconds after they were applied. Enemy Champions inflicted with "Weakspot Found" will take Skad-La's next Basic Ability as well as 4 - 10% (Increases at Levels 6/11/16) of their Max. Health as True Damage and their Armor and Magic Resistance is reduced by 40% for the nexrt 3 Seconds. The Cooldown begins after a Champion has been inflicted with "Weakness Found" from this Ability.
Additionally, Skad-La's Basic Attacks cannot Crit and she does not gain any Attack Speed from any sources. However, Skad-La gains double Attack Damage from all Sources.
Skad-La immediately defeats small Monsters and if Skad-La attacks small Monsters from a Brush, she will not trigger Monster Aggro.
- Q-SKILL: Swift Repositioning. Cooldown: 12/11.5/11/10.5/10 Seconds Costs: 40 Mana
Passive: Skad-La gains 30% movement Speed inside Brushes. Movement Speed Bonus prevails for 1 Second after leaving a Brush.
Active: Skad-La immediately gains Invisibility for 2/3/4/5/6 Seconds, or until her next Basic Attack, and 20/25/30/35/40% increased Movement Speed for the Duration. If Skad-La enters a Brush, her Invisibility duration Refreshes. This Effect occurs only once per Ability use on each Brush.
- W-SKILL: Setting Bait Cooldown: 16/15/14/13/12 Seconds Costs: 40 Mana Range: 750
Skad-La attaches Bait to a target Ally Minion or Champion for 8 Seconds. If an enemy Champion kills the ally Minion or deals damage to the ally Champion with Bait they immediately are marked with "Weakspot Found". Champions marked by this Ability cannot receive a Mark from "Make it Count" within 3 Seconds of the previous Mark being Consumed.
"Bait" Can be placed on Monsters to Root them until Skad-La has struck them with two Basic Attacks instead and applies a "Weakness Found" on them After the 2nd Basic Attack.
- E-SKILL: Fleshwound Cooldown: 10/9/8/7/6 Seconds Costs: 40 Mana Range: 750
Skad-La enhances her next Basic Attack, slowing enemy Champions by 20/25/30/35/40% for 3 Seconds, decaying over the Duration. Additionally, for 1.5 Second after the Slow, enemy Champions inflicted receive 60% reductions on any healing or Health Regeneration from any sources.
Large and Epic Monsters struck by a Basic Attack enhanced with "Fleshwound" instead take additional 15% Missing Health as Magic Damage instead.
- R-SKILL: Alpha-Huntress Cooldown: 140/130/120 Seconds Costs: 90/100/110 Mana Range: 1000
Passive: Skad-La regenerates 1/3/5% of her missing Mana whenever she uses an Basic Attack on Monsters.
Active: Skad-La prepares a Poisoned Arrow for her Next Basic Attack fires it at a target Champion, dealing 200/400/600 (+50% Bonus AD) as Magic Damage over 10 Seconds. During this Time, Skad-La's Basic Attacks deal 5/5.5/6% of the Champion's Missing Health as bonus Magic Damage. Champions Defeated within those 10 Seconds Refund half of the Manacost and reduce this Ability's Cooldown to 30/20/10 Seconds.
#TRIVIA ABOUT THE KIT:
-
Skad-La's W and E resets Auto Attack timers.
-
Skad-La's Q gives an Indicator (Similar to old Rengar's ! whenever he was Nearby) to enemy Champions if she is within Range of her Basic Attacks.
-
Skad-La's Q passive and active Movement Speed stack Additively but only with each others.
-
Skad-La's Abilities, all of them, are unable to proc Skill-Based Item Effects such as Lyandris or Ludens due to all of them being Auto-Attack Enhancers.
-
Skad-La's Bait is visible to everyone when applied to Minions and ally Champions, but only to her if set on Jungle Monsters.
-
Skad-La's Passive works as follows: AA1 applies the mark, AA2 consumes it.
#STRENGTHS AND WEAKNESSES:
STRENGTHS:
-
Skad-La is very strong in clearing the Risky half of the Jungle, aka Redbuff Side, due to her ability to immediately execute Small Monsters without triggering Any Aggro, meaning she can kill all Normal Krugs and small Raptors before going for the Big Raptor and the Ancient Krug.
