[Champion Concept] Haunted - The Masters of Horror
Windy evening of spring, sun is about to set, but have found yourself lost in the woods, with no help on the way. You try to search for a way out, try to follow animal tracts, but you feel even more lost. It is getting dark, air is filling with moisture as temperature is slowly dropping. Animals of the night are about to move, hunt for their pray. You know that you need a shelter, hide away from cold weather and night hunters. But you are in the middle of the woods, hopelessly lost, with no tools to defend yourself or to get back to civilization. You walk and walk, seemingly pointlessly, as desperation is filling your mind. Thoughts about danger and deaths is slowly filling your mind, but you haven't given up just yet. As all hope was nearly lost and only light you had was that of the moon, you found an old mansion, hidden in the forest. You knocked three times, shouted and asked if anybody is inside. You tried to open the door and doors opened. Darkness black as a coal was waiting inside, but you walked in. You had no other place to go. You wandered in darkness for quite some time, occasionally stepping on something crisp. Finally, you managed to find your way into big room with a fire places and windows. You searched around the fireplace, found matches and light up the fireplace. Room is slowly getting filled with light and warmth, but you don't feel safe just yet. Is this mansion abandoned? You try to get some sleep, even for a bit. You lay your head on the wooden floor, close your eyes, but something is not right. As your ear touched the flood, you started hearing footsteps in the distance. They were coming closer and closer. At first, you heard footstep of a single person, but as they get closer, it looked like like a dozen of people were just nearby, walking towards you. You get up, wait to greet the inhabitants of this mansion and apologize for barging in. Something knocks on the doors of the room and you address whoever is on the other side of the door. You say that you are terribly sorry to barge in like this, but you had no other place to go. Yet, your words are met with silence, not a single word came out from other side of the door. Another knock. Little bit hesitant, you repeat your words, with apologizing again for intrusion. Another knock. You think to yourself that maybe owner of this mansion is deaf or mute, so you decide to come closer and open the door. As you was walking closer to the door, another knocked echoed thought this room. You come to the door, slowly put your hand on the handle and opened the door. Darkness was on the other side of door. Nothing was waiting outside of the room. You felt a little bit nervous, closed the door and decided to go back to sleep, but another knock echoed behind your back. Without thinking you opened doors once again. Nothingness again. You whispered to yourself that this mansion may be haunted, as you closed the door and rushed back to the fireplace. Not like before, you don't feel sleepy any more. You feet threatened, as knock on the door is repeated every few minutes. Wind is getting stronger, howling through empty walls of the mansion, creating many different sounds with each being more disturbing than previous one. Your only comfort if the fire, giving you warmth and light. If only you knew where you are. If only you knew on what have you stepped in the darkness. We will never let you escape, your bones will forever be left in this mansion as your soul will join us in the eternal suffering and torment. Enjoy your fire, enjoy your light. These are the last moments of your life. We are souls of those who have been trapped here and we welcome you into our ranks. Don't even bother on trying to escape, we are everywhere. -- Masters of Horror.
https://45.media.tumblr.com/7ef8f5748e8370814e11b0eede90dcfd/tumblr_nzdtqrXJez1qa70eyo2_500.gif
Type: melee Role: executioner (like assassinating tank, but not an assassin; don't know in which sub class it should fit into)
#KIT
Passive Trapped For Eternity When you kill an enemy champion, you will swallow his/her soul. Each soul swallowed are stored separately and you keep count of each time you swallowed a soul of an enemy champion in the right-bottom corner of the screen (like Kindred's passive). Maximum number of times you can swallow a souls of enemy champion is 10. In addition, for every time you swallowed souls of an enemy champion, you will take 1.5% less damage from that enemy champion and will deal 3% more damage to him/her (damage from items, masteries and buffs are't amplified).
http://i51.tinypic.com/5v7u5y.jpg
Q Ecto Prison Target an area and carve a mark into it for up to 20 sec. After 0.5 sec, it will arm itself and become invisible. When enemy champions walk over this mark, mark will trigger, rooting that enemy champion in place for 1.5 sec. Rooted (stunned) enemy champion will take 30/40/50/60/70 (+30% of AP) magic damage every 0.5 sec. In addition, if you are nearby when one of your marks triggers, you will gain 20/25/30/35/40 bonus armor and magic resist for 5 sec. This effects stacks up to 2 times. Max numbers of marks on the map: 2. This mark can't be attacked by enemy champions, but if it get revealed by True Sight, then i will vanish.
