Adrasta, Demacia's Shame
#ADRASTA, DEMACIA'S SHAME
Constructive comments/critique appreciated!
Kit Overview: Adrasta is a brawling fighter/diver with a little bit of assassin built in. She is designed to be a target-agnostic character capable of standing toe to toe with tanks and bruisers alike, but is rather vulnerable to ranged damage if she fails to land her engage on the target. Her build is likely to feature Phantom Dancer + Infinity Edge as a core, following up with pure tank items like Deadman's Plate.
Her ultimate is largely an experiment in forcing target prioritization -- left unchecked in a teamfight Adrasta is capable of bursting down nearly 90% of any target's health in a matter of seconds, but an aware team can shut her execution down with ease with either crowd control or the hardest control of all -- murder.
Lore Overview: An unknown identity behind a featureless mask, Adrasta has come to the conclusion that Demacia is troubled by corruption, weakened by compromise, and does not uphold its ideals. She has taken it upon herself to restore what she views as the "ideal" version of Demacia -- even if this course of action requires the violent purging of corrupting influence and the slaughter of those who would stand in her way.
That said, please allow me to present Adrasta, Demacia's Shame. The updated version, since I did post an older version a while ago. :)
#VISUALS & LORE Lore will be forthcoming in another post: it's too lengthy for this first post, and I'd rather get present as much as possible before you get lost in the lore (if you even enjoy reading lore).
Visually, Adrasta is a lithe, muscular woman wearing a white, blue, and gold outfit that is close-fitting, yet loose enough to move freely in. She has a white half-cape with gold trim and a Demacian sigil emblazoned on it which she keeps draped over her right shoulder, and her face is obscured by a featureless, expressionless mask.
She wields an enormous blade, which is often trailing behind her if not in use. The end of it is flattened off abruptly instead of coming to a point -- a mark of an executioner's blade.
#ABILITIES & MECHANICS On to the kit. I had originally included explanations of the design intent behind each ability, but it proved too long for the post -- I will happily provide these on demand.
Numbers are rough placeholders, and are subject to change.
All constructive comments/critiques are desired and appreciated, and any questions will be happily answered.
##EXECUTIONER'S EDGE [Passive] Adrasta gains no benefit from additional attack speed, instead converting it to bonus attack damage at a ratio of 1 bonus attack damage per 1% of attack speed.
Additionally, when she would critically strike, she instead deals bonus physical damage equal to 10% of the target's maximum hit points (increased to 15% with Infinity Edge). This damage gains the normal benefits of lifesteal, and is capped at 400 damage against monsters and minions.
##SCYTHING BLADE [Q]
Active: Adrasta swings her blade in a circle around herself, dealing 20 / 50 / 80 / 110 / 140 (+0.2 / 0.3 / 0.4 / 0.5 / 0.6 bonus attack damage) physical damage to enemies struck. She then slams her blade down in the direction of the initial cast, dealing damage equal to her auto-attack damage to all targets struck. The slam can critically strike (subject to modification from Executioner's Edge), and gains double Adrasta's usual critical strike chance.
Adrasta can move while the animation for this ability is occurring.
Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
Visual Description: Adrasta spins her sword around her in a broad circle, starting from behind her and finishing behind her. She then lifts it overhead and brings it slamming down in front of her with great force.
Ability Demonstration [in-game functionality] https://i.imgur.com/GhbB505.gif?Noredirect
##STRENGTH OF PURPOSE
Passive: Adrasta's abilities and auto-attacks that deal physical damage ignore 30 / 35 / 40 / 45 / 50% of her target's bonus armor.
Active: Adrasta gathers her strength and presses forward. She gains 50% tenacity and 15 / 25 / 35 / 45 / 55 armor and magic resistance for the next 4 seconds.
Cooldown: 12 seconds.
Visual Description: Adrasta briefly radiates a burst of golden light, and the golden lines on her costume glow for the duration of the effect.
##SWEEPING GUILLOTINE [E]
Active: Adrasta dashes up to 500 units in the target direction, then turns 180 degrees and strikes all enemies in a line extending 300 units in either direction (along the vector of the initial dash) from her final location for 70 / 90/ 110 / 130 / 150 (+0.8 bonus AD) physical damage. Enemies behind her are lifted and flung the same distance in front of her, and any enemies struck are slowed by 99% for .75 seconds.
Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
Visual Description: Adrasta dashes forward, her great sword trailing behind her. At the end of her movement she spins around, lifting her blade up and slamming it forward, striking foes both immediate behind her and in front of her.
Ability Demonstration [in-game functionality] http://i.imgur.com/ClZqkgt.gif?Noredirect
##PURGE THE GUILTY
Adrasta blinks to target enemy champion within 500 units, channeling for 2 seconds as she winds up for a killing blow. During this time the target is suppressed, and a golden ring with a 850 unit radius appears centered on the target's location. If Adrasta completes the channel she strikes a lethal blow, dealing 20 / 22.5 / 25% of the target's maximum health in True Damage, increased by 4 / 6 / 8% for every additional champion (other than herself and the target) within 850 units of the victim.
If Purge the Guilty kills the target, all enemies within 850 units are terrified for 1.5 seconds.
Cooldown: 150 / 130 / 110 seconds.
Visual Description: Adrasta swirls her cloak around her self and vanishes, reappearing next to her victim and immobilizing them as she dramatically prepares to strike. A beam of golden light highlights both of them, and a large circle marks the execution area.