-
Skad-La is exceptionally rewarding for setting all her skills up, moreso than any other Ranged Champion so far.
-
Skad-La's Ganking Potential is equally powerful due to her Ability to gain a short, but instant Invisibility connected to a large Movement speed Boost.
-
Skad-La's Ability to move fast in Bushes and her superior Attack Range make invading her difficult.
-
Her Ability to ignore defences almost entirely make her a favorable Tank-Killer.
-- WEAKNESSES:
-
Skad-La has very low Attack Speed and her Window of time is limited, making brawls and extended fights extremely punishing.
-
Skad-La is very Snowball-dependant and if she falls behind, she will most likely stay behind.
-
Skad-La's Inability to Crit and the heavy reliance for setups make her a very Niche Pick.
-
Her Q is her only defensive Ability, making her very vurnerable to champions who are good at sticking close to her.
-
Skad-La passively suffers from bad Positioning in ALL cases.
#CHAMPION SYNERGIES:
-
Initiation: Champions like
and
Are exceptionally good with Skad-La due to their Ability to keep a champion in Place for a really long time, disabling enemy Repositioning which makes sure Skad-La continues possessing the Advantage. -
Wounding Down: More of an Earlygame-Advantage. Skad-La depends a lot on Snowballing, so having lanes with strong Trading Potential like
for Toplane,
for Midlane and
in Botlane are very strong matches for making sure enemy Laners are Low so Skad-La can rush in for the kill.
#COUNTERS:
The most Obvious counter on this list since Skad-La has 2 things Yasuo loves to deny entirely: Window of Opportunity and Basic Attack-heavy Kit. Good Yasuo's can singlehandedly put a stop to Skad-La even if she's stupidly ahead.
Is one of the only, if not THE only jungler who can give Skad-La a hard time with Ganks due to the Ability to follow with a counter-gank. Elise does essentially everything Skad-la does. Healthy Clears, Max and Missing health Damage, strong Setup. However, Elise possesses a stronger all-in Potential which tips the rivalry in her favor.
Rek-Sai possesses the Ability to Track Skad-La down even with her Invisibility and can keep up with her if she tries to Escape from any Fights. More of a Skill-Matchup thought.
Zac is the one thing Skad-La absolutely hates: Dragging everything out. Skad-La's attack speed is too low to successfully kill all 4 of Zac's passive Blobs and Zac's Range of Initiation is bigger than hears. Combining that with 2 Abilities to forcibly reposition her make Zac a problem because he can dismantle any situationary advantages Skad-La possesses.
#LORE:
The Freljord possesses many tribes dedicated to different traditions, cultures and beliefs which differ in the most mindblowing ranges. However, there are certain Tribes who reject any notion associated with Belief and only rely on the harshness that Survival teaches one.
Skad-La was born as the daughter of the Headshunter, her Father, and the Alchemist, her Mother, fated to inherit great responsibility with her Tribe once she came of age. She spent her life studying the wildlife of the Freljord, learned to survive in this godforsaken cold and mastered the Ability to use the bow in the harshest winds of the Mountainpeeks to hit her targets with one shot. Mastery of this degree was necessary, her tribe was very small so arrows were sparcely produced from what little wood and Steel could be used for it.
However, the Tribe's refusal in any Belief's brought them to conflict with the demigods of their lands. Particularily Volibear found great distaste in the existence of a Tribe that refused to fight and struck with all of his enraged Fury, destroying the Village and killing everyone but Skad-La. He was exceptionally brutal with her parents, splitting her Father's skull in half and biting her mother's jugular out of her throat. She was taught that loss and death was the fate of 'Cowards' as her village was described, and if she were not to fight against the Freljord, to challenge all it had to give and to come supreme, she too would face a violent and bloody death.