Casting time: 0.25 sec Casting range: 400 Radius of the mark: 100 (nearly as big as two Teemo's mushrooms) Max range to be in to gain defenses: 500 Cooldown: 18/17/16/15/14 sec Mana cost: 60/65/70/75/80
http://i51.tinypic.com/5v7u5y.jpg
W Swarm of Torment Surround yourself with a shield, absorbing up to 60/90/120/150/180 (+30% of AP) (+12% of your maximum health) damage for 4 sec. In addition, while this shield lasts, nearby enemies will take 2.5/ 3/ 3.5/ 4/ 4.5% (+1% per 75 AP) of their missing health as magic damage every sec.
Radius of damage: 360 Cooldown: 14/13/12/11/10 sec Mana cost: 75
http://i51.tinypic.com/5v7u5y.jpg
E Pulling You Back Target a line and slam ghostly rope into targeted line (like yolai's tentacle smash), dealing 80/120/160/200/240 (+60% of AP) (+10% of their missing health) magic damage to all enemies hit. In addition, tether the furthest enemy champion hit, pulling him/her to yourself (after short delay) and knocking all enemies between you two to the sides. If you pull an enemy champion into your Ecto Prison, that enemy will get stunned instead of getting rooted.
Delay before pulling: 0.4 sec Range: 600 Knock back distance (knocking to the sides): 150 Tether range: 600 (that means if tethered enemy manages to flash/dash/jump out of this range, pulling will get canceled) Cooldown: 20/18/16/14/12 sec Mana cost: 85
http://i51.tinypic.com/5v7u5y.jpg
R March of Horror Gradually build up 10/15/20% bonus movement speed over 3 sec. When it get fully built, it will persist for another 3 sec. In addition, when movement speed gets fully built, you will gain 3 sec window to reactivate this ability again, causing you to charge towards targeted direction. Enemies, who get hit by your charge, will get curse for 2 sec. When curse expire or gets removes, affected enemy will suffer 150/200/250 (+80% of AP) (+5 for every percent of his/her missing health) magic damage and will get feared for 1 sec. While this ability is active, during every stage of this ability you will be able t move, cast and attacks without stopping (that means you will be able to move and attacks, move and cast abilities) You can't charge through walls.
Min charge distance: 300 Max charge distance: 500 Cooldown: 80 sec Mana cost: 100
. He has clear synergy in his kit, and as a tank. He gains a shield, which scales off mana, seeing as he has a high mana usage, and he excels in the frontline, being able to lockdown targets for his team using his Q into a W knock up. If needed he can use his E to catch up and his Ult to damage and silence the team, which provides utility. These reasons are also why he is played as a support so often. When I create champions, (not oppressing on you, just saying) I often like to look at other parts of their kit, usually passive, and ask if I can incorporate this passive into maybe their other skills. Maybe Haunted could benefit from this thinking, maybe giving him a higher shield based on his passive stacks per enemy. I hope that helps :)
mushroom, have health when revealed by true sight. Granted, it isn't a lot, but it still provides both parties a chance to win. For example- if I picked
, but another guy went
, because he counters me. Does that mean he automatically is guaranteed to win? I've played plenty of games as Velkoz against Yas and won. Sure, Yas has skills that counter me on paper and generally when applied, but a good Velkoz player can easily outplay a Yasuo provided they use some skill.
Tanks aren't really meant to wait for an ambush if an enemy walks into their 'trap'. They are about initiating fights, and traps pretty much contradict that philosophy. I would consider reworking the Q entirely. Hopefully you'll be able to find a skill that fits well on Haunted ;)