Afraid and traumatized to the point where she remained paralized for almost an entire day, Skad-La obeyed once she recovered from her shock and soon began a merciless killing Spree to appease the Demigod, using her father's Bow, crafted from the tusks of a Drüvask, and her mother's Flask of Ajunta-Poison, imbued with a bit of magic to never run empty. Skad-La has never forgiven everything that the Demigods stand for and has grown deep hatred for the Freljord for allowing Volibear to both exist and be tolerated and even worshipped by the population.
Every time Skad-La begins her next hunt, she begs for the opportunity to face and defeat mightier beings until she one day learns to kill what is deemed unkillable, yearning to find the secret to killing Volibear and every single Freljordian following the footsteps of the Demigods, hoping to cast them all into the void of Oblivion so that the Freljord may never experience the cruelty of a god's faith or the terror of their wrath.
#SOME QUOTES:
Taunting
:
-
If I manage to kill you I will KNOW I can kill him too.
-
You don't understand...until I find a way to be free, I MUST obey him...I must...
-
Where were you when he took everything from me!!?
-
I don't care if you are innocent...he took my family from me, so I take his...
--
Taunting
:
-
YOU! You were said to protect the innocent! WHERE WERE YOU THAT DAY?!
-
I never believed in any of you, and that you allowed that MONSTER to kill my family proves why it wasn't wrong in doing so...
--
Taunting 
-
You took...everything from me!
-
I followed you out of sheer fear and terror because you made me watch as my mother choked on her own blood from a bitten throat. I hate you too much to be afraid any longer.
-- First Encounter with FRELJORD CHAMPIONS:
- You who look up to monsters like him are no better and you all will meet the same fate in merciless death! You deserve NO BETTER!
-- First Encounter with ASPECTS:
- You may not be Freljords gods but you are gods none the less. There is no guarantee that you are any better. The only Guarantee is that you can do no harm if dead!
--
First Encounter with
:
- If I die, I will do so knowing you will die with me...
--
First Encounter with
:
- You cast yourself out from the responsibilities of a Demigod and allowed him to destroy my life amongst countless others.
--
First Encounter with
:
- You let us all down, and now you have the nerve to show yourself?! Your audacity deserves an Arrow between the eyes...
Killing
the first Time:
- it is...it is over...Finally, I have beaten you...
--
Killing
or
the first Time:
- Unfortunate, but necessary. Your demise will teach him pain as he taught me.
-- Killing any FRELJORDIAN champions:
-
You had it coming for not opposing him.
-
No mercy to fanatics bowing before tyrants.
-
If you like war so much, you should have anticipated the death that came with it.
Killing any other Champion:
-
I am sorry...I had to do this.
-
It was you or me...and I will not yet join my parents.
-
I hope that wherever your soul goes you forgive me.
-
I hope this will make him leave me be for a while
--
Starting the Game with an enemy
:
- I see him at the other end of this Battlefield...yet with all this anger driving me to draw my arrow and ready my bow...can I truly overcome my fear...can I truly take the killing shot?
#WELL, THAT WOULD BE IT FOR TODAY'S KIT. REVIEWS ARE WELCOME AND IMPROVEMENTS WILL BE ADDED WITH EDITS IF THE NEED EVER OCCURS. THE EDIT LOG WILL BE BELOW THIS TEXT AS THE VERY FINAL WORDS OF THE POST. I AM OPEN TO QUESTIONS AND SUGGESTED IMPROVEMENTS AND REMEMBER: DON'T BE TOO HATING OR SARCASTIC, I CAN'T IMPROVE IF I DO NOT KNOW WHERE THE FLAW LIES.
Edit Log:
Edit 1:
-
Name of the Q changed from "Searching Higher Ground" to "Swift Repositioning"
-
Passive Second Component slightly changed to be a bit more unique and less unfair. Passive now only works on one champion at any time.
-
Passive Trivia added to explain the mark function easier
-
W Trivia added to confirm Bait is Visible
-
E Healing Immunity nerfed to Healing Reduction, now applies after the slow instead of during.
-
R Base Damage slightly buffed. AD Ratio increased by 10%, Missing Health damage now increases by 0.5% per skill level, maxing at 6% instead of 5%.
Quinn or
Morgana's Q is famous for rooting people into the Leaverbuster tool but even it only lasts for 3 seconds at max rank.